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Not sure that would work as you expect.
NDC only reduces the stress from a character death not stress in general.
So if someone you know dies today you would get your tier 1 for 2 years but then if someone else dies tomorrow they would instantly ramp up to your tier 2, and then if someone else dies the day after they would instantly upgrade you to your tier 3 and then if someone else dies two days later they upgrade you to your tier 4 and finally if someone else dies at the end of the month they would reset you to your tier 1
And that is a very likely scenario in the black plague or it's easily possible for the first few tiers to be cycled in a war or epidemic.
Anyway, my idea is that instead of Mourning blocking on-death stress, it works in tiers. Mourning tier 1 halves on-death stress for 2 years, tier 2 reduces it to a quarter for 2 more years, and tier 3 is "Numb to Death", where no on-death stress is taken for the character as in your original Mourning mode for 5 years. The idea being that rather than losing someone instantly making you immune to on-death stress, it slowly numbs you until after the 3rd person dies in a short timespan, you're basically unfazed by death until you've had several years to recover. Perhaps it should also come with a slight debuff of some sort, to balance against the benefits of not being overwhelmed by death stress as in vanilla.
Anyway, hope you like the idea. Great mod as is!
@GG棒
I'll get around to adding the Chinese translation provided by @To Infinity and beyond but not possible atm.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2852881755/3387291961154244552/
I think the 2-7-2024 build is on skyrim mods which is the last 1.12.5 version, but it will require a manual installation so check their manual installation guide.
Try here
https://catalogue.smods.ru/archives/112936
There was a significant change to the death management event in the 1.13 update so it's unlikely this mod will work with 1.12.5 and may even make your game unstable eventually leading to a CTD.
I only support steam mod updates.
You might be able to solve your playset headache using CK3 Playset Preserver [github.com]
Yeah same which is what prompted me to write this mod.
@CertifiedAHole
The mod's default game rule is now Brief Mourning
Actualy gimme a moment and I'll release a update with the default set to it's brief mourning rule so players can benefit from one of the mod's rules when adding the mod to an existing game.
But you would still have to use the @ba6ranjy mod to select any of the mod's other game rules.
wdym backward compatible?
If you mean can you add it to a existing save game, yes but it defaults to vanilla setting so would have no effect.
However if you also use the Gamerule Gadget mod then you will be able to change the game rules to which ever ones you want.
Other than that's what it was when I resurrected the mod no, but it has to default to something.
Both player and AI
yw, glad it worked with GG for you
I lost 20 family members due to stress, because one died lol!
Now they are mostly all alive, so thanks:D
Amazing Mod
Unfortunately it uses game rules with the default rule set to vanilla operation, so although you can add it to a running game, nothing would change.
However it is compatible with the Gamerule Gadget mod, so you may well be able to change the NDC rules on a running game if you also load the GG mod.
thanx:)
It won't work in previous versions due to the death events.
As for getting a previous version there is no way to do that on Steam but the mod is archived in Skymods
Just google for skymods no death cascade, scroll to the bottom and choose based on the date stamp
Seriously though I'm using the 2 year morning and it feels about right. Good job with the mod.
So a normal family then
The mod is up to date, so yes.
This sounds like a must-have mod with the new plague system.
I have as many if not more characters dying from stress than from the plagues themselves.
As you've mentioned it I've bumped it up the queue, but this latest update is only a quick merge of the event without any real sanity check as I'm still a fair way off before I can play Legends, so there may well be some more changes needed to get this mod right.
But if you see anything glaringly obvious drop me a line and I'll get to it as soon as I can
Yep I have a lot of mods to go through atm, first step is seeing that they aren't broken which as you have seen the main focus of this mod which is the stress management is fine.
I'll deal with new flavour on the return pass when I get a chance to play to see what needs doing, but that won't be until I have finished the first pass on all the other mods.
But thanks for the report.
The way that stress is added seems unchanged, so I assume- but have not played with this mod on the current patch- that this mod would "work", but without any of the new "flavor".
I'll be updating all my mods over the new few days. Most of them will probably still work even though the version number is out of date, but I can't say which ones until I look at them, so you can give them a try.
NDC probably still works, but no guarantees.
Sorry I forgot to rename the file from English to German, should be fixed now.
Looks good, I'm working on another mod atm, but I'll probably post an update with your loc some time today.
Vielen Dank für die Übersetzung
Oh and like most files in ck3 the loc files must be UTF-8 BOM or UTF-8 with BOM file format, whichever your editor calls it.
Creating yml files is easy, they can be any name prefix followed by _l_ then followed by one of the game supported languages such as english or german or spanish, etc.
Additionally the first line of each loc file must start with the language tag that starts l_ then the language specified in the file name which must match the language key in the folder, followed by a colon character, so using German as the example language key and a desired new loc file my_content would give us
localization/german/my_content_l_german.yml
With a first line
l_german:
Normally would be best if you could provide any translations as a file rather than text to cut & paste as it will be easier to drop in and easier for the mod dev to provide you feed back for any errors/problems.
But in this case it's a trivial amount of text and not very complex so a cut & paste block would be fine, but you'll need to provide it by opening a new discussion on this page as comments are too small.
For pointers, don't change the loc keys, just the loc content. Loc keys are the text before the colon character on each line and the content is the text in between the double quotes on each line.
So for example line 6 in NDCXXX_game_rules_l_english.yml
setting_NDCXXX_player_relation_rule_player_desc: "No death cascade for player."
The loc key is
setting_NDCXXX_player_relation_rule_player_desc
And the content is
"No death cascade for player."
The mod only has a Korean translation, but I'm always happy to add any translation files that people give me for my mods