Garry's Mod

Garry's Mod

Icarus Project 3
34 Comments
lorjason34  [author] 20 Jun, 2024 @ 7:47am 
@Wiimeiser I thought I fixed that. Welp, Gonna get that updated soon.
wiimeiser 20 Jun, 2024 @ 7:17am 
The door to the room where you shoot the thing to open the cell to get the card is broken, it can't be opened at all. I even decompiled the map to make sure, and it's completely unopenable; the "rtbr_door" has no inputs, its health is 0, and none of its flags are set to true. There is literally no way to get it to open. If it can be opened, I want video proof that it can be opened.
Red Panda Standing By 27 Apr, 2024 @ 11:48pm 
Getting this error here, never encountered it in previous playthroughs and its persisting. Tanking the framerate and making it unplayable

CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_glow (x7)
CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_d (x7)
CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_glow (x7)
CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_d (x7)
CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_glow (x7)
CMaterial::PrecacheVars: error loading vmt file for models/jlor_props/essentials/jlor_custom_lights07_d (x7)
lorjason34  [author] 29 Mar, 2024 @ 5:32pm 
@omiversequirk Hmm... I'll have to take a look at it. I haven't updated this map yet because I am working on something. That shouldn't happen.
omniversequirk 29 Mar, 2024 @ 4:47pm 
"ERROR: C_ServerRagdoll::InitModel: models/fear/replicagrunt.mdl missing vcollide data"
Ragdoll appeared as an error along with this message in console, have no idea if it's me or the map
Chalkyum 21 Jul, 2023 @ 6:45pm 
God I love your maps.
Z3b0s 8 Jul, 2023 @ 10:04am 
funny how the map gives you a revolver and plenty of ammo just for opening some vents
lorjason34  [author] 2 Jul, 2023 @ 9:10am 
@Alcatraz4567 Yes I'm still working on part 4. Still got to refine some things.
Alcatraz4567 1 Jul, 2023 @ 10:18am 
Hi, are you still developing part 4?
«Ckatar» 19 Jun, 2023 @ 11:16am 
Думал обычная карта, зашел с друзьми, начался полнейший пиздец, тонны ебучих сушилок в вентеляции и миллиард монстров из край оф фиар на спавне. 100..///10 Ждем четвертую часть.
Galt 19 Jun, 2023 @ 11:13am 
пашол нахуй
Ocean_Man57 11 Jun, 2023 @ 11:57am 
this part was anxiety inducing to flat out boring
zxde 8 Jun, 2023 @ 5:05pm 
Actually one of the best campaigns ive played all year, would love to see a continuation of this map, the story is interesting, the jumpscares are when you least expect it, custom models are great, overall 10/10 map
preston 1 Jun, 2023 @ 9:19pm 
if he dose make part 4&5 it's just my opinion but i wold be pretty cool to have some boss fight's with those mech's from fear 2 along with some new enemies.
AEGIS [JCT caliphate] 21 May, 2023 @ 1:26am 
When is part 4 coming out?
Rusher 15 Apr, 2023 @ 8:31pm 
Although gotta admit, that map has pretty good level design. In my memories you are the first map creator who actually takes into account gmod movement (more speed and jump distance than in vanilla hl2) and even kinda encourage using movement addons (i had exosuit movement, s.m.a.r.t. and wallkick mods installed and got lots of fun in battle and parcour sections. Parcour is good btw, since it helps to dilute a gameplay a little. Sadly it's not enough in this case, considering size of the map and its monotonous pace. Sometimes you just need a good old shootout.
Still, i dont wanna this review to discourage you - quite the opposite, i'd love to see you grow up and do even better. You're doing great work, keep it up.
Rusher 15 Apr, 2023 @ 8:31pm 
I like how you stick to spirit of original F.E.A.R.
First two levels are great, but unfortunately cant say the same about this one -- it feels stuffy. You've got into storytellyng and horror too much, made it too concentrated. Lots of spooky moments (would've been nothing wrong with this, but there's no release after really long build up nor any change of pace and mood), very repetetive gameplay (push button to open the door to push the next button and so on) and no action sections at all to fix previous two points (why there's 357 ammo then? To shoot myself?) in the very long map. To the end you just lose all your tension, just wanting a little something to happen.
lorjason34  [author] 24 Mar, 2023 @ 10:03am 
@Remastered Carl Johnson Just some small visual updates. Cosmetic, some tuning.
Remastered Carl Johnson 24 Mar, 2023 @ 10:01am 
why update?
Space Guy 11 Mar, 2023 @ 4:16pm 
for those of you wondering what the binary note translates to, it's "If you read thisLeave before it gets you.Don't let them follow."
Rockem' Socom 8 Mar, 2023 @ 7:37pm 
great atmospheric map, but why all the 357 ammo when there is nothing to do with it lol
Benn 26 Feb, 2023 @ 4:51am 
This is a really great horror map,
- Atmosphere sets you on edge with the sound cues
- Includes simple smart puzzle solutions that involves exploring
- Rewards the player for venturing into optional places that are scary.
- Amazing sounds and smart cue placement.

