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The new version also fixes some of the issues you've all reported. Incorrect condition in parts has been fixed, errors with equipping items has been fixed, and support was added for many new guns.
got a m16, dissasemble it, repair most of his parts, only allow me 1 - 2 time(s) and still showed the same % condition
When stripping weapons, parts will show 100% when assembled but be damaged once apart.
Vanilla weapon condition not accurate to mod weapon condition
New game with only firearms41, repair and repair firearms41 patch - nope. Reloaded whith cheat menu, max all stats for chek, all toolkit in inventory, all recieps learned - not working.
And assambled gun show 100% condition of all components, but disassembled - they are some damaged.
Can be worked around by equipping something over it to replace the phantom.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873405334
* Add new sandbox options
* Fix bug where shots used two bullets
* Fix bug where condition was wrong in some tooltips
* Fix bug in AK47 repair recipe
* Fix bug where Arsenal suppressors didn't work
* Reduce default condition loss for gun parts
* Reduce spawn rate for gun parts
* Update for Arsenal Gunfighter 2.0
* Add compatibility for Totally's Historical Firearms Pack
* Add Russian translation
I was wondering if there's any way to adjust the durability of the gun parts? They break more quickly than I'd like - I just had a pistol go from 90% condition to having a totally broken frame and barrel in about 60 shots. I'd love to use this mod because it's an awesome concept, but that's not viable.
I'm using Brita's Weapon Pack and GunFighter if that matters. I checked the mod options and sandbox settings but there doesn't seem to be a way to change it.
Thanks in advance, and I appreciate your hard work on this mod
Beretta
Glock
M14
Mossberg 590
The first three consumes two bullets per shot. The Mossberg did not.
Bit of a curve of topic there, but respectable. Of course, respect modders and don't cry about things they haven't done yet. But I don't see anyone here complaining, mostly just reports of incompatibilities and bugs, besides that one j'had dude saying "f*ck you fyre", to which I don't know who he's talking to or who fyre is but the whole emotional dip is just kinda out of place man, unless I'm just missing a comment or two idk
There is a reason some of these mods are no longer being updated I will not post names as their friends and families have requested that this community remain unaware of who they are.
yeah I am bitter towards random people today mostly cause I have had the sad unfortunate news of some I have known for years take their own lives cause of a serious medical condition
Bi polar + depression with anxiety none of those are anything to take lightly.
Which in turn made the person not ever create mods for steam or public completely at all.
Had a few weird bugs like picked up a broken gun to disassemble it and it somehow almost full repaired itself upon entering my inventory.
And I think it conflicts with Djvirus's workshop mod, unless it's meant to integrate and make shotguns only disassemble by his recipes, which include propane torches, and metal work 3
I also have a question that has likely been answered but im half asleep due to sleep deprivation so can't read the whole description atm. Is the replacement system for repair this mod add's similar to the base game car repair system so we can frankenstein a gun together from other parts of the same type of gun in situations where we can't repair them normally?
Been testing which mod was causing this for about 2 hours on a 150 mods pack, love your mod but please fix it, unplayable.
And it just stuffs every shelf with parts of it has the opportunity. Any way I could change this?
It might be fixed in the future, but until then, this mod is great! Highly detailed, and I really am excited to see more work on done on it.
Line 231 replace
original_onShoot(player, weapon);
With
-- original_onShoot(player, weapon);
Require : SKS_Bolt
This is probably why the AK47 bolt can't be repaired...