Sid Meier's Civilization V

Sid Meier's Civilization V

[CIV VI] Canal
32 Comments
Donarling 7 May @ 12:58pm 
Works perfectly fine. Thank you
ThotQuake 6 Dec, 2024 @ 10:44am 
Is this compatable with Vox Populi?
Serp 26 Oct, 2024 @ 6:23pm 
Hi :)
thanks alot for your work and mods :)

1) Are you able to edit the graphics? Can you make a version with canal directions in all 6 directions so you can build every plot a canal? Would also save performance if simply every plot uses that graphic, regardless of neighbour tiles.

2) Is your DLL code public? I'm currently using my own DLL based on the vanilla DLL code, because whowards DLL still had a few bugs left (and CP DLL is just too much) I was not able to find (eg. rebels although you have positive happiness).
IG-88 assassin droid 8 Jul, 2024 @ 1:31am 
turning off all mods other than the dll and ige fixes the visual problem but still isnt functional
IG-88 assassin droid 7 Jul, 2024 @ 4:03pm 
im suffering from the same problem, canal model is also missing water and the models wont connect properly.
rossco437 21 May, 2024 @ 3:51am 
Yep, same problem here
BasiliskArt 22 Jan, 2024 @ 5:10am 
Ships appear to be unable to go through it I find, unless I just built it on an unfortunate tile.
BlackLight 4 Oct, 2023 @ 3:57am 
is this mod compatible with whoward's mods?
洋葱骑士昆西 17 Aug, 2023 @ 8:29pm 
Ok,I can confirm that diplomatic mod will let canal do not work. Every diplomatic mod can lead the bug.:steamfacepalm:
洋葱骑士昆西 17 Aug, 2023 @ 8:03pm 
I find may the mod Civilization IV Diplomatic Features that make canal can not work stably by many experiments. I do not why a diplomatic mod would make a bug. Could you fix it? Please, thx.:steamthumbsup:
洋葱骑士昆西 17 Aug, 2023 @ 7:03pm 
Thanks for your mod. I want to it for a long time. But it make me sad for three cities of mine. Only one canal can make city become coastal city. There were two canals that were created near cities and canals did not work.:steamfacepalm:
r 16 Feb, 2023 @ 7:45pm 
I think i found a bug, i built a canal and units can go trhough it but cargo ships wont
Anastasia 16 Feb, 2023 @ 2:06pm 
So despite both your base mod and this mod saying they affect saved games, unfortunately these mods only work with new saves, rip canals in my turn 243 match :(
rotsenjm95 19 Dec, 2022 @ 3:06pm 
can the IA also buil this improvement?
Toadimus 31 Aug, 2022 @ 7:28pm 
This is a mod I've wanted for a long time (hoping for tunnels next), thank you very much. I did notice a land locked city with a canal as it only ocean access can build any water unit except work boats.
Dokdo 29 Aug, 2022 @ 6:44am 
Can't you make it in three directions?

If the oceans, the capital, and lakes are listed in order and I try to build a canal underneath capital, it connects to the lake and the capital.
蘑菇蘑菇炭 24 Aug, 2022 @ 8:57am 
can it provide fresh water to adjacent farms?
mitthrawnuruodo86 22 Aug, 2022 @ 5:52pm 
Would you consider making a similar mod for bridges over coastal tiles?
GOODGOODNOTBAD 21 Aug, 2022 @ 2:02pm 
gaia compatibility would be good as well if that is ever possible
GOODGOODNOTBAD 21 Aug, 2022 @ 2:01pm 
fantastic, only rec would be to make the water a bit lighter to blend in with the sea a bit more
George Smith Patton 20 Aug, 2022 @ 4:29pm 
get ready for alot of subscriptions
We're Needed 20 Aug, 2022 @ 12:18pm 
Great idea.
Could you make it so naval units could sail through it, like the Suez and Panama Canals?
brometheus 20 Aug, 2022 @ 10:32am 
amazing work, thank you. :wololo:
can a canal be removed, in the case of bad placement by another player after city capture?
yingcheng92 20 Aug, 2022 @ 3:22am 
It'd be great if you can make this mod compatible with Gaia's Core mod. Thanks ahead.
Triton Supreme  [author] 20 Aug, 2022 @ 1:03am 
@Med-Japanese AIs can build canals but they won't be positioned in the right way. If they build a canal near a city it won't become coastal (I guess), because in the LUA, I use game events to perform the functions necessary for it's functionality but from what I have read these gamee events it is only executed for the player and not for the AIs, (but afterwards would have to be tested but I don't see how to force an AI to build a canal near a city and see that it connects it to the sea)

I also didn't touch the AI ​​code so they don't understand the usefulness of the canal and where it is good to put them.
Osoroshī Yabanjin 19 Aug, 2022 @ 10:34pm 
Does the AI use it?
Dokdo 19 Aug, 2022 @ 5:48pm 
WOWOWOWOWOWOWOWOWOWOWOWOWOWW
John Sandstorm 19 Aug, 2022 @ 12:47pm 
Thank god you added it!!! Bless You!!!
Gleb Cornery 18 Aug, 2022 @ 3:49am 
It was only one thing which has been missing in Civ 5, thanks
Fishe 17 Aug, 2022 @ 9:21pm 
Absolute legend glad someone finally did this
Strudeler of the Tart Society 17 Aug, 2022 @ 6:15pm 
Woah.
HyPeR BiBBa 17 Aug, 2022 @ 4:35pm 
I was wondering when someone might add canals in the workshop :CapitalDome::Diplomat: