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With the MCGMKEA3 mod, I run into leg problems pretty fast and I can't use the dirt combiner since the pieces of dirt are bigger than 8 units
then that was what that button was for?
I thought it was to clean the dirt that was inside the combiner
because the output of my combiner got clogged without me noticing it and it's going to take some time to clean it
dirt T2 Q13 give clotium and corestone
dirt T3 Q19 give clotium and corestone
Author please! It was so much fun!!!
I am even ashamed now that I am among those who complained about the size of the ore in the early stages. Now that's not enough.
TY again for a great mod, i have a beefy comp but even a few drills can grind things to a halt, this mod has been a life saver.
I thought i had lost my save but thankfully my PC handled it and things returned to lagged but normal after.
And yes, my entire map is now covered in green dirt chunks that cant be cleared lol.
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902705801
1: Dirt that passes through the combiner will never give Cloutium. Removing the combiner from the line will result in the same miners producing the ore, I ran 1 day with the combiner and 1 day without, not seeing any of the ore from the lines with the combiners on.
2: Those green dirt chunks it makes? They dont count as dirt. Why is this an issue? because right now the game has a bug that results in some ore/dirt chunks getting frozen on game load.
Not a problem for normal dirt and ore as the menu lets you remove the loose/stuck chunks.
If this green dirt happens to get stuck somewhere you cant see it, such as in a funnel, it will build up as normal into a framerate killing mess.... but.... since the green doesn't count as dirt... the clear dirt chunks button DOESN'T remove it resulting in if lucky, hours of clearing it one or two chunks at a time, or if unlucky, losing your world due to lag locking things up.