RimWorld

RimWorld

Irken Race
122 Comments
Kobold King 12 Jul @ 7:10am 
i know it just came out, but will there be a 1.6 updated version?
Splinkus 5 Jun @ 5:32pm 
Its pretty good for a filthy dirt-human mod
Miss Massacre 1 Jun @ 12:18am 
@kiyi That's absolutely phenomenal, I was happy with the mod overall as is, but seeing you say you're still planning to add shit is amazing. I'll be sure to force all my Rimfriends to try it out.
kiyi  [author] 31 May @ 2:31pm 
@AwkwardMush what do you mean? it acts an organ for the irken, if it is removed or destroyed, the irken experiences reduced capacity. it is also a method of attack.

And just as an update to anyone using or planning to use this mod, I'm working on an update to polish the graphics, add more body types, SIRS, and more functionality!
AwkwardMush 26 May @ 9:31am 
How does the pak work?
Halfelfaedyn 17 Feb @ 9:45am 
These are amazing.
Miss Massacre 12 Oct, 2024 @ 1:49am 
@kiyi Oh that would be lovely, only thing my Totally Secret Invader Base is lacking is the DRIP atm.
kiyi  [author] 11 Oct, 2024 @ 4:03pm 
@Miss Massacre oh no there isn't I don't believe! I can look into adding a way. In the meantime, you can find them for sale from vendors that sell clothes!
Miss Massacre 11 Oct, 2024 @ 2:31pm 
Firstly, this is amazing, visually lovely and the amount of details puts other HARs to shame, however I might be blind, is there no way to craft the Tunic?
Supahz 28 Jul, 2024 @ 8:38am 
Just stopping by to say that this mod makes me happy every time that I play
kiyi  [author] 11 Jun, 2024 @ 12:27pm 
@Specialminds Hi! I'll try to look into it on the weekend for you!
Specialminds 7 Jun, 2024 @ 12:00pm 
Hey, are you still working on this mod? If so, could you make it compatible with "Hospitality" please? I tried fixing this myself by changing <permanentEnemy>false</permanentEnemy> to <peaceful>true</peaceful, but that didn't do anything. I just got this message again:

FactionDef IrkenDefectiveCamp must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Irken Race.

