Crusader Kings III

Crusader Kings III

No Death Cascade
97 Comments
Lost Nomad  [author] 24 Apr @ 3:41am 
@kanguin
Not sure that would work as you expect.

NDC only reduces the stress from a character death not stress in general.

So if someone you know dies today you would get your tier 1 for 2 years but then if someone else dies tomorrow they would instantly ramp up to your tier 2, and then if someone else dies the day after they would instantly upgrade you to your tier 3 and then if someone else dies two days later they upgrade you to your tier 4 and finally if someone else dies at the end of the month they would reset you to your tier 1

And that is a very likely scenario in the black plague or it's easily possible for the first few tiers to be cycled in a war or epidemic.
kanguin 23 Apr @ 6:30pm 
I have a proposal for a fourth mode for this mod. I'd implement it myself, but I don't know the first thing about mod making, not yet anyway.

Anyway, my idea is that instead of Mourning blocking on-death stress, it works in tiers. Mourning tier 1 halves on-death stress for 2 years, tier 2 reduces it to a quarter for 2 more years, and tier 3 is "Numb to Death", where no on-death stress is taken for the character as in your original Mourning mode for 5 years. The idea being that rather than losing someone instantly making you immune to on-death stress, it slowly numbs you until after the 3rd person dies in a short timespan, you're basically unfazed by death until you've had several years to recover. Perhaps it should also come with a slight debuff of some sort, to balance against the benefits of not being overwhelmed by death stress as in vanilla.

Anyway, hope you like the idea. Great mod as is!
Lost Nomad  [author] 7 Dec, 2024 @ 9:51am 
@To Infinity and beyond
@GG棒
I'll get around to adding the Chinese translation provided by @To Infinity and beyond but not possible atm.
GG棒 7 Dec, 2024 @ 5:49am 
@Lost Nomad dear author,we need Chinese.
To infinity and beyond 1 Dec, 2024 @ 8:05pm 
@Lost Nomad Great mod, I just added a Chinese translation. You can find it here:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2852881755/3387291961154244552/
Lost Nomad  [author] 29 Nov, 2024 @ 8:21pm 
@bahadir1021
I think the 2-7-2024 build is on skyrim mods which is the last 1.12.5 version, but it will require a manual installation so check their manual installation guide.

Try here
https://catalogue.smods.ru/archives/112936
Lost Nomad  [author] 29 Nov, 2024 @ 8:17pm 
@bahadir1021
There was a significant change to the death management event in the 1.13 update so it's unlikely this mod will work with 1.12.5 and may even make your game unstable eventually leading to a CTD.

I only support steam mod updates.

You might be able to solve your playset headache using CK3 Playset Preserver [github.com]
bahadir1021 29 Nov, 2024 @ 6:11pm 
and if the author can put the mod on nexus where I can pick specific version it would help me out big time. steam workshop is a mess. love it, but still a mess.
bahadir1021 29 Nov, 2024 @ 6:08pm 
hi, i'm running 1.12.5 due to mods lagging behind schedule, typical paradox to update every f'ing month. And for some reason steam auto update my mods without asking, and now i have a mod for v1.13 running on game v1.12.5. will this setup break? i can't see why the mod shouldn't be backwards compatible, and it's a niche mod with little gameplay impact. also any tips on mod management so i don't have to spend 5h building a custom modlist every time i get back into the game. thanks.
Lost Nomad  [author] 26 Nov, 2024 @ 12:40am 
@Hebrux
Yeah same which is what prompted me to write this mod.
Hebrux 25 Nov, 2024 @ 1:26pm 
I once had a death cascade wipe out half my dynasty!
Lost Nomad  [author] 24 Oct, 2024 @ 3:42am 
@ba6ranjy
@CertifiedAHole

The mod's default game rule is now Brief Mourning
Lost Nomad  [author] 24 Oct, 2024 @ 3:38am 
@ba6ranjy
Actualy gimme a moment and I'll release a update with the default set to it's brief mourning rule so players can benefit from one of the mod's rules when adding the mod to an existing game.

But you would still have to use the @ba6ranjy mod to select any of the mod's other game rules.
Lost Nomad  [author] 24 Oct, 2024 @ 3:34am 
@ba6ranjy
wdym backward compatible?

If you mean can you add it to a existing save game, yes but it defaults to vanilla setting so would have no effect.

