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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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You can find the first part of the report at Computer/Documents/Klei/DoNotStarveTogether. What you need here is the client_log file.
The second part of the crash report is at Computer/Documents/Klei/DoNotStarveTogether, sort the folders here by date, open the newest, open the newest one again, open Master and what you need there is the server_log.
If you have a Discord account, you send these there for me. My username is Sümi#3084
And I have never known defeat.
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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Cheers fam.
I will probably take a break from Elden Ring characters in the forseeable future :(
Though, I have characters from other FromSoftware games on my list, those guys might be made one day.
Btw author-san, any chance of a Wadhan Weonard mod? I'd have to kiss you.
Simple fix add "data.item and" check
local function OnEquipRothat(inst, data)
if data.item and data.item.prefab == "rothat" then -- added data.item and check
inst.components.health:StartRegen(-1, TUNING.WALENIA_SLOW_ROTTING)
end
end
local function OnUnequipRothat(inst, data)
if data.item and data.item.prefab == "rothat" then -- added data.item and check
inst.components.health:StartRegen(-1, TUNING.WALENIA_BASE_ROTTING)
end
end
local function OnUnequipRottingTag(inst, data)
if TUNING.ROTTING_INVENTORY == "y" then
inst:AddTag("spoiler")
end
end
https://cdn.discordapp.com/attachments/797704158466670602/1016818808222122035/unknown.png
Since the crafting menu update, the recipe coding works a bit different, hopefully I can catch up and figure out how can I add configurable ingredients.
I just wish i could disable the lifesteal against Shadow mob (terrorbeak and shadow monster+ their counter part in ruins) and maybe a harder recipe to craft helmet&sword .
Everything else seems good to me
Thx for the mod.