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End a chunk of Farmstead battles at level 3
In the rest area, exit to desktop (For what it worth, I always waited out the automatic hasty retreats)
Reopen save
All Hasties are undone, no engis redo them, and on proceeding to combat all engies are at Level 3 but have no ripostes or associated buffs.
I don't think it's intended since the stats say he gets +20% prot per level sentry. Personally, engineer is op as he is and doesn't need it but just saying he doesn't get the protection values he was intended to have.
* Level 1: 1 HP for 1 round
* Level 2: 2 HP for 1 round
* Level 3: 3 HP for 1 round
* Level 4: 4 HP for 1 round
* Level 5: 4 HP for 2 rounds
- Lastly, he lacks a text when chosen to be sacrificed to the Heart of Darkness: "str_monster_user_selected_targets_kill_pill" does not show up on his localization.
- Artstyle: His head is a bit larger than his body, in addition to the fact that his color is too bright compared to other classes (and other modded classes). His arms, also show up being a bit longer, almost snakelike.
- Balance: His turrets, regarding level 1 and level 2 are a tad bit OP. His level 1 turret should at least be around 3-7 damage and not 30 damage right out of the gate. His level 2 could at the very least be at 8-14 and his level 3 can be around 15-24. In addition to offset his endless riposte, would it be a bit fairer to downgrade his health around the 20s with debuff and stun stats around 70%, to make him more vulnerable much like the actual class when playing the game.
very creative using the "mode" mechanic to upgrade sentries
To summarize, download this mod you fool, you won't find a better one I promise.
To the author, Fucking awesome! You got my immediate respect for all those little extra things you didn't have to do.
give me your hat
But i have bugs with it