However if you also use the Gamerule Gadget mod then you will be able to change the game rules to which ever ones you want.
ba6ranjy 23 Oct, 2024 @ 10:21pm 
is this mod backward compatible?
Lost Nomad  [author] 10 Oct, 2024 @ 2:06pm 
@CertifiedAHole
Other than that's what it was when I resurrected the mod no, but it has to default to something.
CertifiedAHole 10 Oct, 2024 @ 1:06pm 
is there a reason why the default rule is on the vanilla setting and not long mourning or brief mourning.
Lost Nomad  [author] 4 Oct, 2024 @ 1:50am 
Dohaerās!
Both player and AI
Dohaerās! 3 Oct, 2024 @ 7:58pm 
does it work for ai too or it only buffs the player?
B flat 25 Sep, 2024 @ 2:15pm 
@Lost Nomad I'd set the default rule to "Brief Morning" or something though. If someone installs this they'd want to use it. Thanks for the update.
Lost Nomad  [author] 30 Apr, 2024 @ 6:26pm 
@Commodus
yw, glad it worked with GG for you :steamthumbsup:
Commodus 30 Apr, 2024 @ 4:41am 
I tried on my current save and it worked!

I lost 20 family members due to stress, because one died lol!

Now they are mostly all alive, so thanks:D

Amazing Mod
Lost Nomad  [author] 29 Apr, 2024 @ 7:46pm 
@Commodus
Unfortunately it uses game rules with the default rule set to vanilla operation, so although you can add it to a running game, nothing would change.

However it is compatible with the Gamerule Gadget mod, so you may well be able to change the NDC rules on a running game if you also load the GG mod.
Commodus 29 Apr, 2024 @ 12:06pm 
Can this be added to an ongoing game or new start only?

thanx:)
Lost Nomad  [author] 28 Apr, 2024 @ 2:08am 
@Cold Death
It won't work in previous versions due to the death events.

As for getting a previous version there is no way to do that on Steam but the mod is archived in Skymods

Just google for skymods no death cascade, scroll to the bottom and choose based on the date stamp
Cold Death 27 Apr, 2024 @ 8:11pm 
Sorry to ask but would this mod work in previous versions? or do i need to get a past version?
ShepherdOfCats 12 Apr, 2024 @ 5:52pm 
Maybe.

Seriously though I'm using the 2 year morning and it feels about right. Good job with the mod.
Lost Nomad  [author] 12 Apr, 2024 @ 8:58am 
@ShepherdOfCats
So a normal family then :steammocking:
ShepherdOfCats 12 Apr, 2024 @ 7:33am 
Thanks, I'm gonna give it a try. I don't usually use mods that aren't just cosmetic but I have an epidemic of drunks, flagellants, and irritable recluses in my dynasty.
Lost Nomad  [author] 11 Apr, 2024 @ 6:41am 
@ShepherdOfCats
The mod is up to date, so yes.
ShepherdOfCats 11 Apr, 2024 @ 5:57am 
Will this work with the latest version?

This sounds like a must-have mod with the new plague system.

I have as many if not more characters dying from stress than from the plagues themselves.
Artroxx 5 Mar, 2024 @ 8:23pm 
Thank you :steamthumbsup:
Lost Nomad  [author] 5 Mar, 2024 @ 10:01am 
@Half-lidded bruiser
As you've mentioned it I've bumped it up the queue, but this latest update is only a quick merge of the event without any real sanity check as I'm still a fair way off before I can play Legends, so there may well be some more changes needed to get this mod right.

But if you see anything glaringly obvious drop me a line and I'll get to it as soon as I can :steamthumbsup:
Lost Nomad  [author] 5 Mar, 2024 @ 9:42am 
@Half-lidded bruiser
Yep I have a lot of mods to go through atm, first step is seeing that they aren't broken which as you have seen the main focus of this mod which is the stress management is fine.

I'll deal with new flavour on the return pass when I get a chance to play to see what needs doing, but that won't be until I have finished the first pass on all the other mods.

