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But it's nice to know there's a spider hitbox fix, though it's fairly minor - but if that helps hitting at a lower level then that's good to know
the thing is I never had an issue
I made this change now, I've ran over to Blister hill with my main character , I see no crimpers - I even resubbed to my own mod to double check
If anyone still has 2 versions - or the wrong version - then let me know
Yeah there are 2 files (I never knew why it did that)
but one has a description and the other doesn't - the one 'with' a description is the mod
the other file is... idk wtf it is XD
Did almost get a bunch of my people killed by a Royal Blood Spider Queen though
10/10 Mod, would sub >.>
Jokes aside, my mod is fine lmao , it's some other conflict which I can do nothing about
Please tell me if you've got some other mods installed such as Genesis, RW etc
and whether this mod is TOP of your load order or not...
In my game this doesn't happen
and this mod is top of my load order
I have my mod installed on in my own game , and I don't experience the mass crimper invasion :L
I've linked proof in the description that I have only changed Leviathan Coast spawning data
(if an Area name is Blue , there's a change been made, and only LC is Blue in the list)
When I look at the Mod , that's what I see
I haven't changed any global spawn settings
I've even limited Crimper spawn to a maximum of 2 - and disabled the spawn / squad size settings multiplier from effecting their spawn rate and squad size.
SO , for the life of me, I don't know how or why some people experience that obscenely difficult and unintended invasion of the whole map
But I will be taking another look to see if there's something else I can do
Мой мод ТОЛЬКО изменяет данные возрождения для Берега Левиафана - в описании есть изображение, подтверждающее это.
У меня есть мод, установленный в моей собственной игре, и я не испытываю странных спаунов, которые есть у вас.
Есть и другие люди, которые используют модификацию без проблем.
Я еще раз взгляну на данные, чтобы увидеть, могу ли я найти какую-либо проблему.
Мой мод не меняет глобальные значения
Другие моды - и они влияют на этот мод
они несовместимы
У вас есть другие моды, которые конфликтуют с этим.?
Не работает с некоторыми другими модами, изменяющими мир.
Переведено
это альтернатива
У меня есть моя база в верхнем левом углу карты
Я хотел больше врагов и надежных источников добычи в этом регионе.
Это идея мода
Это не для упрощения игры
Я просто не хочу ездить на противоположную сторону карты за конкретным лутом
Я не уверен, что вы имеете в виду, когда говорите, что на берегу нет врагов... Я не удалял спавн, а только добавлял больше.
But in my modlist there are 2 Levi. mods as you say
Only one of those has a description and a more recent version number - that's the one which should be used
Idk how to get rid obsolete one - it's left over from when I updated things :')
On my end , the Crimpers have a max squad count of 2 and are not effected by squad size settings - and they only spawn in the coast
That reactive world and the like are changing global modifiers and somehow changing / randomising the spawn location ^^
1 crimper is enough for a couple of badass survivors - so having them spawn in squads of 6 is ridiculous
https://kenshi.fandom.com/wiki/Sniperbot
Almost certain death if you've got 1 unaware survivor who isn't a boss
If you have the damage scaling set slightly higher they'll just boop you dead a lot of the time ^^
I'm not sure if you're in there, but the genesis discord has a uwe setting and tread the author is in there fairly often, might be a good place to ask him about the forbidding of different zones, I think he recently did that with bone cats, a super dangerous uwe creature.
The blood attraction of the Rusty Crimpers is on very low, they're not very aggressive and have a 'small' patrol range , my base which is in Leviathan Coast itself never gets attacked by Wandering crimpers , they happily stroll by unless provoked (and there's a maximum of 2)
Which is another point, UWE and Genesis must completely ignore limits and squad size values, or they must have a default multiplier on all spawns or something....
The crimpers, leviathans, spiders and cleansers are set to not be effected by the Squad size slider.
"basically need to be forbidden from specific zones" < If I find any way of actually restricting this , I shall do that
Wouldn't you also get Sniper bots showing up randomly? (not from my mod)
If spawns are that randomised, could you be in Blister hill and encounter snipers?
Sounds a bit wild XD
I'm wondering if anyone who's experienced this issue has played with the load order - placing this one at the bottom or below UWE / Genesis? does it matter?
And also , if my Rusty Crimpers spawn down in Blister Hill (because of a conflicting mod), then do Leviathans, Cleansers , and my Unique Blood Spiders also spawn elsewhere? - I would think that they should, as I don't understand why 'only' Rusty Crimpers would be targeted.
Any answers to these 3 Questions will be very insightful
Holy Nation deserved it anyway
If anything it was pretty funny seeing Blister Hill get entirely reduced to 'Limbs'. There must have been several hundred bodyparts scattered all over by the time the Crimpers were done lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867376936&fileuploadsuccess=1
You can see , only Levi coast is effected , and crimpers are uneffected by squad size settings.
They also have their own data, name and faction - and also avoid towns.
I'm sorry if UWE or Genesis messes this up.
If you're seeing more than 1 or 2 anywhere - that is the effect of a different mod.
Though I know for a fact Genesis and UWE are incompatible with some mods I use - and they likely adjust spawning data across all Zones :')
Zones have niche spawns, they have their own spawn data - since I 'ONLY' change Levi coast , I'd be interested to know if Leviathans spawn anywhere else?
I can't see how only my Rusty Crimpers would - if other Levi coast creatures don't spawn elsewhere also.
Rusty Crimpers is a completely new data entry - it doesn't change the existing data for Cimpers (which there's only 1 of - it's name is King) - and they're only set to spawn within Leviathan Coast zone / grid coordinates.
I'll take another look into this soon and post an update.
In short : -
Blister hill is nowhere near Leviathan Coast and my Mod doesn't change anything other than Leviathan Coast - by default.
Other mods can change grids, zones and spawn data etc
I play with this mod , so I can guarantee it doesn't act outside of what I've described above < unless something else is effecting it
My crimpers ONLY spawn in Leviathan Coast, no other spawn data has been touched :)]
They're also very rare and spawn in a maximum group of 2
But it also looks like something was overwriting my crimper data also ^^
I would have thought having my mod at the bottom of the load order would correct at least the names and faction data of the Crimper.
weird