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Bruham: "To possess the enemies you have to disable the setting, the "Spawn Friend?" one, that is located in the "[FRIEND?]" section (try clicking on it and the options within should be displayed)."
tl;dr maybe but not soon
I can't actually believe these all are not features already, since they seem so nice and so obvious (only teleporting is unlikely to work, since it's really quite hard to find a proper teleport place that won't softlock the second player and dropping them right on top of the first one is not exactly fair either). I suppose that's what 24 hour limit does to UX.
I have a window of non-bullshit-dealing-with coming up pretty soon, so for sure will update those two as a warm-up.
5 - To give weaker wands (far weaker honestly) to the second player at the beginning. I think that the best would be a power level akin to the two beginning wands, or even better to the wands of the "nemesis" ennemy from the famous "new ennemies mod" (which are even weaker, with like 60 mana or so).
Just these 5 features in the options menu, and we got a very decent and fun two player gameplay :).
PS : Given the recent activity, I'm not sure that you're still working on this project anymore, and I would totally understand if you didn't. However I certainly do hope that kappa and M néé are not abandonned at this stage, because it kinda pains me to see that we're this close to 2 player noita!
1 - Adding another option to prevent dropping the wand.
2 - Implementing another (optional) key to pick up wands or items, instead of automatically them picking up when near them. Even better, it could also be the same key that allows to drop wands !
3 - To destroy the wand of the second player on death, so that the main player can't just have free wands (even without the key, committing suicide is easily done).
Yep, controller support should initially real in M-Nee. Sooner than later hopefully.
The whole control scheme is designed to poke into already existing ai brain of the creature for maximum compatibility and it turns out that they don't really hover normally. It is definitely possible to do as a separate script, so I think I'll leave an option for that, since flapping is pretty irritating indeed.
It would also be really useful for coop to have player 2 get more jumps.
Though, I've also discovered that floating creatures fall straight down, and can only fly via flappy-bird-like controls, which is really annoying.
Hopefully I can find the answer to this quizzical glitch!
Rebinding bug is pretty weird though, it should either fail completely or at least spread the bugginess equally. Is it throwing an error or just refusing to change whatever you've submitted?
Thank you a lot for your help
seems like steam comments got really fucking screwed somehow, so ignore my last reply
it should be named "mnee" exactly
Bc it isnt
the mod folder should be named exactly as i spell it: mnee
that's pretty much the last possible failure case I can imagine
bindings.lua
backup.txt
lib.lua
gui_lib.lua
GUIDs.txt
mnee.bank
settings.lua
mod.xml
compatibility.xml
mod_id.txt
pics
Thats all there is