Sid Meier's Civilization VI

Sid Meier's Civilization VI

Walled Quarter
56 Comments
edgardo85 10 May @ 2:03pm 
I love this mod but havent being able to use it anymore as it crashes or messes up with the graphics
roxasvonbielefield 7 Jul, 2024 @ 11:09pm 
Is there any possibility you make a mod to replace the walls model for the ones featured in this district? i love how they look nad they make the city walls look lame in comparison
blkbutterfly  [author] 1 Jan, 2024 @ 1:46pm 
@Vito :steamthumbsup:
Vito 1 Jan, 2024 @ 4:44am 
This is cool but AI loves it too much, they build it in every city and almost never make neighbourhoods.
blkbutterfly  [author] 5 Aug, 2023 @ 2:15am 
@GreenCross6504 There is something wrong with the graphics now. Thx for letting me know.
GreenCross6504 4 Aug, 2023 @ 11:01pm 
does it still work? Please let me know. doesnt work for me
早乙女らんま 29 May, 2023 @ 11:55am 
Hi!
I like this MOD very much, I hope to provide its Chinese translation, if you agree, can you accept my friend request?
jermapilled 24 Jan, 2023 @ 11:28pm 
Love this
Junky 20 Nov, 2022 @ 9:37am 
Thank you!
blkbutterfly  [author] 20 Nov, 2022 @ 9:36am 
@H.Humpel Sure! Thanks :steamthumbsup:
H.Humpel 20 Nov, 2022 @ 8:42am 
Hi blkbutterfly,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Junky 20 Nov, 2022 @ 4:35am 
No problem. I'm happy to help.
blkbutterfly  [author] 18 Nov, 2022 @ 12:29pm 
@Junky :steamfacepalm:
This is why I hate XML. I hope for Civ VII Firaxis use a tool like Unity like Amplitude!
Thanks again for letting me know.
Junky 18 Nov, 2022 @ 11:20am 
Hey blkbutterfly,
I'm sorry, but the one you changed, was just one example.
The others do have the same problem.
LOC_DISTRICT_GOLD_COMMERCIAL_HUB
LOC_DISTRICT_FAITH_HOLY_SITE
LOC_DISTRICT_SCIENCE_CAMPUS
blkbutterfly  [author] 18 Nov, 2022 @ 12:51am 
@Junky I have corrected the localisation. Thanks! :steamthumbsup:
Doc_Furtado 10 Nov, 2022 @ 8:09am 
Sorry hear that
blkbutterfly  [author] 10 Nov, 2022 @ 7:44am 
@Doc_Furtado Thx. Maybe my last Civ VI mod. Priorities. I will update my mods for compatibility with any new DLCs.
Doc_Furtado 10 Nov, 2022 @ 6:52am 
I had toke many prints about my medieval times game, much more fun and complete with your mod, just expect you cam make more mods about the topic, forts, fortress and walls, so common in the time, hugs
blkbutterfly  [author] 10 Nov, 2022 @ 4:23am 
@Junky Hi, thanks for letting me know.
I will only be able to look at it this weekend.
Junky 10 Nov, 2022 @ 3:31am 
Hey blkbutterfly,
I found a failure in your files.
In your Adjacency_YieldChanges there is a description reference that does not exist in your textfiles.
For example adjacency descricption for District_Culture_Theater is LOC_DISTRICT_CULTURE_THEATER but in textfile it is LOC_DISTRICT_THEATER_CULTURE
blkbutterfly  [author] 31 Oct, 2022 @ 8:01am 
@Doc_Furtado You're welcome!
Doc_Furtado 31 Oct, 2022 @ 7:28am 
What a honor, thanks for the credit!
blkbutterfly  [author] 1 Sep, 2022 @ 10:13am 
@Kilkakon Thx :steamhappy:
Kilkakon 1 Sep, 2022 @ 9:53am 
Worth checking again sometime, but it was a fun little mod to try
blkbutterfly  [author] 31 Aug, 2022 @ 4:30am 
@Kilkakon No, there is no ranged attack on the WQ. In Black Death it isn't even a defensible district. Feedback has been positive o/w AI will be too difficult for conquest.
Kilkakon 31 Aug, 2022 @ 4:19am 
Seemed to me that city walls were doing it to both? Not sure if it lets it shoot.

