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This may be a case of me associating an un-related action with a change in behavior - something else was stopping the spawn, and me reloading the game (in order to switch off the mods) is what fixed it. So I'll pay attention to it a little closer next time.
As the Author - what is the most NPC mods you would suggest we run at the same time?
If the game was running out of memory though, spawning would not stop - ModAPI doesn't have a way to detect memory state to my knowledge. If the game runs out of memory, it's more likely that it'll crash entirely and throw an OutOfMemory exception in the game log.
Running Assertive and Imber - normal spawns. Add Incon - ships/drones stopped spawning. Removed Imber - ships/drones started spawning again.
To be fair, I am also running several other non-mes mods that take up memory. I have a memory monitor on another screen that I check, and when my system went over 12gb of ram used (16gb total), NPC ships stopped spawning.
And it makes sense. The game will need more ram to process the additional ships/grids. Once I upgraded my system to 64gb of ram, I've been able to run 4-5 NPC mods with spawning/behaviors being normal.
It's kinda cool to watch the NPCs fight each other, then go in and pick over the remains.
I assure you that the potato computer I developed most of the collection on did not come close to needing that much ram for these mods.
to add to this: it seems like the pravda ships go right for my base after saying something along the lines of "reports of hostiles in the area" is this intended behavior?