Total War: WARHAMMER III

Total War: WARHAMMER III

Interesting Khorne Resource Buildings
27 Comments
Pendix  [author] 14 Jul @ 2:14am 
I would love to . . . when I have the time.
apx zombiekilla 10 Jul @ 6:12pm 
please do this for tzeench. kairos would love to get the nurgle resource building tree treatment. every resource building just giving grimoures sucks. that jem mine in his starting province should give hero cap
Pendix  [author] 1 Apr @ 3:43am 
This mod will not be updated for 6.0, or going forward. The issues it sought to deal with have been directly remedied by CA. The mod will remain up for posterity and for those who might not be updating the game.
Neofire 31 Mar @ 9:57pm 
update pls
Pendix  [author] 9 Apr, 2024 @ 5:38am 
Thanks for that one. Weird. No idea what could have caused that, I'll look into it.
Krankhar 8 Apr, 2024 @ 11:29am 
Just so you know, when I played a Chaos Dwarfs campaign with that mod activated (I don't deactivate mods for other factions when I create a new campaign), I got these ressource buildings instead of the Chorfs ones. Not dealbreaker, just need to deactivate the mod, but just so you know about that bug ^^
Doombot 12 Dec, 2023 @ 12:40pm 
This looks really cool and fun! Gonna try it with a new Skarbrand campaign :)
Pendix  [author] 2 Sep, 2023 @ 5:10pm 
I might just try my hand at converting it after all. We'll see how I go.
Pendix  [author] 2 Sep, 2023 @ 5:39am 
Sure! Full disclosure, I did it myself in TWWH2, but never uploaded it. Also too much of a hassle to convert it myself now.
voloneZeroki 2 Sep, 2023 @ 5:02am 
Is it possible that I can use your idea to design resource buildings for the Tomb King?
Pendix  [author] 2 Aug, 2023 @ 4:45am 
Thankyou!
Havean 29 Jul, 2023 @ 2:49pm 
Adds much needed flavour to the buildings.
Pendix  [author] 22 May, 2023 @ 4:39am 
No idea I'm afraid.
mark2001abc 20 May, 2023 @ 8:07pm 
Could it work with SFO?
Apexuss 14 May, 2023 @ 8:05am 
Needs a typo check.
It's "Forboding" not "Forbidding"
It's "Daemons" not "Daemons"
Gleen Cross 21 Jan, 2023 @ 10:59am 
But anyway, is it possible to make a "resources overhaul" or something of the kind, adding extra resources through the map similar to landmark mods? I remember in Civilization, mods such as these were very popular among the community. In Warhammer "3" for example, it's curious to me how the warpstone desert in Cathay don't actually have warpstone as a resource
Gleen Cross 21 Jan, 2023 @ 10:57am 
@Sin you think Skarbrand needs help with the economy? His faction is almost godlike, lol not even joking, it seems Khorne is the most overpowered faction in the whole game (they surpassed the Skaven)
Sin 7 Jan, 2023 @ 3:01pm 
I havent seen anything yet to help/fix his economy and I've looked at manyyy mods :(
Pendix  [author] 6 Jan, 2023 @ 2:03pm 
The 15% income boost is in the vanilla buildings (I didn't add it). My additions will reduce the cost of some units, but I wouldn't expect it to fix his economy. You would probably need a different mod for that.
Sin 6 Jan, 2023 @ 1:21am 
How much is 15%? will that help Skarbrands low end economy much or not much? ( not good with math )
Pendix  [author] 16 Oct, 2022 @ 4:52am 
I think I identified the problem. I don't have a good save for testing this ATM, so I am going to have to cross my fingers for now.
[L9] Rhinopotamus 16 Oct, 2022 @ 12:37am 
the +1 Recruitment Rank for Cultists does not seem to be functioning for me.
Ciaphas Cain 4 Sep, 2022 @ 1:44pm 
Aye just test it LCDC
Pendix  [author] 3 Sep, 2022 @ 11:00pm 
I have not extensively tested it in IE, but it is a simple mod, and <should> work in IE as well as it does in RoC. Let me know if there are any issues.
LCDC 3 Sep, 2022 @ 5:21pm 
does it work for IE
RagnaroK 23 Aug, 2022 @ 10:52am 
Any chance you will combine your fantastic ressource mods once you get through them all? Keep up the great work.
Ciaphas Cain 21 Aug, 2022 @ 7:30am 
I was thinking about this myself, there's a complete lack of economy for Khorne. Though it makes sense, I would like to have those in my game! Good job.