Europa Universalis IV

Europa Universalis IV

Remove Natives 1.35
60 Comments
Nathe235 27 Jan @ 11:02pm 
Whats the event ID to remove natives?
Chewy  [author] 8 Nov, 2024 @ 5:01pm 
Should work fine in multiplayer. Idk who would get the event, whoever loads in first I assume. As long as whoever gets the event clicks the desired one it will work for everyone.
Parzival 7 Nov, 2024 @ 11:31pm 
Does this works in multiplayer? Who gets event host or random player?
Chewy  [author] 19 Jun, 2024 @ 6:08am 
Yeah it's pretty evergreen it should work no problem
Darth Poopoo 18 Jun, 2024 @ 5:57pm 
does this still work with the new patch?
Chewy  [author] 29 Dec, 2023 @ 4:34am 
@kapitoshka yep it doesn't matter what the version it, it's just an event
PIZZLEYANKER™ 27 Nov, 2023 @ 7:58am 
based
Chewy  [author] 16 Nov, 2023 @ 5:41pm 
@Xephos Demonslayer
1. Read the description, it explicitly says what it does
2. Load up the game and test for yourself it takes 30 seconds
Xephos Demonslayer 13 Nov, 2023 @ 7:43am 
Does this leave non-migratory tribes in NA like the Iriqous minors? If not, can the event provide an option to leave any tribes that are non-migratory? I'd like an option somewhere between the extremes of "remove everything above Mexico" and the fustercluck that is Vanilla.
belac1002 19 Oct, 2023 @ 5:48pm 
Andrew Jackson's favorite mod
Stenky 25 Aug, 2023 @ 1:14pm 
Amazing mod!
Vulture 24 Jul, 2023 @ 9:05am 
@Mete Just use "ai" command on console at SP start so they wont pick up rivals bruh
Datguy47 4 Jul, 2023 @ 1:21pm 
based chewy, idk how anyone can play these games without the spacebar
Chewy  [author] 9 Jun, 2023 @ 12:17pm 
@Mete bro I don't care, I don't consider MP when I make my mods
Mete 9 Jun, 2023 @ 10:56am 
when you load up the game, ai picks rivals and if you load the save in mp every country has rivals picked by the ai so you cant really do that
Chewy  [author] 9 Jun, 2023 @ 6:45am 
@Mete no idea what you mean by that, more information would be helpful
Mete 9 Jun, 2023 @ 4:37am 
but ai takes rivals when you load up the game
Chewy  [author] 25 May, 2023 @ 11:13am 
@Phantasiai if using it in MP I would load in SP initially and click through the event then save it and load it in MP to avoid any issues. I don't know how those global events work in MP
Angee 25 May, 2023 @ 9:57am 
Does it work in mp?
Any chance of crashing the game?

Keeping ''native majors'' is a interesting idea.
Great mod btw.
Murtagks 25 May, 2023 @ 2:43am 
Thank you for this mod!

Finally better performance!
Chewy  [author] 23 May, 2023 @ 2:27pm 
Might add an option to keep majors
Iterial 23 May, 2023 @ 9:38am 
i'm gonna start using it, sadly i still want some native in NA, like juste keep the iroquois, huron and the creeks
Chewy  [author] 31 Mar, 2023 @ 5:24am 
Yeah, man. It's a shame the natives are such an annoyance despite being reworked multiple times. Glad to help out!
sparedhorizon 30 Mar, 2023 @ 9:42pm 
Genuinely did not realize how much of a performance tank Natives were until I found this mod. Will have to make it a mainstay for performance reasons and native federations are op sometimes. Thanks Chewy
Chewy  [author] 28 Jan, 2023 @ 5:47pm 
i dabble
hdtomo 28 Jan, 2023 @ 9:05am 
wait Chewy makes mods?
TeutønFire 26 Jan, 2023 @ 12:16pm 
Good ending
McDen 2: Electric Boogaloo 7 Jan, 2023 @ 6:03am 
I have seen the mod being used in your videos, description is for normies.
Chewy  [author] 7 Jan, 2023 @ 5:54am 
Nah all good. I was just clarifying in case you didn't read the description.
McDen 2: Electric Boogaloo 7 Jan, 2023 @ 5:52am 
Yeah, sorry if it looked like I was criticizing the mod
Chewy  [author] 7 Jan, 2023 @ 5:45am 
It's not supposed to be realistic it's just supposed to get rid of them so they're not annoying and sucking up resources
McDen 2: Electric Boogaloo 7 Jan, 2023 @ 5:14am 
I would have loved to try natives once in a while but the devs just decided that natives were some kind of advanced civs all of a sudden. Your mod is unrealistic but it's still 100 times more realistic than what paradox did to our native bois.
muricaderp 19 Dec, 2022 @ 12:58pm 
hi chewy, love your videos thanks for the mod.
Attila der Hunne 5 Oct, 2022 @ 1:30pm 
Thanks for the mod. Without it it is more fun to drag your balls through razor wire than to colonize
bggamemaster 4 Oct, 2022 @ 10:05am 
The game is unplayable without this mod, native federations are thoroughly immersion breaking.
icemorebutts 21 Sep, 2022 @ 4:31pm 
Thank you for your assistance in this matter.
icemorebutts 20 Sep, 2022 @ 12:59pm 
Give me the smallpox blankets.
Chewy  [author] 20 Sep, 2022 @ 5:39am 
when I feel like it
icemorebutts 19 Sep, 2022 @ 8:39pm 
Update when?
Chewy  [author] 14 Sep, 2022 @ 1:56pm 
@Ottokard you'll get it when you get it pls
Bottom Fragger 14 Sep, 2022 @ 12:25pm 
@Chewy I hate natives. This mod does not remove natives in 1.34 Pls fix
Chewy  [author] 14 Sep, 2022 @ 12:22pm 
@Ottokard you post within like 15 minutes of the update lol
Bottom Fragger 13 Sep, 2022 @ 1:22pm 
does not work for 1.34
Vault 1 Sep, 2022 @ 4:25am 
Paradox really lessened the Colonial experience, mods like this are the only way to make it even somewhat decent.
Jsay18 31 Aug, 2022 @ 5:19am 
Best fucking mod, get those Constantinople's out of the new world.
IExceed/ 30 Aug, 2022 @ 5:36pm 
Thank you, great and must have mod,
Luke 29 Aug, 2022 @ 9:57am 
Custer would have been proud
QueenThicctoria 28 Aug, 2022 @ 1:53pm 
Andrew Jackson would approve of this mod....
Chewy  [author] 27 Aug, 2022 @ 5:15am 
@gabingston7995 yeah it should, it scopes to the continents of North and South America as well as Oceania so as long as those scopes are maintained across the map mod (which they should) it should be fine
gabingston7995 26 Aug, 2022 @ 9:42pm 
Does this work with mods that alter the map?