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Named (get vaccined) description can be like this: OH NO! a Needle... ouch!!!
And for persons with trait "delicate" with description: i hate doctors!
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
what did you find funny?
Like your idea, hate your autisim comment. There is absolutly no scientific basis for that, and it is quite insulting.
The other diseases are handled differently by the game, the pawn doesn't build up an immunity, they just have to wait it out so right now I don't know how to make them immune to the other diseases but if I figure it out I will make a vaccine for them.
I have a balancing suggestion: make them require extreme cooling, just like real-world vaccines (Like -50 degrees depending on how powerful they are).
Another suggestion would be a drug for Gut Worms, like a Worm Medicine of sorts.
Also, I have a few other suggestionsl;
1. Will you make this compatible with other diseases added by other mods? (Later, once you get better with moding)
2. could you add a way to make it part of the drug schedual, so people will take a vaccine as theirs wear off?
2a. With allergies, doctors adminsiter it to decrease effects...
All of these I have either experienced myself or witnessed happen. Do some research, they are rare but there are more, and they can serve as an interesting and dynamic balancing factor for your vaccines.
Perhaps...
But, just want to point out, lots of people are against Vaccines. All I was saying is "if you are an Anti-vaccer, I am at war with you". I'm not waiting for said fight... I hope it doesn't happen, but I can almost guarentee it will :(
I highly doubt 0wlw1zrd was being serious. But you two and are looking for an echo chamber to play in, so continue waiting around for a fight that isn't there.
0wlw1zrd started already!
As I said, "Autisim Causes Autism"
Any anti-vaccers, just realize, I declared war on you!
I like ShoWel's idea of making them easier to produce *but* they only reduce severity of symptoms and improve recovery time. However I can imagine this is harder to code. Still AWESOME WORK.
@sugarstar I lowered the time it takes to make them considerably. I don't know how I didn't catch that when I was testing it. I haven't had much time to work on it this week so that is just a temporary fix. I'll figure out how to make them in progress when I get some free time.
1. Will you make this compatible with other diseases added by other mods? (Later, once you get better with moding)
2. could you add a way to make it part of the drug schedual, so people will take a vaccine as theirs wear off?
And, finally, someone noticises how powerful vaccines are! They don't cause Autisim, Dementia, or any of that BS. Autisim causes Autisim, a decay of the brain causes Dementia, and Altzhimers, well, it's jsut weird.
The way to fix it is to make it say "Make_Flu_Vaccine" not "Make_Flu Vaccine"
The config errors are no big deal, because I only use dev mode when editing my mod list. ;-D
The vaccine for the non lethal diseases looks like it might be a little more work so I will get an update for those when I get it working.
Thank you for this long awaited mod.
In normal mode the config errors are gone, but one error message persists:
Could not resolve cross-reference: No Verse.HediffDef named SleepingSicknessHigh found to give to Verse.DefHyperlink Verse.DefHyperlink
@Sugarstar I'll work on getting a vaccine for the non lethal ones. I am going to leave out blood rot and paralytic abasia for now because those require the royalty dlc and I don't think there is an event where they "spawn" on random pawns.
Any chance of maybe a high-end vaccine for the various "worms"? like gut worms, or... my pawns all got lung worms (wtf is a lung worm?? i prob do not want to know....)
if my dog can have heartworm prevention meds I feel like gutworm prevention meds are not far off the mark lol