But thanks for the report.
Half-lidded Bruiser 5 Mar, 2024 @ 9:28am 
The vanilla death_management events have been changed. Some of it is just cosmetic, like new event descriptions if a recently-deceased died from the new epidemic system, but others are mechanical changes or changes to scopes.
The way that stress is added seems unchanged, so I assume- but have not played with this mod on the current patch- that this mod would "work", but without any of the new "flavor".
Lost Nomad  [author] 4 Mar, 2024 @ 11:08pm 
@rayancoelho
I'll be updating all my mods over the new few days. Most of them will probably still work even though the version number is out of date, but I can't say which ones until I look at them, so you can give them a try.

NDC probably still works, but no guarantees.
rayancoelho 4 Mar, 2024 @ 11:05pm 
Could you please update the mod to the new patch, 1.12.1? Many thanks in advance!
PhazezGova 9 Jan, 2024 @ 1:59pm 
Perfect :-)
Lost Nomad  [author] 9 Jan, 2024 @ 1:57pm 
@PhazezGova
Sorry I forgot to rename the file from English to German, should be fixed now.
PhazezGova 9 Jan, 2024 @ 12:56pm 
Hello, I have seen that you have updated it. Thank you very much in advance. At the beginning it didn't work, I had to change something. I had to rename the file from NDCXXX_game_rules_l_english to NDCXXX_game_rules_l_german and NDCXXX_l_english to NDCXXX_l_german. Maybe you could include the hint in the description or change it in the mod sometime when you have time? Best regards
PhazezGova 8 Jan, 2024 @ 8:32am 
Yes, great, I've changed the text again slightly, as the term cascade only exists in a different context in German. So I hope it's okay for the German community. But thank you very much, I hope that in the future I can organise it the way you described it so that you modders have it easier :-).
Lost Nomad  [author] 8 Jan, 2024 @ 7:50am 
@PhazezGova
Looks good, I'm working on another mod atm, but I'll probably post an update with your loc some time today.

Vielen Dank für die Übersetzung :steamthumbsup:
PhazezGova 8 Jan, 2024 @ 7:38am 
I have left the formatting exactly as you described, I hope this is correct. Thank you very much for your help.
PhazezGova 8 Jan, 2024 @ 5:41am 
Okay, that's a lot of new information. I'll revise it right away so you don't have to do that and open a new discussion. Maybe I'll try it out again with the yml file. I'll get back to you later. Thanks for your information, I think I've just learnt a lot :-)
Lost Nomad  [author] 8 Jan, 2024 @ 5:14am 
@PhazezGova
Oh and like most files in ck3 the loc files must be UTF-8 BOM or UTF-8 with BOM file format, whichever your editor calls it.
Lost Nomad  [author] 8 Jan, 2024 @ 5:10am 
@PhazezGova
Creating yml files is easy, they can be any name prefix followed by _l_ then followed by one of the game supported languages such as english or german or spanish, etc.

Additionally the first line of each loc file must start with the language tag that starts l_ then the language specified in the file name which must match the language key in the folder, followed by a colon character, so using German as the example language key and a desired new loc file my_content would give us

localization/german/my_content_l_german.yml

With a first line
l_german:
Lost Nomad  [author] 8 Jan, 2024 @ 5:10am 
@PhazezGova
Normally would be best if you could provide any translations as a file rather than text to cut & paste as it will be easier to drop in and easier for the mod dev to provide you feed back for any errors/problems.

But in this case it's a trivial amount of text and not very complex so a cut & paste block would be fine, but you'll need to provide it by opening a new discussion on this page as comments are too small.

For pointers, don't change the loc keys, just the loc content. Loc keys are the text before the colon character on each line and the content is the text in between the double quotes on each line.

So for example line 6 in NDCXXX_game_rules_l_english.yml

setting_NDCXXX_player_relation_rule_player_desc: "No death cascade for player."

The loc key is
setting_NDCXXX_player_relation_rule_player_desc

And the content is
"No death cascade for player."
PhazezGova 8 Jan, 2024 @ 4:19am 
I can speak German and I can speak English, but I still have a lot to learn in this mod community, but I also want to participate. I hope the text is ok so far and you can paste it as ctrl c + ctrl v? Unfortunately I can't create a yml file yet :-(. Best regards
Lost Nomad  [author] 8 Jan, 2024 @ 3:51am 
@PhazezGova
The mod only has a Korean translation, but I'm always happy to add any translation files that people give me for my mods :steamthumbsup:
PhazezGova 8 Jan, 2024 @ 2:02am 
I think the mod, at least in the settings, hasn't been translated yet, could that be? If so, is there interest in it or is it still being done?