The only things i don't like are:
- Parkour (because i am bad at it).
- Some text & notes are hard to read due to being dark or my flashlight was too bright. Maybe implement a interact on them and a picture of the note is viewed on the monitor for easier readability.
- Since the buildup was phenomenal, the ending should've had some sort of 1 time chase scene with flashing lights and blaring sirens, so we can get scared and panic.

Kinda sad that the entity detector from the 2nd one didn't play much role in this, it's such a good opportunity to scare the player with "PARANORMAL DETECTED" text and sudden siren coming from the device.

I'm looking forward to the continuation <3
Red Panda Standing By 3 Feb, 2023 @ 8:11pm 
Been enjoying these, really some quality campaign maps you're making :)
Remastered Carl Johnson 20 Jan, 2023 @ 3:44am 
Oh mah gawd, finally a new chapter. THANKS :steamthumbsup::awyea:
Apis 19 Jan, 2023 @ 8:12pm 
Also, just about every 'Note' or informational sign in the game has some of the most Terrible writing I've ever read, and it doesn't help considering that the premise isn't exactly that great either. Fennek Corp seems to be a cross between Black Mesa, Aperture Science, Umbrella Corporation, and a death cult.

Almost everything they do is far more unethical than it is practical, and at some point it seems like Fennek is literally a company whose GOAL is to be the setting of a horror game. Like, none of the things they do seem to have any actual purpose, even from an 'Evil Corporation' standpoint, and it would appear that they got a 3rd grader to document all of (and plan many of) their experiments.
Apis 19 Jan, 2023 @ 8:11pm 
My Review:

Asthetic: 10/10
Level Design: 7/10
Puzzles: 5/10 (I'm also biased 'cause I HATE puzzles in source games already. )
Scares: 9/10 (Didn't scare me that badly, but they were still very good.)
Plot: 4/10
Writing: 1/10 (Practically every sign in this map seems to have been written by an 8 year old. )
Optimization: 11/10 (I've had worse performance on GM_Construct!)
Atmosphere 9/10

This map, just like all the others in the Lorjason Saga, looked BEAUTIFUL, with great lighting and awesome use of custom assets. It was coded well, and had surprisingly non-cheesy scares. However, many of the puzzles were extremely difficult (And unintuative).
Soma 18 Jan, 2023 @ 7:54pm 
Rizzler Home Base
GARY420 18 Jan, 2023 @ 7:53pm 
Rizzler Home Base
WOLFE 18 Jan, 2023 @ 5:51pm 
honestly got to be the best one of the best maps i have played. love your work dude keep it up
ZARTH THE WOLFITO 16 Jan, 2023 @ 6:57pm 
what amazing map
i love the lore of this campaing!
would love to play the next part!
great job!
Saint Manticore 16 Jan, 2023 @ 8:53am 
Finally,your maps have raised the bar when it came to horror/story/exploration. Keep up the good work and god bless
omniversequirk 15 Jan, 2023 @ 5:48am 
you, sir, have earned my hyperfixiation, AND my follow
davids302011 14 Jan, 2023 @ 3:11pm 
Ah, when I saw the map name, I thought it was something to do with In Sound Mind, but I guess I was wrong
Xerek 13 Jan, 2023 @ 8:30am 
Hey i just want to say thank you for the map Jason!, Your maps are my favorite since Below the Wind in term of Story and Atmosphere so there is no need to rush part 4.Take your time on your project, we all do appreciate your work!.