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I like this MOD very much, I hope to provide its Chinese translation, if you agree, can you accept my friend request?
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
This is why I hate XML. I hope for Civ VII Firaxis use a tool like Unity like Amplitude!
Thanks again for letting me know.
I'm sorry, but the one you changed, was just one example.
The others do have the same problem.
LOC_DISTRICT_GOLD_COMMERCIAL_HUB
LOC_DISTRICT_FAITH_HOLY_SITE
LOC_DISTRICT_SCIENCE_CAMPUS
I will only be able to look at it this weekend.
I found a failure in your files.
In your Adjacency_YieldChanges there is a description reference that does not exist in your textfiles.
For example adjacency descricption for District_Culture_Theater is LOC_DISTRICT_CULTURE_THEATER but in textfile it is LOC_DISTRICT_THEATER_CULTURE
Still an interesting mod, shame it ruins the lighting
Re: mod conflict, DM me to resolve this pls.
@"tyler.fraser13" Unless you're offering to to the ArtDefs, I don't think I have the time to fix this. Priorities.
Only the Mass Grave is Zombies mode only. Walled Quarter and Hospital are in GS if you activate the mod.
(It's why I did this mod. Walled Quarter really helps with poor Vietnam who in the screen grab has both forest fire & zombie swarm)