Total War: WARHAMMER III

Total War: WARHAMMER III

Proper Dwarf Shields (6.0 Ready)
79 Comments
Judas 28 Jun, 2024 @ 1:30am 
FUCKING LEGEND GOATED MOD AND GOATED CREATOR <3 <3 <3 <3 <3 :WH3_clasp: :WH3_clasp: :WH3_clasp: :WH3_clasp: :WH3_clasp:
GOW LIKE A BOSS  [author] 27 Jun, 2024 @ 12:15pm 
Not really sure why this wasn't working, but it's fixed now. Sorry for the delay in fixing, I didn't see any notifications from Steam that people had posted here until today!
Lickher_ish 26 Jun, 2024 @ 8:45pm 
this one needs a hard update
Sotek28 26 Jun, 2024 @ 7:21pm 
Can confirm, currently causing CTD. No rush on update, would love to see one!
Judas 25 Jun, 2024 @ 6:16pm 
this mod is the best please update, it crashed the game on startup. This mod is litterally the only way I like the dwarves
Maximum Broly! 25 Jun, 2024 @ 4:31pm 
Please update. I love this mod, but it's making my game crash at startup.
GOW LIKE A BOSS  [author] 2 May, 2024 @ 8:46am 
@Laurien
It makes their shields better, nothing else is altered.
Laurien 2 May, 2024 @ 4:32am 
Anyone know if this has any interactions with the recent dwarf changes?
GOW LIKE A BOSS  [author] 23 Feb, 2024 @ 12:37pm 
@Old Schmetterling
No idea, tbh.
Old Schmetterling 23 Feb, 2024 @ 12:09pm 
I dont know if it has been asked already, but: Where are the models from the picture from?
GOW LIKE A BOSS  [author] 3 Sep, 2023 @ 3:57pm 
Note as of 4.0: I am not currently playing TWW3 as of Update 4.0. I briefly looked over the new files and don't see that any of my mods have new conflicts that would need fixed. If you are using my mod, and something is broken or incomplete (that was working or complete before 4.0) please post your issue and I will do a more targeted troubleshooting to identify any issues and fix them. Thank you.
BeatzCrusader 11 May, 2023 @ 4:45pm 
I see, I'll try to do a bit of digging as well
GOW LIKE A BOSS  [author] 27 Apr, 2023 @ 6:44am 
@BeatzCrusader
I believe - but can't be sure - that the metal shields are better vs penetration which helps the units in deeper ranks when the unit is shot from the front
BeatzCrusader 26 Apr, 2023 @ 6:30pm 
What is the difference between a wooden shield and a metal one?

as for the comment about not being able to connect, we realized that we all needed to have our mods be in the same order
GOW LIKE A BOSS  [author] 15 Apr, 2023 @ 3:07pm 
:steamthumbsup:
IronCore 15 Apr, 2023 @ 3:03pm 
Strange. I can see my comments just fine. Last thing I commented here was:

"That might be it. Thanks again for the mod (Dawi really needed it), and the quick update."
GOW LIKE A BOSS  [author] 15 Apr, 2023 @ 2:48pm 
@IronCore
I just happened to look at the comments here and whatever you posted got nabbed by Steam's automated content check and I can't see it. Can you repost?
IronCore 13 Apr, 2023 @ 9:35am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 9:31am 
@IronCore
I'm not 100% sure myself. I *think* the metal shields are better vs projectile penetration than the wood shields, but I am not confident enough to say that I am 100% sure on that.
IronCore 13 Apr, 2023 @ 9:27am 
It's showing properly at 55% now. Thanks for the quick response and update.

If possible can you explain the difference between wood and metal shields? Your description seems to indicate that even at the same block chance that there is a difference. I looked online briefly, but can't seem to find any info on this.
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 9:19am 
@IronCore
Can you check again? I don't see it on my game and I did re-upload it a few minutes ago after I made an error on the first update
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 9:16am 
@IronCore
I will check what's wrong
IronCore 13 Apr, 2023 @ 9:10am 
With this mod installed, and only this mod, it's showing dwarf warriors as a 35% block chance.
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 9:08am 
CHAOS DWARF VERSION:
The version of this mod that includes Chaos Dwarfs is located below. That version ONLY includes Chaos Dwarfs, and not regular Dwarfs. If you want both Chaos Dwarfs and Regular Dwarfs, you will need both mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961812499
GOW LIKE A BOSS  [author] 13 Apr, 2023 @ 8:39am 
UPDATE WITH 3.0:
With Update 3.0, all the units I have modified here have had their shielding increased in the base game, meaning this mod is less necessary than it was before. Some of the values are still slightly different (I have most dwarfs at 60_metal vs CA's 55_wood). Also, while CA dwarf units still largely use wood shields, mine use metal. I have also deleted my Dwarf Warriors 35_metal from the coding in this mod (which results in them using CA's 55_wood).

