Total War: WARHAMMER III

Total War: WARHAMMER III

Arkhan the Black: Expanded
904 Comments
Stephen  [author] 8 Jul @ 10:09am 
Yeah, you've reported that already. Will be added to the next major update.
Irradiated_Haggis 8 Jul @ 9:25am 
The Strigoi Ghoul King appears to have no text on the unit card where you would normally see things like "Spellcaster" "Duellist" "Anti-Infantry" "Armored", etc.
Drewdat72903 1 Jul @ 11:03am 
Thank you, sorry if someone already asked you this. I tired looking through the comments.
I realized the black coach was from the tomb kings extended mod, thought it'd be recruitable through a building chain, but maybe one of my other mods is affecting it.
Stephen  [author] 1 Jul @ 10:58am 
Thanks! The Black Coach is not in this mod. Currently, Vargheists can only be recruited from 2 landmarks and zombies are recruited from the growth building.
Drewdat72903 1 Jul @ 10:36am 
Love the mod, just wondering what units were supposed to be able to recruit from the carrion lairs? Noticed a lot of vampire units like zombies, Varghiests, and the Black Coach are in the extended roster but unavailable for recruitment
Stephen  [author] 31 May @ 5:17am 
I could certainly take a look, yup.
Time Police Officer 30 May @ 4:13pm 
I love this mod. Would it be possible to make it compatible with Secrets of Nagash Unit Upgrades for Tomb Kings?
komeriksen 6 May @ 11:48pm 
maybe but im not sure wich mod in that case
Stephen  [author] 6 May @ 2:29pm 
I'm not sure what the presence of nagash is. Another mod perhaps?
komeriksen 6 May @ 6:27am 
the presence of nagash for arkhan and his units is unbalanced when i kill a unit the summoned cairn wraiths get the same trait and it just keeps going like this so it's impossible to win.
Stephen  [author] 1 May @ 4:55am 
The Lore of Vampires is a complete new skill line and would require skill points to unlock the spells and passive.

The red aura comes from my mod if it's the one you see when in a battle.
Stale Memes 1 May @ 12:57am 
Ahh, I see. So I was kind of right! Those starting units weren't an issue for me, just thought it might help pointing it out as a potential bug. I have no real technical know-how when it comes to mods, sadly.
Does he just get the full lore with no need to spend skill points or does it become a separate skill line? Does the submod also take into account that Arkhan gets the Lore of Vampires passive from his unique skill line already? ...And did you add the red swirl to Arkhan or did that come from TK: E?
Stephen  [author] 1 May @ 12:53am 
So The Lore of Vampires submod is a standalone and is not part of this mod. Arkhan will have access to both lores if you use the submod.

Starting units contain vanilla units, so they can't be merged. It's probably best to get the mod that allows you to customise your starting units, then you don't have to worry about that issue.
Stale Memes 1 May @ 12:39am 
No rush, love the work you did here!
Someone else kinda asked about it before, but is the Lore of Vampires submod supposed to be part of this whole package? Is it just a separate thing? I hadn't downloaded it and when I played with those mods I mentioned before, Arkhan still kept his Lore of Death. Not sure if that's a conflict again or just me being stupid.
Another thing I noticed was that the starting units couldn't be consolidated when damaged, but the later units I recruited worked with no issues. I assume either a conflict or something start position related.
Stephen  [author] 1 May @ 12:08am 
I'm pretty sure there was an issue before and it required techs, but you could be right with regards to the infantry building chain. I can take a look after work today.
Stale Memes 30 Apr @ 11:29pm 
I could've sworn he did, too, but I might be misremembering.
There also seems to be some conflict between mods, and I don't know who would have to modify what. Tomb Kings Extended adds units to the settlement chain, but there seems to be no way to increase the cap for them. I assume you would normally increase the cap through the melee infantry building chain, but since Arkhan Expanded provides different units in that chain I don't think it's working as intended. I also think the lord options from both mods might be conflicting.
I grabbed this mod, Tomb Kings Extended and your submod without using Mixu's or that modding tool the name of which escapes me right now.
Stephen  [author] 30 Apr @ 10:21pm 
Yeah, just checked and he doesn't have access to it - I'll see what I can do about allowing Arkhan access to the landmark.
Stephen  [author] 30 Apr @ 10:14pm 
Yeah, I always play with it in my multiplayer campaigns.

