Kenshi
Leviathan Coast - Mecha Invasion
59 Comments
EchoSON  [author] 16 Apr @ 4:46am 
@DiscoDream , I've shot a lot of them without a hitbox fix, might be to do with your character skill levels - my squad has high perception, Crossbow etc, and the spiders have a dodge value

But it's nice to know there's a spider hitbox fix, though it's fairly minor - but if that helps hitting at a lower level then that's good to know :steamhappy:
DiscoDream 16 Apr @ 4:15am 
I'm not sure if it's from this mod or a vanilla issue, but shooting at the blood guard with a crossbow was getting almost constant misses. Installing "Adjusted Spider Hitbox" by Lucius saw my shots landing.
EchoSON  [author] 4 Jul, 2024 @ 2:13pm 
Potentially yeah
the thing is I never had an issue

I made this change now, I've ran over to Blister hill with my main character , I see no crimpers - I even resubbed to my own mod to double check
Anrhaa 4 Jul, 2024 @ 1:57pm 
oh. So that was the cause of the bug. Great. Let's try again. Maybe this time it works for sure with UWE
EchoSON  [author] 4 Jul, 2024 @ 1:46pm 
The 'wrong' version which was downloading alongside this shouldn't appear anymore

If anyone still has 2 versions - or the wrong version - then let me know
EchoSON  [author] 17 Jun, 2024 @ 5:41am 
Thank you NiceDice

Yeah there are 2 files (I never knew why it did that)
but one has a description and the other doesn't - the one 'with' a description is the mod

the other file is... idk wtf it is XD
NiceDice 17 Jun, 2024 @ 4:57am 
There's no conflicts with other mods. The mod works correctly, but it's uploaded with the bug. When you click the button "subscribe" you get the folder with two .mod-files: "Levi.mod" and "Levi .mod"(with the space in front of dot). One of these files spawns hordes of Crimpers which sweep away the Holy Nation (I should say there's some aestetic satisfaction looking at revenge of Narco:) ). But the other file works properly. Unfortunately i don't remeber the correct one. To solve the problem the user should install this mod by his own hands using explanation in \steamapps\common\Kenshi\mods\ folder, rename the mod-folder the same as one of these .mod-files, and finally unsubscribe of the mod to prevent unexpected updates. The mod is cool, have a pleasant game everyone.
EchoSON  [author] 30 Sep, 2023 @ 12:50pm 
Just spent an hour running around and I didn't encounter 1 Rusty Crimper , not even in Leviathan Coast , that's how rare they are suppose to be

Did almost get a bunch of my people killed by a Royal Blood Spider Queen though

10/10 Mod, would sub >.>

Jokes aside, my mod is fine lmao , it's some other conflict which I can do nothing about
EchoSON  [author] 30 Sep, 2023 @ 11:09am 
yeah guys, I have no clue why they'd be in HN areas , when none of the Holy Nation areas have had their data changed :')

Please tell me if you've got some other mods installed such as Genesis, RW etc
and whether this mod is TOP of your load order or not...

In my game this doesn't happen
and this mod is top of my load order
Dancingisforbidden 30 Sep, 2023 @ 9:51am 
Roll of the dice whether my boys can make it to the armor king now thanks to radical crimpers out for blood in the holy nation.
Hentai Hokage 12 Jun, 2023 @ 10:23am 
Theres an army of kings from levi coast to hn territories
Precursor 25 Apr, 2023 @ 6:51pm 
Maybe the load order is messing with such as reactive world on a higher load order overiiding the spawns of your mods? i dont really know to be honest either i was just wondering if there is any solution
EchoSON  [author] 24 Apr, 2023 @ 10:59pm 
I know there's incompatibilities with 'some' other mods which change world spawning data -
I have my mod installed on in my own game , and I don't experience the mass crimper invasion :L

I've linked proof in the description that I have only changed Leviathan Coast spawning data
(if an Area name is Blue , there's a change been made, and only LC is Blue in the list)

When I look at the Mod , that's what I see

I haven't changed any global spawn settings
I've even limited Crimper spawn to a maximum of 2 - and disabled the spawn / squad size settings multiplier from effecting their spawn rate and squad size.

