Stellaris

Stellaris

Disable Hyper Relay Tech
26 Comments
Deviant 17 May @ 3:29pm 
There is a small problem.
If you have the DLC "Astral Planes", then from the middle of the game you will always have a notification for one of the decrees for magic astral threads...
KGSpace 14 May @ 8:16pm 
Deviant. thanks for info.
Deviant 14 May @ 9:11am 
@KGSpace yes
KGSpace 14 May @ 8:37am 
Deviant - does your post mean this mod still works in 4.0?
Deviant 10 May @ 5:43pm 
4.0 mod work
Cavalstone 22 Jan, 2024 @ 5:54am 
I just downloaded this mod and when I restarted and reloaded my existing game all of my dormant hyper relays were listed in the megastructure outliner (where they never appeared before). This makes the outliner much less useful. Does anyone know how to fix this?
Francisco 7 Mar, 2023 @ 11:28am 
This still works with the latest version right?

These relays are the only one I wish to disable. Not the others
greatswizard 21 Jan, 2023 @ 6:43am 
thanks, I play with alot of mods and generally my own FTL methods are way faster than hyperrelays but the ^pathfinding always prioritize the use of it, even when it's faster to just not take them
Rogue77 14 Jan, 2023 @ 8:58pm 
Ty for this! So much better without hyper relays!
Jack the Smack  [author] 20 Dec, 2022 @ 9:46pm 
R 30 Oct, 2022 @ 3:01pm 
Yeah this is gonna have be to used until paradox fixes their vanilla issue. Thanks a bunch
ColorsFade 23 Oct, 2022 @ 9:29am 
I sincerely hope this mod works as advertised, because if it does, you may have just saved Stellaris for me my friend. Gonna shout you out on my channel Jack.
rollerman109 15 Sep, 2022 @ 2:16am 
Is there anyway to enmasse delete the unnamed "_DESC" structures that were the "POTENTIAL" and "POSSIBLE"?
Using the command to delete an existing megastructure does not seem to work as the AI have spammed soo many of them on every star they could that deleting a single one does nothing.
Jack the Smack  [author] 14 Sep, 2022 @ 9:10pm 
@m©⌠⌡¾, any existing hyper relays shouldn't be a problem since you cannot traverse them even if they exist.
gumbar 14 Sep, 2022 @ 9:07pm 
I hope it works. Unbidden everywhere!
m©⌠⌡¾ 12 Sep, 2022 @ 10:49am 
Also not sure if this is something you can or need to do anything about, but the Yuht precursor home system spawns with a ruined hyper relay. It still spawned even with the previous version of this mod (the one with the POTENTIAL/POSSIBLE megastructures)
m©⌠⌡¾ 12 Sep, 2022 @ 10:23am 
That worked, thanks!
Just for reference, the previous save where there were already existing POSSIBLE/POTENTIAL megastructures are still there in the current save, but the names are now "_DESC". For both existing and new games, construction ships don't have that build option anymore

Also I forgot to mention I had the 42 mods loaded in A-Z order, but I don't think loading them in a different order would have changed anything
Jack the Smack  [author] 11 Sep, 2022 @ 5:57pm 
@m©⌠⌡¾, I was able to reproduce the bug using your collection of mods, and then fix it. Let me know how it goes.
m©⌠⌡¾ 11 Sep, 2022 @ 9:11am 
Hey, my friends and I found that loading this mod with 41 others causes a strange couple of megastructures to be available to construct. They are called "possible" and "potential" and cost 0 resources to build around a star. We discovered that removing this mod (disable hyper relay tech) removes the funky megastructures. As you might expect, it is not good for the game's speed for empires to be able to spam these useless megastructures everywhere - pea brain AI will see "free megastructure must build" which has the added bonus of removing the resources you can harvest from the star. Will send link to the modpack I was playing on soon. Hope you will look into it and see if this mod is actually the cause for the extra megastructures
Jack the Smack  [author] 25 Aug, 2022 @ 1:13am 
@chimaeraUndying I completely reworked the mod (see change log). Try using it now.
chimaeraUndying 24 Aug, 2022 @ 5:54pm 
Jack the Smack  [author] 24 Aug, 2022 @ 3:08pm 
@chimaeraUndying can you link the mod so I can analyze it?
chimaeraUndying 24 Aug, 2022 @ 3:03pm 
I've got this basically at the bottom of my load order and it's not working - does Gigas overwrite it? Should I be loading it after the universal modifier/resource patches?
IntrepidH 22 Aug, 2022 @ 10:21am 
Same, I thought they would be like cool highways that let you insta jump from system, not this weird trolley teleport from relay to relay. TY for mod
Dr. Nolegs 11 Aug, 2022 @ 4:16pm 
While the extra end game lag from AI pathfinding is fairly limited, sometimes you just don't want relays so thanks for the mod.