That must be a recent change, because I'm sure he had it before. I'll double check.
Stale Memes 30 Apr @ 5:33pm 
Does this mod work in multiplayer, by the way?
Stale Memes 30 Apr @ 3:15pm 
Oddly enough, headthief seems right. Even without this mod, Arkhan doesn't get access to the landmark at the Fortress of Vorag. You'll probably need to give it to him. He really should. Maybe also one at Bone Gulch or Darkhold like the Vampire Counts.
Stephen  [author] 21 Apr @ 10:08pm 
Pretty sure everyone gets a landmark there
headthief 21 Apr @ 5:58am 
check again,capture The Fortress of Vorag,didnt see any landmark
Stephen  [author] 20 Apr @ 11:34pm 
You can only recruit it from the landmark at The Fortress of Vorag.
headthief 20 Apr @ 9:27pm 
didnt find the building to recurit zombie dragon
Stephen  [author] 19 Apr @ 3:51am 
Thank you!
2Swole2Control 18 Apr @ 2:05pm 
Amazing mod bro
Stephen  [author] 16 Apr @ 10:09am 
I probably need to have a look at the Lore of Vampires submod due to changes made in my last update. Will take a look later this evening.
Foe-Hammer 16 Apr @ 9:44am 
Is your lore of vampires Arkhan submod that is listed in the description supposed to be compatible with this? if you have both active they arkhan only gets access to curse of years and wind of death, losing out on the rest of the magic lore (Especially invocation of Nehek)
Stephen  [author] 5 Apr @ 12:29am 
I'll hide my own effect so it doesn't show double shadows on the 6th book.
Stephen  [author] 5 Apr @ 12:28am 
That effect does also effect Soulblight, or should do the last time I checked, but I can double check again.
Hoo the fool 5 Apr @ 12:28am 
Sixth Book of Nagash seems unlocking to recruit Liche Priest (Vampire Lore), but the description shows double Shadows instead of this one.
Hoo the fool 5 Apr @ 12:24am 
And another one I found is probably a bug; an unique skill for Arkhan, named Vengeful, provides Effect duration: +50% for Hex spells and the detail shows 'This includes: The Forbidden Fens, Curse of the Ancient Witch, Malediction of Madness, but it seems that those spells cannot be learned by the Arkhan.
Stephen  [author] 5 Apr @ 12:18am 
Okie dokies, I can take a look at those; thanks!
Hoo the fool 5 Apr @ 12:03am 
This is a very small thing, but I'd like to report; Usirian's Legion of the Netherworld (Nehekhara Warriors) and Storm Riders of Khsar (Nehekhara Horsemen) still have Realm of Souls instead of Invocation of Nagash.
Stephen  [author] 2 Apr @ 1:43pm 
Not sure on the other mods, but I imagine they would require submods.
Shanda 2 Apr @ 1:43pm 
No Nagash mod is off, I ve Singed's skills but they are 4 skills that cause no issue
Stephen  [author] 2 Apr @ 8:10am 
You're not also using the Nagash mod or the mod that adds extra skills are you?
Shanda 1 Apr @ 5:03pm 
Stuff like this: https://imgur.com/oBGYniR

Dunno if its another mod, I ve to check
Stephen  [author] 31 Mar @ 10:03pm 
Thank you! What strange stuff and positions are you having?
Shanda 31 Mar @ 5:20pm 
Great work, I ve been starving of it! It works ok for me, only Arkhan`s skills (using also the TOmb Kings Extended mod and compatibility) seems kinda weird, strange stuff and positions
spooky_oh_no 31 Mar @ 4:03pm 
(no sarcasm intended)
spooky_oh_no 31 Mar @ 4:03pm 
Thanks so much for the amazing mod and the excellent work - but also now it crashes on load :WHII_Death:
Stephen  [author] 31 Mar @ 12:49pm 
Update to version 2.1.0 - also updated the Tomb Kings: Expanded submod as well.
Stephen  [author] 30 Mar @ 8:03am 
Definitely this week! I'll provide a link to the previous version for people mid way through a campaign.
Artorn 30 Mar @ 7:59am 
OK, I'm looking forward to this update :D Do you know when it will happen?
Stephen  [author] 30 Mar @ 7:02am 
It's returning the next update!
Artorn 30 Mar @ 7:01am 
Hi, is it just me or has the research tree for Nagash's units been removed?
Stephen  [author] 29 Mar @ 12:48am 
If you use Runcher, you can do that through the launch settings actually. Saves you having to have another mod.
galberg3 28 Mar @ 11:59pm 
Really love your mod,any plan for a unit size mod btw?
Stephen  [author] 25 Mar @ 11:39pm 
Thanks! Not too much longer!