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But why is there no B42 version !
The modder take all the sound from your mod without giving you credit...
If a sound seems ill-adjusted, or not appropriate, let me know! ;)
look at the structure of the mod, the way the sounds are declared.
what I mean is that you can create your own sounds, make a mod, with the same structure, and logically, if you activate your mod, and mine, both will work, it seems to me...
There are more than 20 different sounds, +the vanilla ones.
the volume is like vanilla
Or is it not? I am searching for better jumpscare mods on the workshop,
but most of them are just crappy memes, I wanna something that is gonna induce fear and panic in the player, this mod is good, but I think it would be better with more variants and louder sounds.
if it's to share in public, I don't want to, because I spent time making them. thank you for your understanding ;)
From the comments, I note that you are encouraging subscribers to tailor the mod to their own liking if they wish.
Some people asked to add a meme sound with a low% chance (which you said requires lua procedures
As such, would you mind if I make my own personal simple combination of "True Alert Sounds (no replace)" & "MemeSound"[2703943245]? I want to combine the two mods' ZombieSurprisedPlayer sounds and reduce the total # of True Alert's sounds to be relatively more similar to the # of the other mod's sounds.
If I make it I'll probably leave it private/ unlisted if I can get it to work like that. If it needs an upload to work, I hope it's okay to upload as well. Naturally I'll note that this is just a combination of the two mods made by their respective authors and is my personal trimming of which sound files I want together.
I have asked OneTastyDango, the other mod author, as well.
Thank you
you put put my modified mod in User/zomboid/mods
if you open a coop server, your friends will have to put this same mod modify in the same place User/zomboid/mods, because if the files are different it will be expelled from your coop server
delete this code in TrueAlerteSounds_LIST.txt
sound ZombieSurprisedPlayer
{
category = Zombie,
clip
{
file = media/sound/TrueAlertSound_5.wav,
volume = 0.6,
}
}