Left 4 Dead 2

Left 4 Dead 2

PD2 Pronghorn (for AWP)
22 Yorum
1x1x1x1 9 Oca @ 15:21 
this is bullshit -hl2 citizen guy i dont kill when i play hl2 in gmod
Alex_D #NoWar  [yaratıcı] 24 Eyl 2023 @ 13:11 
Yeah, I'm testing the CSS scope model right now. I like it, so I'll add it to the alternative pack.
CrimsonRam 24 Eyl 2023 @ 6:53 
ohhh well... fair enough, sorry for the bother. I'll wait what creative ideas you'll put out for this mod. :D :steamthumbsup::steamthumbsup::steamthumbsup:
Alex_D #NoWar  [yaratıcı] 24 Eyl 2023 @ 0:40 
I'm not gonna take scope models that aren't in Payday 2. I might experiment with the CS:S scope model, however.
CrimsonRam 23 Eyl 2023 @ 20:13 
The mod absolutely gorgeous, the scoped one however, not so... :(
But that's just me.

I use this mod for firing sound:
-Enhnaced Weapon Sounds: Scout
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021176066

On the subject of scopes, would it be possible to request one of the 3 below?
*Escape From Tarkov: Springfield Armory M1A
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021190503
*RE4 Remake Springfield M1903A4 (CS:S Scout)
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962574542
*MARLIN 1894 (Scout)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2592839839
Alex_D #NoWar  [yaratıcı] 26 Ağu 2022 @ 13:58 
Updated, scoped version available, Scout version available
Alex_D #NoWar  [yaratıcı] 25 Ağu 2022 @ 3:42 
@empty, alternatively, deleting or //commenting out the camera attachments does fix it. It doesn't seem to do much as there aren't any camera movement effects (and sniper rifles shouldn't have them anyway due to the weird nature of L4D2 scoping).

Small update on the way... And scoped version downloads as well.
arlindotsths 24 Ağu 2022 @ 11:36 
cutinue post this things is cool
Turtlemaster65 22 Ağu 2022 @ 14:39 
ayo empty will you ever start comissions again?
doggun 22 Ağu 2022 @ 11:01 
that could be attributed to the origin line or camera attachment.
origin has the xyz and it also has a 4th value to rotate the gun left or right.
the camera attachment also needs be rotated to adjust the view if the 4th value changes like so:

$attachment "attach_camera" "ValveBiped.attach_camera" 0.00 0.00 0.00 rotate -.2 0 -90
$attachment "camera" "ValveBiped.Camera" 0 0 0 rotate -.2 0 -90

$origin -3.2 -1.5 -14 .2

the .2 at the end of the origin has to be counteracted with the -.2 in the camera. hope this helps.
Alex_D #NoWar  [yaratıcı] 20 Ağu 2022 @ 1:51 
Come to think of it, in the video, switching guns shifts the view slightly... Might have to fix this.
Alex_D #NoWar  [yaratıcı] 20 Ağu 2022 @ 1:50 
Don't scope in after any camera movement effects.
Drowsy Bakeneko 19 Ağu 2022 @ 13:45 
Something is wrong with this gun, it shoots slightly to the left of the crosshair.
Mikelov Mk.IX 12 Ağu 2022 @ 13:50 
yes please.

the l4d2 community is beyond repair.
Alex_D #NoWar  [yaratıcı] 12 Ağu 2022 @ 9:31 
I'll make a scoped version and both for Scout in the near future.
Alex_D #NoWar  [yaratıcı] 12 Ağu 2022 @ 9:30 
Scopes are useful for headshooting idle infected, and arguably the retreating Smokers.
Coffee Man 12 Ağu 2022 @ 8:52 
Ok, let me try asking him.

omgomgomg omg alex, y not make dis for replace the tier 1 pump shotgun???????????????????????????????????? :steamhappy:
The solar flare. 12 Ağu 2022 @ 8:13 
I would ask you questions, but then I realized that you probably get asked infinite questions by countless individuals.
Alex_D #NoWar  [yaratıcı] 12 Ağu 2022 @ 7:16 
Because.
Mikelov Mk.IX 12 Ağu 2022 @ 6:57 
why for the AWP and not scout?
〆 - ﻌ-ゝDoge... herr Doge 12 Ağu 2022 @ 4:32 
beautiful. It is just weird when there is no scope and supposed to be on scout slot.
still 9.9/10
DarthAlvarez 12 Ağu 2022 @ 1:45 
Simply lovely. Thank you as always.