SO , for the life of me, I don't know how or why some people experience that obscenely difficult and unintended invasion of the whole map

But I will be taking another look to see if there's something else I can do
Precursor 24 Apr, 2023 @ 7:59pm 
I am terrified of it and i love it i saw the the holy empire get slaughtered by a group of 12 crimpers
Precursor 24 Apr, 2023 @ 7:57pm 
So i do not know if it is this mod but there are crimpers in Okrans pride like. as in everywhere
EchoSON  [author] 24 Apr, 2023 @ 7:25am 
Я понимаю беспокойство, однако...

Мой мод ТОЛЬКО изменяет данные возрождения для Берега Левиафана - в описании есть изображение, подтверждающее это.

У меня есть мод, установленный в моей собственной игре, и я не испытываю странных спаунов, которые есть у вас.

Есть и другие люди, которые используют модификацию без проблем.

Я еще раз взгляну на данные, чтобы увидеть, могу ли я найти какую-либо проблему.
Zlobovzdrochys 24 Apr, 2023 @ 1:02am 
хз... у меня стоят только моды на добавления некоторых построек по типу экстрактора воды в городе, а с добавлением этого мода по карте топчатся тысячи обжимок, они уничтожают всё на карте)) святая нация дохнет первой
EchoSON  [author] 18 Apr, 2023 @ 11:29am 
@zlobovzdrochys

Мой мод не меняет глобальные значения

Другие моды - и они влияют на этот мод

они несовместимы
EchoSON  [author] 18 Apr, 2023 @ 11:27am 
@zlobovzdrochys Как я уже сказал

У вас есть другие моды, которые конфликтуют с этим.?

Не работает с некоторыми другими модами, изменяющими мир.
Zlobovzdrochys 18 Apr, 2023 @ 3:47am 
конченный мод спавнящий легионы(реально по 40-50) обжимок с имбастатами и нереальной скоростью атаки, спавнятся повсеместно и уничтожают вообще всё вокруг, это фиаско, а не мод
EchoSON  [author] 28 Dec, 2022 @ 10:25pm 
@Prometeey

Переведено

это альтернатива

У меня есть моя база в верхнем левом углу карты

Я хотел больше врагов и надежных источников добычи в этом регионе.

Это идея мода

Это не для упрощения игры

Я просто не хочу ездить на противоположную сторону карты за конкретным лутом

Я не уверен, что вы имеете в виду, когда говорите, что на берегу нет врагов... Я не удалял спавн, а только добавлял больше.
Prometeey 28 Dec, 2022 @ 2:40pm 
Мод который упрощает игру. Раньше за Ядрами нада было в пепельные топать , а там скелеты пачками бегают. Теперь ИИ можно уже из двух мест фармить, а еще на берегу левиофана нету врагов .
EchoSON  [author] 10 Nov, 2022 @ 11:59am 
@Gnomercy - When I look at editing the mod I only have the 1 mod

But in my modlist there are 2 Levi. mods as you say
Only one of those has a description and a more recent version number - that's the one which should be used

Idk how to get rid obsolete one - it's left over from when I updated things :')
Gnomercy 10 Nov, 2022 @ 8:55am 
There are 2 .mod files. I don't know shite but maybe that could be causing some of the issues ?
EchoSON  [author] 8 Nov, 2022 @ 11:05am 
@Warnoise yeeee , this is something I cannot fix on my end

On my end , the Crimpers have a max squad count of 2 and are not effected by squad size settings - and they only spawn in the coast

