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May sound rude, but you can ask it on Official barotrauma server, in modding channel they have.
Since explaining here would be pain in the ass :c
Can just play without it honestly, it's just for sounds there
I guess im gonna have to stop prolonging it and try MP sometime. lol.
I just ran about 7 rounds, in SP, and it held up pretty good. Layout seems pretty good compared to alot of other ships ive tried.
I saw the area for dept chargers wasnt hooked up to the terminal, only at storage area with levers. Are there plans with that in the future? I could see the current setup being more MP then SP. But then im still a n00b captain who runs around like a chicken with no head half the time. lol
My only dislike right now seems to be a few doors are coded for access. WHile thats great for MP, SP it kindof sucks. As have had ppl locked in a room who were knocked out and they were the only ones who could access the door and thus the medic couldnt get in to revive them and engineering couldnt get in to patch up the hull. So i guess theres a bit of a learning scale with this one.
On my maiden voyage, my first crash happened just as i turned on active sonar (using real sonar mod) and i crashed instantly into a rock that was at my bridge. Needless to say the sonar knocked my character out. LOL Great stuff.
Really stunned on how great you did the inside, ill say it again.
I have a few ideas I would suggest maybe thinking about if you would hear me out after playing through part of a campaign with two friends of mine and bot AI partially filling up the rest of the crew.
I shared my thoughts in a discussion as it was too many characters for a comment
Thanks for reading if you do.