Keeping the "permanentEnemy" thing and changing it to "true" makes the message go away, but I feel like that's going to make them wanna visit only to kill me. I'm sorry to bother you with this. I could probably fix it myself if I knew what to change...
scionmalth69 4 Jun, 2024 @ 9:12pm 
Doom doom doom doom doom doom doom, doom doom da doom !!
Timotheseus 25 Apr, 2024 @ 11:20am 
What are the chances of Gir and the Sirs being added?
Kobold King 22 Apr, 2024 @ 6:09pm 
LETS GOOOOOO!!!!!
creatura.exe 20 Apr, 2024 @ 6:22pm 
screaming, this might make me have to use HAR
truncate 20 Apr, 2024 @ 3:06pm 
nice, this is the only reason i still use HAR
Timotheseus 19 Apr, 2024 @ 4:49am 
WONDERFUL NEWS! Glad to hear it!
Darian Stephens 18 Apr, 2024 @ 7:33pm 
Wooo, the Irkens will rise again!
kiyi  [author] 18 Apr, 2024 @ 11:19am 
Hey all, I will try to update soon so you can have your 'lil irken guys back!
Lisbetha 17 Apr, 2024 @ 1:35pm 
Good luck with updating! 1.5's overhaul looks like it's made a lot of work for custom races with all the new and modified tags.
Supahz 15 Apr, 2024 @ 5:18pm 
Update would be awesome... please?
Timotheseus 12 Apr, 2024 @ 9:01am 
As of the new expansion with 1.5 all IRKEN pawns appear invisible. If they are spawned in your colony doors, colonists and many other things will appear invisible.
Council Member Fish 11 Apr, 2024 @ 1:49pm 
do you intend to update to 1.5
kiyi  [author] 27 Mar, 2024 @ 1:12pm 
@luisamalvarez25 Hi! So when rimworld updated I basically had to rewrite most of my xmls and code because it was so disorganized, along the way I ended up loosing the 1.3 version. It's possible the mod could still work on 1.3, it SHOULD but im not 100% sure. I would test it on a new save first.
Wrath 20 Mar, 2024 @ 2:13pm 
@Darian Stephens thank you, I was worried
luisamalvarez25 16 Mar, 2024 @ 7:31pm 
Hi I subscribed during 1.3 and I'm still playing on the 1.3 version of Rimworld, only now the mod only shows 1.4 as a tag and I get a warning regarding the versions not matching. Can I still play with this mod?
Darian Stephens 11 Mar, 2024 @ 8:52pm 
@No Friends No Problem
What do you mean? It is possible to craft Paks, it's just pretty expensive and a late-ish research.
Wrath 11 Mar, 2024 @ 6:57pm 
not to be a dick, but wouldnt it be better to be able to make the paks through glittertech or modern tech level? Ive seen how rare it is for them to be sold
Darian Stephens 1 Feb, 2024 @ 11:52pm 
Something I'd love to see, but have no idea how feasible it is, is to allow Irkens to walk on their Pak legs.
If they lose their own legs, then they could use their Pak to compensate and still get around reasonably quickly.
I do love that they can stab and attack with their Pak legs, though, that's awesome. There are so many little body part details here, and it's great!
Timotheseus 5 Oct, 2023 @ 7:04am 
Who do we pay to make the Gir/Sir robots???
(≡◉‿‿◉≡) 30 Sep, 2023 @ 2:58pm 
Is this limited to industral/spacer only? or there's a tribal/medieval faction?
Syxx 29 Aug, 2023 @ 11:48am 
I would love yo see more of this mod also, love having an invader to take over the WOOOORLD
kiyi  [author] 28 Aug, 2023 @ 7:43pm 
@kylcrthrs oh good, im glad it wasn't too bad, I will still figure out away to fix the invalid name when renaming.
Syxx 28 Aug, 2023 @ 11:56am 
this was on my end, i have rectified the issue, ty. loving the mod.
Syxx 28 Aug, 2023 @ 11:13am 
something may have not gotten deleted properly, haha.
Syxx 28 Aug, 2023 @ 11:12am 
but as far as i could tell it was probably HAR conflicting with another mod.
Syxx 28 Aug, 2023 @ 11:11am 
actually, i deleted all my mods from the folders and tried it standalone and it still seemed to have the issue? ive since changed my mods list, so it may be as simple as trying the mod again, haha.
kiyi  [author] 27 Aug, 2023 @ 8:08pm 
@kylcrthrs I can't seem to recreate the missing head issue, could give some info about when you see the bug, and what mods you have that might cause it?
Syxx 27 Aug, 2023 @ 5:49am 
wondering if there have been any updates here.
Syxx 21 Aug, 2023 @ 2:07pm 
Much appreciated, i cant wait to do an irken invader playthrough.
kiyi  [author] 21 Aug, 2023 @ 9:30am 
@kylcrthrs & @Aemi Daniels these two comments have me thinking there was an update that broke something, hmm, I will look into it as soon as I can!
Aemi Daniels 18 Aug, 2023 @ 8:44pm 
the custom naming scheme broke for me. i cant rename anyone, the randomize button gives back empty fields, and any name i type is invalid somehow lol

my little baby irken is stuck named baby
Syxx 18 Aug, 2023 @ 6:17pm 
also,it seems like my irkens dont always have the head
Syxx 18 Aug, 2023 @ 4:23pm 
should my baseliners be getting the irken head? if not i think i might know the mod thats causing that.
APIRIKUBABADAZUZUKANPA 17 Aug, 2023 @ 2:59pm 
wait what about Irken weaponry and clothes? like Irken Elite for example or DOOM robots
APIRIKUBABADAZUZUKANPA 17 Aug, 2023 @ 1:06pm 
YEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS THANK YOUUUUUUUUUUUUUUUUUUUUUU
NotNitehawk 17 Aug, 2023 @ 11:39am 
CE?
THE681 9 Aug, 2023 @ 6:24pm 
Gotta say, great fan of this mod, plenty of respect, don't know what your plans are but any chance you are up for the challenge, I would love to be able to play out my slightly empire fantasy and enslave mudokons from oddworld!
PocketTJ 9 Jun, 2023 @ 4:47pm 
does it need har or can i just use biotech