Total War: WARHAMMER III

Total War: WARHAMMER III

Immersive Bretonnia Upgrade
386 Comments
ZeButcher888 28 May @ 5:33pm 
aaaahhhh..... fair enough xD

"-- A knightly tale from errant to grail."
BAGHolder  [author] 28 May @ 5:30pm 
@ZeButcher888

Yes --- supposingly all tier-2 and 3 knights should be upgraded from knight errant, so the recruitment time is kinda on-par with the upgrade system.

And of course they are also much lethal than vanilla.
ZeButcher888 28 May @ 5:05pm 
25 turns to unlock grail knights..... is this intended?
FATHER G00SE 11 May @ 5:48pm 
Something about this mod is increasing recruitment times.
Illegal FQ 17 Mar @ 7:08am 
Forgot to mention that when I turn this mod off the problem is gone. Would love to be able to use it tho :/
Illegal FQ 16 Mar @ 3:17pm 
Seems like there is a massive problem going on. I'm using Lily's mod with BLesed bretonia submod and some unit turns are x4 or x10 even.
OJ 8 Feb @ 11:23am 
Great mod, one thing I found was that the royal infantry caps from lily's doesn't seem to apply correctly? Some units had 0 cap, others had no cap.
BloodandDeath52 4 Feb @ 10:01pm 
would be quite nice if there was a seperate mod without all the bloat that adds just the scrap upgrades
BloodandDeath52 4 Feb @ 9:59pm 
problems like upkeep increasiing 20000 and local rec times increasing 30 turns were solved by turning off this submod. IDK, maybe it's just me
BloodandDeath52 4 Feb @ 9:54pm 
also does this mod mess with the upkeep?
BloodandDeath52 4 Feb @ 9:47pm 
the local rec times are hitting 30+ turns, is this supposed to happen?
BAGHolder  [author] 21 Dec, 2024 @ 4:24am 
@awesalsa

Thank you very much for like the mod & the feedback!
For now I tuned down -5 ap damage for KoR and errant.

I think it will still win vanilla blood knight, as most cav are too weak in vanilla game (my other mod "better elites" also updated most elite cav, and blood knight to be on par with grail).

KoR is not that strong. In 1-1, neither KoR nor questing can win against crusher or most late-game monsters, which are better benchmarks.
awesalsa 20 Dec, 2024 @ 9:58pm 
Love this mod and I hope you don't mind me giving a little feedback. In my opinion the mass of cav Questing and below feel a little high as they seem to be able to push through anything (have more mass than treemen) I understand the stat/weapon damage changes to make them more feel more impactful, but doing some testing Knights of the realm defeat blood knights one on one which doesn't feel right. With the new scrap mechanic as well I am essentially plowing through end game armies before even getting grail units on very hard. Again love this mod and keep up the good work!
BAGHolder  [author] 20 Dec, 2024 @ 1:29pm 
@valar

Should be! (never tried myself)
valar 20 Dec, 2024 @ 11:22am 
hola amigo es compatible con radious mod?
BAGHolder  [author] 16 Dec, 2024 @ 4:10pm 
slightly increased cav size, grail -> 15, questing -> 30, and realm back to 60, in order to better balance battle epic feeling vs elite cav.
BAGHolder  [author] 15 Dec, 2024 @ 2:06pm 
Revamped the unit upgrade (scrape upgrade) for each unit:

1. More meaningful attributes and abilities options. Elite units have more upgrade options.
2. It is possible to fully equip a unit using all upgrade options (at the cost of extra unit upkeep!)

Note that the scrape upgrade may disappear, after warband upgrade into another unit; but otherwise those two systems work well together --- using warband to upgrade into elite unit, and use scrape upgrade to enhance the unit further.
BAGHolder  [author] 14 Dec, 2024 @ 10:05am 
FYI, the new upgrade UI makes it fully compatible with Dirty Dan's bretonnia upgrade mod --- you can still only choose one upgrade, among those made my mine or his.
BAGHolder  [author] 14 Dec, 2024 @ 6:42am 
Added another UI mod to required --- with the unit upgrade ui framework, the unit enhancement now works for this mod and also other such mods.
BAGHolder  [author] 13 Dec, 2024 @ 5:49am 
@purfff

Thank you for reporting.

