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@sirmicou85 This mod is a fairly simple mask edit and should work with pretty much every mod unless someone alters the mask. I am actually making my own faction colour mod that changes a few factions colours among some other unit additions, Tyrions faction is included, I will note it as recommended for this mod when I release it. But you are of course free to use any faction coloring mods you like.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2853466306
hello a darker blue will bring more results or maybe it's the light in the games, the little red epollette are missing on the super-job models
@Guvenore That is actually CAs fault as variants can't load more than 5 different variants at a time and the one with the star is the 6th variant listed. So it just never loads. But I will fix this in my bugfix mod.
I fixed it. It was that mask_channel issue.
this is from the spear: the spear uses 3rd channel (blue) 'cause I tested for the gems and the spear tips glowed green...
<name>faction3_mask_channel</name>
<type>float4</type>
<value>0,0,1,0</value>
</param>
I don't know enough about how masks work for Warhammer 3, so I will need to look into it.
Would you know how to set the gem to tertiary color? My blue mask doesn't work with your mod because it's blue, not green. Green mask works fine, but I don't want it to be same color as uniform. Thanks!
I made a mod with someone else about changing High Elf colors in TW: WH2, but can't find same path in the Data Pack in TW: WH3.
Since you created this shield mod, would you know where faction colors are found?
These are the colors I had in my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730075870