Arma 3
MK_MedicalSystem (0.7.8 BETA)
22 Comments
MK_  [author] 24 Nov, 2024 @ 12:25pm 
@Малый толстый дра

There is a wiki article in the discussions for the mod.
You can also contact me throught the KMP discord, just follow the link in the description to the EFT scenario we have and join the discord thought there since posting the link in multiple posts make steam delete it.
Asuka 24 Nov, 2024 @ 7:43am 
dont know how to use
MK_  [author] 18 Oct, 2024 @ 4:44pm 
@WolfGaming281TV you can intercepted the variables ingame however you want.
The module sets them up globally and sync it by making them public to each client.

There is no solution provided by me since I can only plan for so much different scenarios, this is something that is ideally made per mission basis. Thanks for understanding.
WolfGaming281TV 18 Oct, 2024 @ 5:41am 
mod looks amazing but would it be possible to create a function to edit the food and water drains etc, like in the pictures above, via the addon options menu as an admin for dedicated servers. just makes it easier to edit during a mission should something go wrong.ty :)
MK_  [author] 12 Aug, 2024 @ 5:05pm 
hi @johnny Darkfang, looks like I wiped the custom keybind by accident in previous updates. You can change the keybind in the vanilla controls tab just scroll down the list until getting into the one for the Medical System. Cheers
Johnny '300' Blackout 11 Aug, 2024 @ 9:08pm 
So the page shows to bring up the medical tab, it's lctrl+M but it does nothing for me, nor do I see a configure setting for it so I can change it
MK_  [author] 19 Apr, 2024 @ 6:02am 
@Gman

Most likely not setting up the module for the system configuration is what causes the issue. The default timer is pretty short in order to force the module being placed and correctly configured.

In the system config module, Interval tick is what controls how often the timer of the survival system reduces the Amount Tick.

The interval is in seconds as the minimal time in which the reduction of the amount will happen upon your total values.

If you need help setting it up, you can hit me up in KMP discord.
You can find the link in the mission linked in the description, otherwise steam marks it as spam.
Gman 12 Apr, 2024 @ 8:33am 
I was testing this out last night to see if it'd be a good middle ground for medical during single player gameplay and had a strange bug show up. After about 1 minute in game, I would start taking steady damage. Character would drop dead from nothing after another 30 seconds or so. It seemed like a scripted event, cause it was very consistent. Very possible I just setup the modules incorrectly. Issue disappeared after disabling this mod.
MK_  [author] 5 Apr, 2024 @ 5:30am 
@little andy

Thanks for the context.
I'll have it in consideration for the next patch, same as being able to "die" in the main menus.
little andy 4 Apr, 2024 @ 7:06am 
@MKNavaG

i could accidentally hit my binded key for the medical menu, and it'd open in eden
sometimes when I closed it with ESC, it froze my eden camera in place and I couldn't move my camera (WASD) or interact with anything (e.g. copy and paste)
MK_  [author] 1 Apr, 2024 @ 8:54am 
@little andy

Thanks for the report.
Did you do anything specific in order for this to happen / was it consistently reproducible?

I'll keep this in mind for next patch.
little andy 31 Mar, 2024 @ 9:43am 
can break eden if you open the medical menu whilst in eden (cannot move eden camera with wasd, etc)
MK_  [author] 2 Dec, 2023 @ 9:34pm 
@HeoQuayThePiggy

Not every helmet or headset cancels out combat deafness
HeoQuayThePiggy 2 Dec, 2023 @ 4:14pm 
Sorry but the Combat Deafness is weird...
I test only many many Helmet with Headset but seem like nothing work...Can you help me please ? Even I try to change active keys but I don't know if it is work or not. Still got deaf after shoot 3 rounds
MK_  [author] 5 Nov, 2023 @ 3:26pm 
@honger

Short answer: Yeah, it supports vanilla EH but might require some special considerations.

Longer Answer:
The system is Vanilla Plus basically, It already reduces the damage according to section being hit except for the head, which is considered a critical hit zone. Torso damage is almost pass-trough but is still considered a critical hit zone, however the reduction still exist. Limbs no longer allow player death and have the biggest damage fall-through, roughly 65% of each instance of the damage being fired by the E.H.

If you need more info, you can find me in the A3 Discord with the same user name, or in KMP discord, which you can find linked in the page of the EFT scenario.
honger 5 Nov, 2023 @ 7:21am 
Does your system make players tougher than in vanilla? Perhaps I'm wrong but in Tarkov you can get a pretty good beating before going down (and you have enough time to actually review the damage taken and use appropriate aid), in A3 ace is a bit less forgiving while in vanilla you simply die of lead poisoning in two hits.

I'm asking because I was thinking of a rather casual SOLO playthrough while being able to use an advanced medical system and I wonder if the damage values in your mod are tweakable in any way. Unless it supports vanilla HandleDamage EH, then disregard any of my questions!
nanner 13 Jul, 2023 @ 8:29pm 
Yup! That makes sense to me. Thanks for all your work and taking the time to explain your next steps
MK_  [author] 13 Jul, 2023 @ 4:45pm 
@nanner

For compatibility reasons simpleAttenuation 2.0 is deprecated but still remains as a standalone so it can be used without the auditory damage present in this version, since the system was intended to be originally mission sided only and grew into a bigger scope until it found its way into the medical system, I cannot sadly extrapolate into an update to the already deprecated version.

Maybe in the future i can do an option to turn off the medical module itself, although its unlikely at this point since the way I made the retro fit into medical from simpleAttenuation basically uses the same damage event handlers.

Thanks for understanding.
nanner 13 Jul, 2023 @ 11:06am 
I would really love to see the SimpleAttenuation mod get updated or have the ability to turn the medical system off in this mod and keep the audio portion.

This would give those who enjoy the ACE medical system to an opportunity to enjoy your work.
Recaldy 10 Mar, 2023 @ 6:52pm 
Cool! Make it as modular as possible. :D
MK_  [author] 10 Mar, 2023 @ 6:42pm 
@recaldy done for version 0.5.0, which is almost ready for release, im just pending some balance results for another mechanic that will come
Recaldy 10 Mar, 2023 @ 6:14pm 
Needs a module option to disable food/water. ;)