So long story short, this mod will remain active as it does still (I think) improve on the Dwarf shield values, though not as significantly as it once did.
GOW LIKE A BOSS  [author] 23 Mar, 2023 @ 9:32pm 
@BeatzCrusader
I stopped using the community bug fix because (in my opinion) it breaks far more things than it fixes. I had full campaigns get game-breaking bugs after applying the mod, and removing it didn't fix them. I'd remove community bug fix, start a new campaign, and see if it's fixed.
That's my best guess at any rate, I haven't heard any similar issues with my mod, and it just changes the values in one table, no scripts or anything.
BeatzCrusader 23 Mar, 2023 @ 9:14pm 
I'm unable to join my buddies when using this mod even when we all have the same mods running. all we have is this one, the community bug fix, and auto resolve quest battles. Any idea what's going on?
GOW LIKE A BOSS  [author] 14 Mar, 2023 @ 9:47pm 
@Ginger
I don't know what that is, but the higher priority mod always overwrites lower priority mods. This mod will overwrite any other mod as long as it's higher. However, it won't just overwrite shield values if it's higher priority - it will overwrite all changes to Dwarf units with shields in the "land_units_tables" section.
A Good Boy 14 Mar, 2023 @ 8:42pm 
so this would adjust modded dwarf units than? if they use a vanilla shield type thing? I have the lost and found collection
GOW LIKE A BOSS  [author] 12 Mar, 2023 @ 3:51pm 
@Ginger
Depends on how the Dwarf units are modded. My mod affects land_units_tables. If your other mod doesn't affect that table, both will work together. If your other mod affects that table, only one of our mods will work (whichever is higher up in your load order, I believe).
A Good Boy 11 Mar, 2023 @ 8:31pm 
will this inherently make modded dwarf units less useful since it buffs vanilla ones only?
Nekatau 31 Jan, 2023 @ 12:26pm 
Make compatible with large squads x3
프로게이(Progaymaster) 27 Dec, 2022 @ 4:34pm 
love Dawi, Love you Thank you for good mod!
IronCore 4 Nov, 2022 @ 8:40pm 
Thanks for this mod. The bronze classification of Dwarf shields has been an annoyance for a long time.
n.pedrazalis 4 Nov, 2022 @ 6:48pm 
thank you very much
GOW LIKE A BOSS  [author] 4 Nov, 2022 @ 6:36pm 
@n.pedrazalis
I subbed to it and checked the files. I can confirm it won't conflict with this mod; different tables are changed. Load order won't matter either
n.pedrazalis 4 Nov, 2022 @ 4:43pm 
GOW LIKE A BOSS  [author] 18 Oct, 2022 @ 3:15pm 
@kaloune
Most likely. I haven't had time to read the patch notes yet or update any mods. If the patch notes don't include any dwarf shield unit changes it will be fine. If it does, this mod will still work, but you'll get my values and not the new ones until I update the mod.
kaloune 18 Oct, 2022 @ 1:36pm 
hey does this still work after the update?
GOW LIKE A BOSS  [author] 1 Oct, 2022 @ 8:12am 
@Captain
Yeah, I never understood CA logic on the dwarf shields. I'm guessing that's how it is in the warhammer lore/rules, but idk.
Amarthiel 1 Oct, 2022 @ 3:53am 
Funny how goblins get silver shields, while ironbreakers do not. Maybe a balancing thing, but subbed.
GOW LIKE A BOSS  [author] 13 Sep, 2022 @ 4:22pm 
@JohnnyCJK
(1) A little bit? That's not really something that can be reasonably tested. It'll make is very slightly easier since your units are now better in a specific circumstance (taking missile fire from the front or left).
(2) More shots will be blocked than before. I am not 100% sure what the penetration of wood vs metal shields is based on projectiles.
(3) As long as it only changes the number of units and not their actual stats, it should be. The "number of men" is in the "main units tables." This mod is in the "land units tables." If the 2x mod changes stats of the units too (melee attack/defense, etc.), then it will likely not be compatible.
JohnnyCJK 13 Sep, 2022 @ 10:26am 
Three qestions. How much easier does this make the campaign playing as dwarfs if your shield block much better now ?

Armor piercing guns and artillery does the same damage as before or will they also be blocked better now ?

I use the 2x units mod. Is it compatible?
Harbinger 10 Sep, 2022 @ 7:21am 
Super-needed mod, thank you!
GOW LIKE A BOSS  [author] 6 Sep, 2022 @ 12:06pm 
@Supermag24
Not for my mod, but it would be easy enough to add as a sub-mod for someone. I left the skirmisher/scout type units with wooden shields and less shield skills since they would realistically be less skilled with the shields than elite line infantry (and per the CA tables, the only real options are 30/35% block chance and 55/60% block chance). If there was a middle ground I'd probably improve them and the dwarf warriors. But without one, they'll stay on the lower end (imo it wouldn't make sense for them to have the same shield skills as Belegar or Ironbreakers)
Supermag24 6 Sep, 2022 @ 10:31am 
Would Bugman's Rangers be a candidate for a better shield?
RagnaroK 6 Sep, 2022 @ 7:33am 
Fair enough, glad you "fix" it though as it makes perfect sense what you are doing.

Thx for the quick update too.
GOW LIKE A BOSS  [author] 6 Sep, 2022 @ 7:22am 
@RagnaroK
They did not. I don't think CA considers it a bug; I don't know much about the tabletop version of Warhammer, but I suspect the shield values come from there. They've been this way since TWW1. I can't imagine CA is unaware of it by this point, so I think it's intentional.
RagnaroK 6 Sep, 2022 @ 7:18am 
So CA did not fix this kinda shield bug?
GOW LIKE A BOSS  [author] 6 Sep, 2022 @ 6:08am 
Update: New CA dwarf tables used to replace old ones (to make sure the units I modify get their new and higher spell resistance from CA, etc). Same shield values applied. Mod should work as before with the new CA Dwarf stats.