RimWorld

RimWorld

[LTS]Tenants
438 Comments
тетеря, блин 18 Jul @ 2:53pm 
[Life Lessons - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[defName="LTS_CourierCoat"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: I:\Software\Steam\steamapps\workshop\content\294100\2920678419\1.6\Content\[LTS]Tenants\Patches\[LTS]Tenants\Item.xml
...
and many other items.
https://gist.github.com/HugsLibRecordKeeper/fcc42f93fd4f7072e041d049970391c0
Jet 11 Jul @ 12:11pm 
you removed requirement for systems but rimpy still flags it. ignore?
OperatorSartor 3 Jul @ 9:34pm 
i get error any time the carrier comes and puts an ad up, i get the notification and then i click on it and it just gived ERR and doesnt work
ryangoslinglover306 3 Jul @ 3:55am 
im not getting any couriers or tenants, i do not see any courier/tenant factions on the map and cant add them? pls help
PCTravou 30 Jun @ 6:17pm 
I'm too having problems on 1.5. Red errors on start and no notice board
LZIM 30 Jun @ 5:23pm 
hmm that didnt take long

nudist courier walking across the map as slowly as possible. pitty they dont carry the rent on them in their inventory.

couriers arriving by shuttle, or with armor and weapons because its a very dangerous rimworld............?
LZIM 28 Jun @ 9:44am 
good updates to the mod as qol

used to be that you could have such an awesome colony that tenants that wanted a single room and willing to pay for it would still consider their nearly full happiness before packing up and leaving. joinable on tenant pawn is cool. still being pinged every 4 hours though..

currently it appears that no matter what you do, if a tenant wants a single room they will leave if they dont get one.

why? why change that?
Bara CoMiGo 26 Jun @ 9:26am 
v1.6, seems like the tenants' pay arrives only the first time, after contract renewal couriers arrive empty-handed or just bring few money for the latest tenant.
Muad'dib 20 Jun @ 6:06pm 
Having same issues as other people on 1.5. Notice Board is a red error on start up and can not find it to build in any of the build options.
Trypty 17 Jun @ 1:48pm 
on 1.5 where is the notice board located. cant find it
Markhutirios 16 Jun @ 11:26am 
same as stocksounds, couriercoat and hat Could not resolve cross-reference to Verse.ThingDef named LTS_CourierCoat (wanter=apparelRequired)
StockSounds 16 Jun @ 8:06am 
Super cool that this is already in 1.6.
The game is still throwing me a couple errors for the courier coat and hat despite their removal.
Jet 16 Jun @ 12:09am 
Hey! its been a year since I last played RW (june26!) and sent this comment but had a question to see if any of the three issues I had have been addressed

1. Arming Tenants, but they leave: Any way to get them to drop the weapon I loaned them?

2. Tenet clothing ideological restrictions: nudists spawning with clothes, vegetarians from VFE ideology tenets spawning with leather = permanent mood debuff

3. Tenants arriving at the wrong colony when having multiple bases: IK you added the quest to only appear if theres a board there, but does that guarantee the tenants go to the right colony?
LimeTreeSnake  [author] 15 Jun @ 11:51am 
Version 1.6 or 1.5?
Markhutirios 15 Jun @ 8:04am 
Both this and biosphere giving me red errors not finding defs on startup. Ignoreable or is there an issue?
LimeTreeSnake  [author] 15 Jun @ 5:58am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Dropped Systems requirement. Tenants and most of my other mods are henceforth standalone.
- Moved the Noticeboard to "Misc" buildings tab
- Removed all weapons and apparel (For 1.6 only, Apparel can be found in my Raiments Mod) Weapons gone bye bye
- Research Couriertech is removed and all what it entailed.
- Added toggleable May Join gizmo directly on tenants. No longer chosen beforehand, feels more natural.
- New contract rents wont go below half of the rent set in settings despite being a very picky landlord.
- Advertisement cost wont go over base * 2.5. Base cost of 100 would cost at most 250.
- Mood ticks option in settings removed.
- Default base rent raised to 60 from 50.
- Allow partial gold payments Gizmo added to NoticeBoard and removed from mod settings.
goosboi 6 Jun @ 10:48pm 
why is it incompatible with hospitality
goosboi 6 Jun @ 10:41pm 
I cant load the map with this mod wtf is wrong with ts, I even deleted all the mods I have so I can use this
imsogodly 1 Jun @ 10:22am 
can this be added midsave?
OperatorSartor 17 May @ 6:38pm 
whenever the courier comes, i get a quest for someone then it says ERR when i accept then says he dies 30 secs later. ive removed prepare carefully and it still does it. any tips?
gicago 7 May @ 7:50pm 
@BreBearz

If you still need it, I just installed the mod, the "Notice Board" is in the LTS-Build menu.
餅mochi 11 Apr @ 8:49pm 
the courier comes but he does not give me the accumulated rent?
BreBearz 9 Apr @ 4:37pm 
Is this tech locked? The notice board? I can’t find it anywhere
Unknown Guy With Chinchilla 7 Apr @ 12:38am 
Why did I stop getting rent money even though I had 3 tenants in my colony?
Triel 16 Mar @ 4:19pm 
Can we get a option (for the request board) for the tenant to be incapable of everything?
Vatsug 8 Mar @ 12:29am 
Please remove weapons from the mod. Make it seperate if anything
Yamitori Sokei 6 Mar @ 12:59am 
Been having an issue that Couriers show up hostile regardless of my charitable ideoligion. I've try forcing new ones to spawn and changing their ideoligion but they always show up hostile which is killed my current run. Any help would be appreciated.
RogueRooster 2 Mar @ 9:15pm 
Just a thought, perhaps tenants should actually appear on the map that has the notice board that the courier appears at, wasn't paying attention, accepted a tenant and he appeared at my moon base with no EVA gear and promptly died of hypoxia! Gave me a bit of a chuckle
yeastus 1 Feb @ 7:37pm 
Hey I've been going through your mods and just want to say I really appreciate the work you put in to make your mods performance friendly. I'd support your Ko-Fi if I wasn't broke asl.