That reactive world and the like are changing global modifiers and somehow changing / randomising the spawn location ^^
1 crimper is enough for a couple of badass survivors - so having them spawn in squads of 6 is ridiculous
Warnoise 8 Nov, 2022 @ 12:23am 
Ok i can confirm this mod has compatibility issues with other world state mods (such as Reative world) a bunch of big robots keep spawning in Bad teeth. They take too much to die and they are pretty strong, It is obvious they are balanced to be in low numbers (which is great) but they spawn in groups of 6~7. And they spawn pretty often making them always fight until they kill everyone in the town
NotoriousNix 28 Sep, 2022 @ 12:02pm 
Oh they show up as well. I think in very select zones though, I usually see them in strobes up on hilltops. They tend to be restricted to zones with old machines as well. I think a majority of spawns in uwe are forbidden to go outside of select zones unless chasing someone.
EchoSON  [author] 27 Sep, 2022 @ 8:49pm 
@NotoriousNix Noo, I mean actual sniper bots - they're just skeletons with 80+ crossbow level and precision

https://kenshi.fandom.com/wiki/Sniperbot

Almost certain death if you've got 1 unaware survivor who isn't a boss
If you have the damage scaling set slightly higher they'll just boop you dead a lot of the time ^^
NotoriousNix 27 Sep, 2022 @ 8:44pm 
Sniper bots, you mean the thrashers(with the big head gun) yes they tend to show up sometimes. But are fairly slow and usually show up on the coastline and areas where old machines tend to be, they sometimes scare me when my companions say to run lol.

I'm not sure if you're in there, but the genesis discord has a uwe setting and tread the author is in there fairly often, might be a good place to ask him about the forbidding of different zones, I think he recently did that with bone cats, a super dangerous uwe creature.
EchoSON  [author] 27 Sep, 2022 @ 1:18pm 
@NotoriousNix Yeah there's a mechanic by default where creatures can be attracted to 'blood'

The blood attraction of the Rusty Crimpers is on very low, they're not very aggressive and have a 'small' patrol range , my base which is in Leviathan Coast itself never gets attacked by Wandering crimpers , they happily stroll by unless provoked (and there's a maximum of 2)

Which is another point, UWE and Genesis must completely ignore limits and squad size values, or they must have a default multiplier on all spawns or something....
The crimpers, leviathans, spiders and cleansers are set to not be effected by the Squad size slider.

"basically need to be forbidden from specific zones" < If I find any way of actually restricting this , I shall do that :steamthumbsup:

Wouldn't you also get Sniper bots showing up randomly? (not from my mod)
If spawns are that randomised, could you be in Blister hill and encounter snipers?

Sounds a bit wild XD
NotoriousNix 27 Sep, 2022 @ 11:27am 
With UWE I found it was less about the individual spawns but more the actual values just don't match the mods being used. Like the butcher skeleton master from the skeleton invasion mod would basically destroy the entire hub solo, their regen and stat line was so high.
NotoriousNix 27 Sep, 2022 @ 11:24am 
UWE also has a mechanic that large battlefields attract predators, so that could also be an issue. I know some of the actual patrol values for animals are absolutely gigantic, they basically need to be forbidden from specific zones.
NotoriousNix 27 Sep, 2022 @ 11:21am 
I know with UWE they have animal traders that wander all over, sometimes those nomad traders have mechanical pets like crimpers and spiders. It's sort of hard to tell because spawns can be fairly broad. That could possibly be a part of it, though it is sort of odd if they're a completely new entry.
EchoSON  [author] 27 Sep, 2022 @ 10:00am 
@NotoriousNix I'd love to know the actual culprit - whether it's UWE or Genesis , but also what the actual F* is being done to make My mod effect somewhere as far away as Blister Hill.

I'm wondering if anyone who's experienced this issue has played with the load order - placing this one at the bottom or below UWE / Genesis? does it matter?

And also , if my Rusty Crimpers spawn down in Blister Hill (because of a conflicting mod), then do Leviathans, Cleansers , and my Unique Blood Spiders also spawn elsewhere? - I would think that they should, as I don't understand why 'only' Rusty Crimpers would be targeted.

Any answers to these 3 Questions will be very insightful :steamhappy:
NotoriousNix 26 Sep, 2022 @ 9:58pm 
Sad to hear this doesnt work with uwe, it was sort of a similar issue with the other mod skeleton invasion. I love the concept they just need patches, however I realize those are tedious to make. I think the big crux is legendary of kenshi, its one of the few overhauls that doesn't really have any cross compatibility rn with other larger overhauls, but it seems fairly necessary or else factions are too weak to compete with the things added.
EchoSON  [author] 25 Sep, 2022 @ 9:02am 
@Scale Ah okay , yea - anything to spice things up I guess

Holy Nation deserved it anyway :steamhappy:
Scale 25 Sep, 2022 @ 8:13am 
Oh yes, it's definitely the result of combining with other mods. I don't think it's anything you need to address.