Looks to me the unit upgrade UI is hidden right now --- CA changed it in 6.0 due to the greenskin update, so it is not working right now.

I will have it fixed by weekend.
purfff 13 Dec, 2024 @ 5:25am 
I tested this mod with the required mods only and I cannot upgrade my unit enhancement. The UI is broken and doesn't give option to enhance my unit help.
BAGHolder  [author] 12 Dec, 2024 @ 11:42am 
Made compatible with 6.0. No other change yet.
DankMcDootface 11 Sep, 2024 @ 5:10pm 
Is there a way to increase the size of the UI for unit upgrades? Or add a slider? It seems multiple mods I'm using adds an upgrade system, but none increase the size of the UI window so most of it is cut off.
BAGHolder  [author] 2 Sep, 2024 @ 9:23am 
@Champton

Good to know!

Yes it works with the better elite mod.
Champton 1 Sep, 2024 @ 2:19pm 
Hey sorry, disregard my prior comment. Had Lily's Repanse overhaul installed which removes knights errant from the Stable building chain, nothing to do with this mod. Was curious tho, can this mod be installed with the Better Elites mod? This is honestly my favorite bretonnia mod ever and cannot imagine a playthorugh without it
Champton 1 Sep, 2024 @ 1:36pm 
im noticing that i cant recruit knights errant or any of the knight units from the stable buildings. i have other bretonnia mods enabled but was curious if this was a feature of this mod
BAGHolder  [author] 20 Aug, 2024 @ 1:13pm 
@Nicolas117

Already updated to 5.2. Try resub.
Nicolas117 20 Aug, 2024 @ 12:23pm 
update please, it dont work whit actual update
Boris The Blade 7 Aug, 2024 @ 6:15pm 
Good day
It`s my sad duty to inform you that this mod somehow causes crashes on launch if combined with "SFO w/ Warband Upgrades Ultimate (Scorched Earth functional)" with next message:

TLA_units_brt.pack

The first invalid database record is zayli_men_at_arms_ror table
unit _upgrade_to_unit_groups_tables
and pack file TLA_units_brt.pack

Best regards
DutchDixieRebel 5 Aug, 2024 @ 11:41am 
@BAGHolder: I feel like a fool now. Thanks, it makes a lot of sense but I didn’t think outside the box. Thanks!
BAGHolder  [author] 5 Aug, 2024 @ 11:22am 
@DutchDixieRebel

RoR cannot be recruited, so set to lv 99 make sure they cannot be.

instead basic units can upgrade into the RoR
DutchDixieRebel 5 Aug, 2024 @ 7:38am 
@BAGHolder: thanks for the reply! My mods are set up right now, everything works, but I still don't understand how the RoR's are locked behind a lvl 99 Lord. I'm playing Bertrand's campaign in the Old World.
BAGHolder  [author] 5 Aug, 2024 @ 6:55am 
@DutchDixieRebel

You still need Bertrand mod to have access / upgrade into their units and RoR. And there is a small turn penalty for vanilla lord and prophetess to recruit bertrand unit.
DutchDixieRebel 5 Aug, 2024 @ 5:16am 
@Daverin2112: does that mean I can leave out the Bertrand mods? Because if I have this mod enabled, I can't do the warband upgrade for the Bertrand units.
Daverin2112 5 Aug, 2024 @ 4:41am 
That'd be because this mod also integrates all the Bertrand units as well, so peasants instead warband into those guys instead. Worth noting this means you can warband your way to all your peasants being Bowmen of Bergerac or Aspiring Hoods.
DutchDixieRebel 5 Aug, 2024 @ 4:38am 
Sadly this mod causes problems for Bertrand's RoR units (requires lvl 99 lord to recruit) and the recruitment duration of Brigand units (5 turns for Brigand Crossbowmen for example). I'm also using Lily's overhaul in the Old World campaign.
Daverin2112 18 Jul, 2024 @ 6:09pm 
Hey BAG! Long time no play this mod, looking forward to it. That said, have you checked out Gorilla's Lost Sons mod? May be worth giving your reduced model treatment.
光之影 14 Jul, 2024 @ 9:43pm 
If it only provides upgrade functionality, I would really like this MOD;
But it reduced the size of my knight's organization, which I cannot accept.
Because I couldn't feel the grandeur of the war scene,
I'm here to play games,
Not for small-scale infiltration special operations.