Best wishes.
Zendou 29 Jan @ 10:17am 
Apologies if this is asked/answered: Courier shows up, and a notification pops up, "Delivery notice issues," but no details as to why I don't receive a tenant offer. I've changed the request options, reloaded, etc, but it seems random when it decides to grant a tenant offer.
Johnny 22 Jan @ 6:03am 
I think this mod could use some better descriptions that better explain everything it does and it adds, including images showing all new items it adds, I've read everything and am still confused about some things.

I've seen mentioned in the description that says these tenants are basically colonists so you would think you can also control them to work and fight, but according to the comments they don't work at all.
So now I'm unsure on how exactly these tenants work, exactly how the courier faction interacts with the player and with other factions, and what are the items added and their stats.
Ben'wah 6 Jan @ 4:11pm 
ive been interested in this for some time, how does this compare to hospitality in functionality?
Halfelfaedyn 5 Jan @ 4:25pm 
Got an error, I copied down the full error but can't paste it all here: Type Tenants.GUI.Icons probably needs a StaticConstructorOnStartup attribute, because it has a field public static UnityEngine.Texture2D Tenants.GUI.Icons::AdvertIcon of type UnityEngine.Texture2D. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Vela 14 Dec, 2024 @ 7:02pm 
Using moyo2.0 with this,tenants dont seem to show up to be moyos,while i do select the xenotype.
Jeremy Lin 3 Dec, 2024 @ 10:37pm 
i don't see any of the setting from the old version on the bed
Jeremy Lin 3 Dec, 2024 @ 10:36pm 
what happen to the price adjustment on the bed?
dabigbeanman 30 Nov, 2024 @ 6:30pm 
how do i assign the beds to tenants
zakuro 27 Nov, 2024 @ 1:51pm 
The final infinity stone in my capitalism gauntlet :steamthumbsup:
Canon 2 Nov, 2024 @ 5:51am 
That sounds like an utter nightmare to code, also they'd all get food poisoning
nicolereganlarson92 2 Nov, 2024 @ 12:11am 
i feel like tenants should be able to manage themselves, set a garden zone where they can grow food, they can have a stove to cook, idk just a suggestion that tenants should also be able to manage themselves
Bongwater 29 Oct, 2024 @ 7:28pm 
hello! for some reason the courier faction is hostile to me (this is the first time ive interacted with the notice board, so i didnt kill or harm any of their couriers up to this point)
TesoMayn 15 Oct, 2024 @ 4:01am 
Bed Type: Tenant

Tired of my colonist randomly reassigning to the bed, and causing no room to be available.
LZIM 13 Oct, 2024 @ 6:45pm 
Please note,

The Tenant Agreement (4h) message that pops up a dozen times per day still has a typo.

Initially I was going to suggest the text being inclusive such as protect them as they complete their drop if it can check the courier pawn's gender. but it says He then Him.. where it should at least say He and then HIS job not HIM job.
LZIM 9 Oct, 2024 @ 6:14pm 
- tenants related messages are basically constant now (multiple times per day although it says she wont ask again, until the next reload? huh?)
(results is x3 x4 x5+++ rejected from joining)
(this game is not stable, please dont put anything counting against reloads)
- "Couriers now defend themselves somewhat..."
(going to assume this might be true but zero + zero ability to defend themselves can be argued to be an improvement)

example: couriers not checking against smarter visitors so they Do Not Come when there's enemies of theirs present to avoid them running straight at them and not defending themselves at all. also defending themselves should mean shooting back or doing the ! and immediately running away. re: they go directly to enemies, get hurt or killed, become guests and then leave so dont drop off the rent.

OR, having a defined drop pod spot. Or arriving by SRTS ship etc
Mr McNificent 4 Oct, 2024 @ 1:20am 
loving some of these new changes, great work!

letters instead of popups are always good :)
LimeTreeSnake  [author] 3 Oct, 2024 @ 5:49am 
- Updated a lot of art and icons with new art made by Anthitei
- Added Tenancy/Courier faction non hostile to player faction and some modded factions.
- Vanilla Skills expanded skills are shown in the tenancy join message.
- The join message is no longer a popup but a letter with timed choice.
- A new setting (default true) whether tenants should share the same primary ideology as the player.
- Couriers now defend themselves somewhat...
- Some code cleanup and refactoring
- Made the tenancy join popup a timed letter instead.
- Updated messages and language for clarity.
LimeTreeSnake  [author] 3 Oct, 2024 @ 5:49am 
- Tenancy quest now only able to fire if there is a notice board on the player map.
- Added option to opt out of Archite gened tenants in mod settings.
- Added mod option to opt out of "Non flesh" tenants in mod settings. Basically checks if they disable food/rest need or have a Vanilla Expanded Android gene.
- Added a few more factions to non-hostile list from Medieval Overhaul and Aoba's DMS to couriers and tenant faction.
- Added toggleable autorenewal of contracts gizmo on tenants. This to allow auto accepting contract extension.
McLets 4 Sep, 2024 @ 1:40pm 
do tenants pay to use restaurants from Gourmet?
McLets 4 Sep, 2024 @ 1:36pm 
hey @Boss, is it just a soft incompatibility? Could I possibly delete the courier's gun and replace it with a working one through character editor, or patch the courier's gun on my own?