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I realized the black coach was from the tomb kings extended mod, thought it'd be recruitable through a building chain, but maybe one of my other mods is affecting it.
The red aura comes from my mod if it's the one you see when in a battle.
Does he just get the full lore with no need to spend skill points or does it become a separate skill line? Does the submod also take into account that Arkhan gets the Lore of Vampires passive from his unique skill line already? ...And did you add the red swirl to Arkhan or did that come from TK: E?
Starting units contain vanilla units, so they can't be merged. It's probably best to get the mod that allows you to customise your starting units, then you don't have to worry about that issue.
Someone else kinda asked about it before, but is the Lore of Vampires submod supposed to be part of this whole package? Is it just a separate thing? I hadn't downloaded it and when I played with those mods I mentioned before, Arkhan still kept his Lore of Death. Not sure if that's a conflict again or just me being stupid.
Another thing I noticed was that the starting units couldn't be consolidated when damaged, but the later units I recruited worked with no issues. I assume either a conflict or something start position related.
There also seems to be some conflict between mods, and I don't know who would have to modify what. Tomb Kings Extended adds units to the settlement chain, but there seems to be no way to increase the cap for them. I assume you would normally increase the cap through the melee infantry building chain, but since Arkhan Expanded provides different units in that chain I don't think it's working as intended. I also think the lord options from both mods might be conflicting.
I grabbed this mod, Tomb Kings Extended and your submod without using Mixu's or that modding tool the name of which escapes me right now.
That must be a recent change, because I'm sure he had it before. I'll double check.
Dunno if its another mod, I ve to check