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-sometimes souls get hit immediately after we die, causing us to die anyway, this is very inconsistently annoying, can we please get a slightly slonger invunerability time when transforming into a soul?
-also it's hard to keep track of how long we stay as souls, can we get some sort of countdown for that?
-and finally once bodies are placed there's no way to move them until we die or rejoin, can we pls get som way to move bodies, like maybe the 4th race ability when used near a body?
* Righteous Warrior (Dragonkin): Throw molotov coctails as primary (Fireball alternative), Bolstered stance (Hold to move at 33% speed, gaining x3 defence).
* Icarus Tinkerer (Kenku + Goblin): Gain artificial wings that scale in speed and heigh with defence, Throw a couple of spiked balls, Throw poisoned daggers (Feathers alternative)
* Spectral sands Athlete (Fluftrodon + Lycan): Charge Leap, Rewind time.
* Blessed Priest (Mushfolk + Skeleton): Divine intervention (Skeleton revival) and Holy aura (Heal AoE).
Sure, you have golem tech, but it has same issue of dealing 1 damage a tick (Scales with defence, unlike other races, which for some reason scale with HP, lol). Also using golem tech is unconvinient as hell - it should be drop-and-forget, not keep in placement mode, and swapping golem type should be anything else than scroll, because you scroll your tools while changing golem type...
obrigado.
Then it looks like this mod is dead.
Yes if you start a game with the race you want then open the settings while in a world, go to mod config choose this mod and toggle abilities. You will keep skin but loose stat modifiers and abilities.