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I'll have to consider trying out other maps to put the Arena at to be alternate Tek Biome or and extra boss Arena for players to teleport or get into in the one way I found it (last I checked)
Cage is made so the bosses cant get out since this was made for my playthrough on ark omega
Making tek is easier for me than a natural looking one
Movement issues that are making you slow are on a per person basis and most people dont run into those issues and I haven't figured out how to fix them yet.
The floor is so shiny. I can't see the items dropped from the omega boss soul
also disabling light bloom in settings usually removes any glare you can come across
small door
What is the difference between the Flat, short and floating boss arena? They all look the same size IMO but I could be wrong about that.
The boss Arena floating one you can approach it from the sides and top and then you'll see it but if you bump into from the bottom or lower part of the island you will get stuck. I would have to make some additional structure to guide players to go into the boss arena to the point where they are high enough to be closer to the entrance ceiling so that when they land inside they will see the entire Arena.
For Boss Arena Flat the rendering is also difficult to see but I managed to make it so that when players get in there and walk in they will be able to see the Arena without having to jump in even though the positioning I did is Ugly af.
im aware of the platforms spawn height, and im having trouble with some of them always rendering. even though its enabled. but the actors are going under changes so I can try to get them to save.
while the floating half you can see it at a good warning distance away.