If anything it was pretty funny seeing Blister Hill get entirely reduced to 'Limbs'. There must have been several hundred bodyparts scattered all over by the time the Crimpers were done lol.
EchoSON  [author] 24 Sep, 2022 @ 9:21pm 
This is to fully address some reports :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867376936&fileuploadsuccess=1

You can see , only Levi coast is effected , and crimpers are uneffected by squad size settings.
They also have their own data, name and faction - and also avoid towns.

I'm sorry if UWE or Genesis messes this up. :luv:
EchoSON  [author] 24 Sep, 2022 @ 9:17pm 
An extra note - my Crimpers should be completely unaffected by your Squad size settings

If you're seeing more than 1 or 2 anywhere - that is the effect of a different mod.
EchoSON  [author] 24 Sep, 2022 @ 9:01pm 
@Scale , I might have to try download these mods myself and test it out...

Though I know for a fact Genesis and UWE are incompatible with some mods I use - and they likely adjust spawning data across all Zones :')
Zones have niche spawns, they have their own spawn data - since I 'ONLY' change Levi coast , I'd be interested to know if Leviathans spawn anywhere else?

I can't see how only my Rusty Crimpers would - if other Levi coast creatures don't spawn elsewhere also.

Rusty Crimpers is a completely new data entry - it doesn't change the existing data for Cimpers (which there's only 1 of - it's name is King) - and they're only set to spawn within Leviathan Coast zone / grid coordinates.

I'll take another look into this soon and post an update.

In short : -

Blister hill is nowhere near Leviathan Coast and my Mod doesn't change anything other than Leviathan Coast - by default.
Other mods can change grids, zones and spawn data etc
Scale 24 Sep, 2022 @ 2:36pm 
I also had a squad of a dozen crimpers with their 1000+ stats run into Blister hill and kill the entire Holy Nation. Although this is probably because the mod is incompatible with Genesis perhaps.
EchoSON  [author] 13 Sep, 2022 @ 7:13am 
@lich932 another person mentioned something about UWE ? whether that's the issue or not idk.

I play with this mod , so I can guarantee it doesn't act outside of what I've described above < unless something else is effecting it
EchoSON  [author] 13 Sep, 2022 @ 7:09am 
@lich932 - that is definitely some kind of incompatibility issue with some other mod you have

My crimpers ONLY spawn in Leviathan Coast, no other spawn data has been touched :)]

They're also very rare and spawn in a maximum group of 2
lich932 12 Sep, 2022 @ 6:44pm 
Crimping breaks the whole game. It is necessary either to reduce their number, or to remove them altogether.Or reduce their stats (significantly) They bombed almost all the cities. And so, the idea is interesting...
DraxTemSklounts 30 Aug, 2022 @ 11:10am 
Grid
EchoSON  [author] 25 Aug, 2022 @ 2:16pm 
@brainlag , yeah if you get Leviathans there by default - then it looks like your Northern Coast is using Leviathan Coast spawning data

But it also looks like something was overwriting my crimper data also ^^
I would have thought having my mod at the bottom of the load order would correct at least the names and faction data of the Crimper.

weird
brainlag 25 Aug, 2022 @ 8:10am 
I am pretty sure since I could only replicate it with your mod active after some testing. But I'll look more into it at the weekend. One thing I thought was UWE adds leviathan spawns to the northern coast, that it affects it somehow maybe?
EchoSON  [author] 25 Aug, 2022 @ 5:56am 
ALSO @brainlag - your Crimpers aren't called "Rusty Crimpers" - so are they even my mods crimpers?
brainlag 25 Aug, 2022 @ 5:54am 
about the stats....maybe it takes the upped uwe numbers as reference or something...a lot to do :D
brainlag 25 Aug, 2022 @ 5:53am 
squadsize options are all set to vanilla 1, BUT I know that uwe tweaks them in the mod itself. So there might be the problem somewhere