如果仅仅是提供升级功能,我会很喜欢这个MOD;
但是它缩小了我骑士的编制,这是我无法接受的。
因为让我无法感受到气势磅礴的战争场面,
我是来玩游戏,
不是来进行小规模渗透特种作战的。
Bloodywaves 14 Jul, 2024 @ 6:19pm 
Hey wanted to tall you that i love the mod but when i activate it my regiment of renown all requires my lord to be level 99 is that normal?
BAGHolder  [author] 27 May, 2024 @ 8:01am 
@Romulus

Sounds right, because even with vow, Grail knight should cost 800 in this mod (yes expensive).

Without vow they will be 2K.

@BearArse

Sounds a conflict with radious warband, rather than the main radious mod. Which, unfortunately, I won't have time to provide a compatibility (there were quite a few mods conflicting with radious warband, not sure why though because I didn't do radious warband)
Romulus 27 May, 2024 @ 7:30am 
I noticed when this mod is enabled together with lily's bretonnia overhaul, that all knights have +200% upkeep, no matter if you have the vow unlocked or not
BearArse 21 May, 2024 @ 11:40pm 
@BAGHolder Ive had this mod before crash awhile back. Not sure it has to do with it not being up to date with the latest hotfix or main warband mod. Not sure if you saw what I posted below last Sunday. Not sure I even need this mod since the main mod and Radious seems adequate but I wanted to add more.
BAGHolder  [author] 17 May, 2024 @ 4:43pm 
@Solmyr

Fully compatible.
Solmyr 17 May, 2024 @ 3:13pm 
Does this conflict with Lily's Bretonnia Overhaul?
evcastello 17 May, 2024 @ 8:02am 
That makes sense, I wasn't too familiar with the lore.

Understandable, but I feel like it's excessive. I'm decently into a campaign and I haven't found a single Wood Elf/Skaven/Slannesh/Vampire Counts/Coast army I can't solo entirely with the grail knights. They hit so hard and fast they generally don't even get hit during a lot of fights. Just kinda plow through everything.

I might just try a different Lord start that doesn't have them from turn 1.
BAGHolder  [author] 17 May, 2024 @ 7:55am 
@evcastello

1. peasant stays peasant (which is lore & there are only 3 exceptions in bretonnia history).

2. yes they are overpowered & expensive --- think each of them is a mini-agent, which is how I give the upkeep. Not so much in late game vs elite units though.

stormvermin are very trash! Even 1 grail knight can probably beat them all xD
Test against phoenix guard / Ogre cav is a better match
evcastello 17 May, 2024 @ 7:44am 
I kind of feel like that Grail knights might be overpowered. I beat Ikit with a 20 stack of mostly stormvermin and stormvermin halberds and a 17 garrison by leaving my entire army outside and sending in grail knights.
evcastello 17 May, 2024 @ 6:49am 
Is there any way to get a mounted Yeoman to a knight? Or is it once a peasant always a peasant?
maddogs1989 13 May, 2024 @ 1:45pm 
@Meraun this mod does work with SFO the only issue you'll run into is that you wound be able to to get all the unit upgrades for each of the Knights as you can only see 5 of the 6 available when SFO and this mod are combined.
BearArse 12 May, 2024 @ 8:23pm 
@BAGHolder this was causing a crash when uploading with Radious and Warband for Radious mod as follows:

TLA_units_brt.pack

The first invalid database record is zayli_men_at_arms_ror table
unit _upgrade_to_unit_groups_tables
and pack file TLA_units_brt.pack

All my mods work fine but once I turned this one off it to check it, the game booted up fine.