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"-- A knightly tale from errant to grail."
Yes --- supposingly all tier-2 and 3 knights should be upgraded from knight errant, so the recruitment time is kinda on-par with the upgrade system.
And of course they are also much lethal than vanilla.
Thank you very much for like the mod & the feedback!
For now I tuned down -5 ap damage for KoR and errant.
I think it will still win vanilla blood knight, as most cav are too weak in vanilla game (my other mod "better elites" also updated most elite cav, and blood knight to be on par with grail).
KoR is not that strong. In 1-1, neither KoR nor questing can win against crusher or most late-game monsters, which are better benchmarks.
Should be! (never tried myself)
1. More meaningful attributes and abilities options. Elite units have more upgrade options.
2. It is possible to fully equip a unit using all upgrade options (at the cost of extra unit upkeep!)
Note that the scrape upgrade may disappear, after warband upgrade into another unit; but otherwise those two systems work well together --- using warband to upgrade into elite unit, and use scrape upgrade to enhance the unit further.
Thank you for reporting.
Looks to me the unit upgrade UI is hidden right now --- CA changed it in 6.0 due to the greenskin update, so it is not working right now.
I will have it fixed by weekend.
Good to know!
Yes it works with the better elite mod.
Already updated to 5.2. Try resub.
It`s my sad duty to inform you that this mod somehow causes crashes on launch if combined with "SFO w/ Warband Upgrades Ultimate (Scorched Earth functional)" with next message:
TLA_units_brt.pack
The first invalid database record is zayli_men_at_arms_ror table
unit _upgrade_to_unit_groups_tables
and pack file TLA_units_brt.pack
Best regards
RoR cannot be recruited, so set to lv 99 make sure they cannot be.
instead basic units can upgrade into the RoR
You still need Bertrand mod to have access / upgrade into their units and RoR. And there is a small turn penalty for vanilla lord and prophetess to recruit bertrand unit.
But it reduced the size of my knight's organization, which I cannot accept.
Because I couldn't feel the grandeur of the war scene,
I'm here to play games,
Not for small-scale infiltration special operations.
如果仅仅是提供升级功能,我会很喜欢这个MOD;
但是它缩小了我骑士的编制,这是我无法接受的。
因为让我无法感受到气势磅礴的战争场面,
我是来玩游戏,
不是来进行小规模渗透特种作战的。
Sounds right, because even with vow, Grail knight should cost 800 in this mod (yes expensive).
Without vow they will be 2K.
@BearArse
Sounds a conflict with radious warband, rather than the main radious mod. Which, unfortunately, I won't have time to provide a compatibility (there were quite a few mods conflicting with radious warband, not sure why though because I didn't do radious warband)
Fully compatible.
Understandable, but I feel like it's excessive. I'm decently into a campaign and I haven't found a single Wood Elf/Skaven/Slannesh/Vampire Counts/Coast army I can't solo entirely with the grail knights. They hit so hard and fast they generally don't even get hit during a lot of fights. Just kinda plow through everything.
I might just try a different Lord start that doesn't have them from turn 1.
1. peasant stays peasant (which is lore & there are only 3 exceptions in bretonnia history).
2. yes they are overpowered & expensive --- think each of them is a mini-agent, which is how I give the upkeep. Not so much in late game vs elite units though.
stormvermin are very trash! Even 1 grail knight can probably beat them all xD
Test against phoenix guard / Ogre cav is a better match
TLA_units_brt.pack
The first invalid database record is zayli_men_at_arms_ror table
unit _upgrade_to_unit_groups_tables
and pack file TLA_units_brt.pack
All my mods work fine but once I turned this one off it to check it, the game booted up fine.