Team Fortress 2

Team Fortress 2

ItemToast
13 Comments
biggcountry_1989 18 Jan, 2024 @ 2:55pm 
Very nice map, it has been very helpful
biggcountry_1989 18 Jan, 2024 @ 2:55pm 
Hello, i am in dier, need of a map maker or someone who can advise us in that field. if you can either someone to help us or you yourself could help us please message me directly or in this current area, thanks, P.S. we have already used this map and are happy with it but our particle maker (cheesypuff) says he needs new props for some of them
HueZee_  [author] 4 Sep, 2022 @ 3:14am 
@Buck. i have confirmed that your issue is a feature of base item test. dunno if i'm even able to patch it yet.
HueZee_  [author] 3 Sep, 2022 @ 10:41am 
@Buck I will be looking into creating a more advanced Bot-sandbox space. until then i'm not sure if this is a new issue from itemtest as i have not changed anything about the spawning or bot pointers. but this will be something for me to look into improving. thanks for the feedback.

to anyone else visiting. there will not be an update for a little while, but the Beta iteration will include some significant additions. stay tuned. :missing:
ImAware 26 Aug, 2022 @ 12:44pm 
When using the itemtest command, the bots spawn randomly, but after killing them they all respawn in the same spot
HueZee_  [author] 25 Aug, 2022 @ 8:20am 
The emitter will stop and restart the particle sequence, whenever the placeholder (stand and cutout) is approached and displays the HUDhint, or if shot or on +use command.
Lothudus 25 Aug, 2022 @ 7:15am 
do you not activate the particle by hitting the head?
HueZee_  [author] 25 Aug, 2022 @ 7:10am 
@Lothudus This is attributed to spaghetti in the source, don't rely on the map emitters for more than a world anchor break it station. Unusual particulates may have unknown side effects.
As of yet there is nothing else to do about it, until there is, we can only document these unusual phenomena.
in your videos i can't help but notice that you are spam touching the emitter reset trigger.
note: i may reconsider having a trigger, and will keep the prop-button logic. as users seem to wswsws hard for their Fx-candy.
Lothudus 25 Aug, 2022 @ 5:59am 
Another video here on static sprites, they're overlaying each other. Maybe it spawns the same particle over again?

https://gyazo.com/19b92305608e0e6335bf464de8294171
Lothudus 25 Aug, 2022 @ 5:57am 
superrare_test particles always glitch whenever not focused on / in general.

https://gyazo.com/8ca0d81ed321bae5afc06beeb1c2af3d

You can see it right at the end of the video, i have recreated this on other effects as well.
HueZee_  [author] 23 Aug, 2022 @ 11:40pm 
#solved
HueZee_  [author] 23 Aug, 2022 @ 7:29pm 
@rain I cannot seem to be able to reproduce this bug, please collect any more useful information or screencaptured on a comment here or on my profile, i'd like more information on your problem so i can reproduce it.
HasteReapr 23 Aug, 2022 @ 6:32pm 
The Solemn Vow statue is fucked up. Sometimes particles won't properly show on it unless I walk around and bump into it a bunch.