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Because I feel like I spend a lot more time rooting through it, and I can't tell if it's because this mod makes it bigger, or because I'm just noticing it now.
Additions:
- Segmented Gehenna (May be made unique in a future update)
Fixes:
- Fixed segmented rooms leading to error rooms
- Fixed segmented rooms appearing as red rooms
What if, on an XL Floor, the first boss room you find activates a teleporter on boss defeat instead of having another boss room connected to it.
The teleporter leads to the other segment, where the second boss is.
Of course these are both ideas that can come later if need be.
If the Boss room can spawn on the other segment, perhaps there can be different room layouts for the teleporters that make sure you don't get stuck...?
I know the boss room probably doesn't spawn there, but it would be cool if it could.
I'm excited for the day that gets fixed, but don't know how far off it might be.
2 more suggestions. One is tweaking the map generation a bit so it doesn't generate rooms that leads to error rooms (or in other word, rooms that don't "exceed" the map limit).
The other one is probably some personal preference, but only applying it to Mausoleum II would be cool and maybe bring back more Antibirth vibes.
Yep, that's all the mod does rn, just adds an extra section to the Mausoleum
Tbh I'm not a coder so i'll have to ask one of them, but it might be possible
Maybe ;).
This mod doesn't have any unique room layouts, it utilizes red room generation
good work!