Still an interesting mod, shame it ruins the lighting
blkbutterfly  [author] 30 Aug, 2022 @ 10:09am 
@Kilkakon It's supposed to give the WQ same bonus as walls do to CC.
Kilkakon 30 Aug, 2022 @ 9:51am 
Interesting mod, what does the Keep actually do in terms of defence? Hard to tell
Doc_Furtado 25 Aug, 2022 @ 2:37pm 
With pleasure @blkbutterfly, tks, i will
blkbutterfly  [author] 25 Aug, 2022 @ 9:16am 
@Doc_Furtado Any game. If you play Zombies mode you will get extra functionality.
Re: mod conflict, DM me to resolve this pls.
Doc_Furtado 25 Aug, 2022 @ 8:23am 
In case, i will need any type of game or something to use the walled quarter? Or a normal single game, whitout zombies and etc can be a game with walled quarter?
Doc_Furtado 25 Aug, 2022 @ 8:21am 
And about my conflicts, can you suggest anyone that can be the problem?
blkbutterfly  [author] 24 Aug, 2022 @ 11:43pm 
@Mikecro Oh yeah, I hadn't noticed that.
@"tyler.fraser13" Unless you're offering to to the ArtDefs, I don't think I have the time to fix this. Priorities.
tyler.fraser13 24 Aug, 2022 @ 8:13pm 
Is there a way to bring back animated time of day? Quite a shame, it's a great mod otherwise
Doc_Furtado 24 Aug, 2022 @ 4:51pm 
I feel extremely sorry, but mod doesnt work with my other mods, crashing on start
Mikecro 24 Aug, 2022 @ 4:50pm 
No errors, works fine, only one remark: since this mod uses art of Black Death Scenario, all graphics are slightly red like in scenario and animated time of the day doesnt work. Other than that, good job.
blkbutterfly  [author] 24 Aug, 2022 @ 10:48am 
@"King of the Free2Plays" Nope. TBH I wasn't intending on doing any mods. But I do want to mod Zulu Impi unit. I think that will be my last Civ VI mod.
@TheRealNortonI 24 Aug, 2022 @ 10:46am 
Will you be adding the units from other scenarios to the game through more mods?
b.hamel222 24 Aug, 2022 @ 9:59am 
ill give it a try and let you know
Doc_Furtado 24 Aug, 2022 @ 3:47am 
@blkbutterfly with pleasure, i will, and i give back
blkbutterfly  [author] 24 Aug, 2022 @ 1:14am 
@Doc_Furtado Usually when this happens it's a DLC load order bug. I have pushed a hotfix. Try now pls.
Doc_Furtado 23 Aug, 2022 @ 3:17pm 
Unfortunally, the mod is crashing in the normal game, sorry
Doc_Furtado 23 Aug, 2022 @ 2:33pm 
Thks, so, will not have troubles running in normal game
blkbutterfly  [author] 23 Aug, 2022 @ 2:30pm 
@Doc_Furtado ???
Only the Mass Grave is Zombies mode only. Walled Quarter and Hospital are in GS if you activate the mod.
Doc_Furtado 23 Aug, 2022 @ 1:54pm 
Only in the black death now?
blkbutterfly  [author] 22 Aug, 2022 @ 1:36pm 
@Junky Apocalypse + Zombies :steammocking:
(It's why I did this mod. Walled Quarter really helps with poor Vietnam who in the screen grab has both forest fire & zombie swarm)
Junky 22 Aug, 2022 @ 12:21pm 
Seir, your city is on fire.
blkbutterfly  [author] 22 Aug, 2022 @ 9:53am 
@"King of the Free2Plays" I am in the process of doing that (with help from the modding discord). Mass Grave is a Zombies mode only building with a new project, incoming :steamhappy:
Doc_Furtado 22 Aug, 2022 @ 8:33am 
@blkbutterfly sad, but tks
@TheRealNortonI 22 Aug, 2022 @ 8:06am 
This is great! Can you add the rest of the walled quarter buildings from the black death scenario to this district. I think it would really improve the mod.