tModLoader

tModLoader

MrPlague's Authentic Races
666 Comments
M0thim 10 Jul @ 7:48pm 
don't forget about giving the skeleton soul more invincibility frames after the skeleton body dies!
MrPlague  [author] 10 Jul @ 7:38pm 
Hey NotTheFBI! I've made a hotkey for deleting skeleton bodies (and Lihzahrd golems). It will be available in the next update!
NotTheFBI 10 Jul @ 7:37pm 
yes please i would like to remove the skeleton race bodies in some way other than switching and moving all the way back. that would make it worthwhile. even like a hold v + wheel gui to delete the other two would be FANTASTIC THANK YOU IN ADVANCE
Spinoman02 8 Jul @ 9:48pm 
quick question is it just me or is the wendigo's missile ability currently broken might be my mod load and all but just curious
M0thim 6 Jul @ 11:16am 
skeleton is my favorite race, not just because i like skeletons overall, but they got some problems, which make me have to consider another race:
-sometimes souls get hit immediately after we die, causing us to die anyway, this is very inconsistently annoying, can we please get a slightly slonger invunerability time when transforming into a soul?
-also it's hard to keep track of how long we stay as souls, can we get some sort of countdown for that?
-and finally once bodies are placed there's no way to move them until we die or rejoin, can we pls get som way to move bodies, like maybe the 4th race ability when used near a body?
Lohge the Idiot Toaster 28 Jun @ 3:04pm 
could you maybe make the wendigo's missile ability look right in multiplayer so others dont just see you teleport
TwinIndifferent 19 Jun @ 5:38pm 
Hey MrPlague, may I also suggest replacing ability scaling not with defence/HP, but with game milestones - Killing Slime King, Killing EoC, Killing BoC/EoW, Wall of Flesh. Probably could be implemented as auto-checklist for every unique boss killed to give solid +5% damage/efficency, but only once per boss.
Sweg_Gentleman 18 Jun @ 9:58am 
Wanted to report a glitch: if you use either of wendigo's abilities while holding a magic mirror, you immediately teleport to your spawn point with no sound effect.
MrPlague  [author] 17 Jun @ 9:25pm 
I finished a rework of Lihzahrd's UI earlier today (coming in the next major update). It will no longer affect the player's hotbar, and I may include some config options to affect the menu's persistence after a golem has been placed.
MrPlague  [author] 17 Jun @ 9:23pm 
Hey TwinIndifferent! I am currently in the process of rebalancing the mod, Lihzahrd will be playable shortly, haha.
TwinIndifferent 17 Jun @ 7:22pm 
Additionally, if developer reads this, I suggest giving Humans an active ability to be fun to play comparing to all the races you get - "Human Ingenuity", which has cooldown of 1 in-game day. Using HI will give human player a random single set of abilities for that day that are thematically similar to other racials, but not exact, like:
* Righteous Warrior (Dragonkin): Throw molotov coctails as primary (Fireball alternative), Bolstered stance (Hold to move at 33% speed, gaining x3 defence).
* Icarus Tinkerer (Kenku + Goblin): Gain artificial wings that scale in speed and heigh with defence, Throw a couple of spiked balls, Throw poisoned daggers (Feathers alternative)
* Spectral sands Athlete (Fluftrodon + Lycan): Charge Leap, Rewind time.
* Blessed Priest (Mushfolk + Skeleton): Divine intervention (Skeleton revival) and Holy aura (Heal AoE).
TwinIndifferent 17 Jun @ 6:43pm 
Balance is a hell with this one. I've tried to play Lihzard and, well, it's literally unplayable - You have so severe damage debuff as them, that you literally deal 1-2 damage with starting weaponset/wooden/iron weapons. On Master difficulty it's simply unfun.
Sure, you have golem tech, but it has same issue of dealing 1 damage a tick (Scales with defence, unlike other races, which for some reason scale with HP, lol). Also using golem tech is unconvinient as hell - it should be drop-and-forget, not keep in placement mode, and swapping golem type should be anything else than scroll, because you scroll your tools while changing golem type...
Devi Dee 9 Jun @ 7:29pm 
seconding the bunny idea. Just use the straight bunny image asset from the base game. (nterraria did this and it was amazing. the thing i miss most about that mod. )
xj10 gamer 8 Jun @ 10:01am 
I think its a bug where to controls are left blank for some reason
Melon Lord 26 May @ 4:13am 
Goblin abilities don't work or am I dumb?
Mr. Nothing 24 May @ 12:34pm 
Nah, solved it by myself
Mr. Nothing 23 May @ 8:29pm 
Yo, I'm tryna create a race but for some reason it starts without the copper tools and shortsword. How do I fix this?
Just A Average Day 3 May @ 7:57am 
soooo ummmm Can you have a like bunny thing plz i just like bunnys
Togfort Beacon 26 Apr @ 4:22pm 
Where is the homepage?
Mermaid Aze 23 Apr @ 9:01am 
Is there a way to look like a default terraria character and visually overhide the race? I really HATE not having any control on my appearance in video games
Theo 18 Apr @ 9:24am 
@MrPlague can u fix the bugs? :(
-Lecr- 18 Apr @ 6:20am 
a class goblin esta bugada na segunda habilidade dele, quando voce encanta um item ex: uma espada, pistola, arco entre outros, ele tira todos os status e dano da arma deixando o valor em 0
obrigado.
bat 17 Apr @ 5:33am 
The Vampire's bat mode doesnt visually show as a bat in multiplayer, but only for other players
nyauster 15 Apr @ 11:55am 
Mod is broken, makes you start with no starting tools
Awesome265 13 Apr @ 11:53pm 
The Goblin races exclusive reforge Exploding, is OP as all hell. I can kill a boss in a singular second with literally any weapon that uses this reforge. It just does a crap ton of damage on one hit. Maybe it's only a problem with modded weapons? Either way, needs to be removed, or just a major, major nerf. I assume this is a bug. Cool mod though.
Eevee_Gamer 12 Apr @ 1:35pm 
one word eevee
Big Time ♥♥♥♥♥ 11 Apr @ 10:52pm 
please add the ability for merfolk to walk around above water with a fishbowl!
ZHmysh_ 9 Apr @ 11:33pm 
How to fix a bug with cropped text of stat description in left-up angle?
Drake2120 4 Apr @ 9:03pm 
I really liked the species, but unfortunately the dungeon lizard is bugged for me, its traps have almost no range and you also have to be looking at the enemy for some traps to do damage.
TheTrueLizard 29 Mar @ 11:21am 
I'm having the same problem as GreenLegoman11. I can kind of adjust the position by resizing my window a bunch and maximizing my window again, but that's still pretty annoying.
Thorned_Rose25 27 Mar @ 8:38pm 
I saw someone else said it but i just wanted to add my own comment as well saying the tabaxi's dash ability is despawning minions. I def don't remember it doing this when i played this a few months ago. Hope the bug fixing goes well ^-^. (It's doing it with modded and vanilla summons)
NexTnTMa5ter 26 Mar @ 9:17am 
Is there any way to get the merfolk more breathing time
Coldcolor 20 Mar @ 4:58pm 
Keku's -33% health drawback is insane, I feel like it needs to be buffed a bit
Huatu 8 Mar @ 6:04pm 
Hey, is there a way to edit the stats of each race?
a bucket. 22 Feb @ 8:17pm 
This is a suggestion, not a request. maybe you can make a mod that adds character mutations (each one has their own upsides and drawbacks)
The Viral Divinity 22 Feb @ 2:40pm 
"Racial Abilities are currently WIP"

Then it looks like this mod is dead.
Joost 22 Feb @ 12:34pm 
Bug report: Tabaxi's dash ability despawns minions
GreenLegoman11 12 Feb @ 5:26pm 
it happens with every resolution and monitor I've used
TheSilentAngryCat 10 Feb @ 2:30pm 
window bugs
GreenLegoman11 9 Feb @ 3:10pm 
i'm having problems with the text for the effects that each race has (like increasing damage or movement speed) being cut off at the top left corner of my screen (I'm not saying this to rush anyone just to say the problem I've been having for a while and I don't know any way to fix it)
xj10 gamer 6 Feb @ 4:41am 
the wendigo shocked me when I first saw it, I thought he added him to the mod
Keacool12 2 Feb @ 6:11pm 
Hey, I just learned that Elaina looks wierd with other races, so if you could fix that that'd be great, but I know it could take a while. Take your time :3
Akira 31 Jan @ 7:24pm 
haven't used this mod in a while did they fix the starter item not appearing in the inventory with this mod on?
dippystraws 30 Jan @ 6:15pm 
dresser/hair stylist rework??:steambored:
TheSilentAngryCat 29 Jan @ 6:51pm 
oof
AelSye 28 Jan @ 3:10am 
Just found out that the death sound of the races overrides your vanilla death sounds so if you've got a workshop in vanilla that changes it to something else (Limbus Company death sound in my case :> ) it just doesn't work.
SonicSuperFast 17 Jan @ 1:28pm 
The wendigo race doesn't work with the familiar set. And if you put a headpeice on with The wendigo race. It just turns into the "cyclops" head
Donald j. Trump 12 Jan @ 8:30am 
The Random Freak -
Yes if you start a game with the race you want then open the settings while in a world, go to mod config choose this mod and toggle abilities. You will keep skin but loose stat modifiers and abilities.
xoom 10 Jan @ 6:12pm 
why the fuck cant you make elves dude
Alonzo 8 Jan @ 7:51am 
Why is the wendigo so overpowered