Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
2.337 kommentarer
VioletGrey\\TTV 14. juli kl. 15:52 
also works just fine here.
ScrapDaddy OwO 14. juli kl. 15:34 
Just downloaded and works on my end as well. Looks great and thanks for all the effort put into this!
Nightsaber  [ophavsmand] 14. juli kl. 13:36 
@gcsouthan and pirate222

I just started the game, with only the mod activated. For me it went up normally and i could start a new campaign, load an old one and start a custom battle without any issues.

Since you already have tried most of the usual solutions to this problem, i'm unsure at the moment, to how this can be solved. But on our end it works.
gcsouthan 14. juli kl. 13:27 
I've had same problems please fix and update
pirate222 13. juli kl. 17:15 
Game keeps crashing when starting up after enabling the mod in mod manager.

-only thing im subscribed to
-have already unsubscribed and resubscribed with no luck
-verified integrity of files, still no luck
gcsouthan 12. juli kl. 3:16 
grat mod but nned updateing
GRUNTCAMALE 9. juli kl. 20:37 
This mod fucks
theverruckman 9. juli kl. 19:50 
@Jensehc That's disappointing. Still, thanks for the response. I at least appreciate knowing that you guys tried to fix the issue, even if it doesn't seem to be something that can be fixed.
Jensehc  [ophavsmand] 8. juli kl. 12:18 
@Seeker
The 42cm guns historically never used shrapnel, as this would have been way too much to ever be useful. Additionally, your framerate would literally die, if we add something like this to the game.

@John Denver
It's very important to keep line of sight and correct placement in mind. Some units are also more of an addition for flavor and are less practical gameplaywise.

@theverruckman
There is sadly not much that we can do about this. There are very few values regarding auto-resolve that we can change and they never stopped this from happening. It's probably an issue with how the game handle auto-resolves in general and there is how way for us to change this.
theverruckman 7. juli kl. 21:48 
I feel like the air units could use some fine tuning, at least as far as auto-resolve goes. At the moment they're SIGNIFICANTLY more likely to get wiped out in auto-resolve compared to any ground unit in the roster, which is annoying because sometimes I just want to get through a battle without dealing with WHIII's massively long load times and auto resolve a battle that will generally be a curbstomp regardless, but oftentimes if I've got planes in my army, they'll get wiped out in a fight that shouldn't be able to do a darned thing to them if I did the battle manually.
John Denver 7. juli kl. 18:55 
Very wishy washy I feel. Units either work great or not at all. Abilities either work great or not at all. Nature of this crap game I guess
Seeker 5. juli kl. 11:43 
can the 42cm get shrapnel ?
TheBoogeyMan 3. juli kl. 18:15 
Is that whats doing it? Ill have to experiment next game. I had several battles thrown because they wouldnt hold their position. Thanks ill give that a go
Motivated_Guy 3. juli kl. 18:09 
@TheBoogeyMan is your skirmish mode off? If it is on then they never fire and just keep running away. Also your positioning should be good otherwise they will drop.
TheBoogeyMan 3. juli kl. 17:52 
Is there a reason that my infantry units keep backing away from the enemy? Ive had several battles where they just back away from them and not do anything but continue to get slaughtered. Am i missing something? Is there a mode i need to select on them? They fire and kill things but once something gets close up to a sandbag wall i "built" They just back away. Love the mod and the models btw, really well done
MedicBot 2. juli kl. 14:47 
Great mod, I don't care if its no lore friendly there's nothing better than mowing down enemies with machine guns and siege batteries. Would love some more cavalry units!
Natsuki Subaru 2. juli kl. 3:08 
is there a support mod that change the Elector Counts State troops?
Bad Hombre 28. juni kl. 2:59 
its one of the best mods in the game
Chicken Jookey 24. juni kl. 22:18 
@boof Nah I haven'y had a problem with that at all.@ literally anyone any clue as to how I get the modern rocket artillery to actually shoot? They just sit there after being given orders to shoot.
Boof 24. juni kl. 21:14 
Does anyone have an issue with the textures of recruited Lords/Heroes when in their character inventory screen? They seem very low res and clay-like but in war they appear very clear
glue_eater 24. juni kl. 20:47 
I want imperium units to just be me so I can annihilate them all without any competition, how does one make it player only.
Star1337_online 24. juni kl. 10:43 
@airbud and with more units like the empire
airbud 24. juni kl. 10:41 
@Star1337_online true just would like them in a ww1 attire haha
Star1337_online 24. juni kl. 9:28 
i mean Brettonia ( France ) has riflemen and canons so far :) @airbud
airbud 24. juni kl. 9:19 
any plans to do other factions such as Brettonia, Kislev, Norsca, or even Albion/Araby for a full WW1 experience ;)

amazing mod thank you for your work
Silent__Steps 22. juni kl. 15:47 
Hell yeah
Jensehc  [ophavsmand] 21. juni kl. 6:10 
@KingofKings341
You can do this yourself quite easily. You just have to open the mod with the RPFM, look for the variantmeshdefinition files of Karl and Gelt (textfiles that define the model that is used for each unit) and copy them together with the models they mention in a separate new packfile.
Buttwheat 21. juni kl. 6:04 
You're doing good irl stuff should always take priority. it will be great to see the bretonians kitted out. the most fun ive had with this one was conquering the empire with Boris and it will be nice to have someone else that can stand toe to toe with you.
KingofKings341 20. juni kl. 20:38 
is it ok if I ask if you could make the Carl and Gelt skins their own mods? (I really like the gelt skin and want it to be my base skin for him when I want to do a basegame campaign and Carl is cool as hell as well!!!)
Lone Shinobi 19. juni kl. 12:48 
Danke dir
Lone Shinobi 19. juni kl. 12:47 
Its working Thxs for Info
53moe 19. juni kl. 9:20 
take your time :)
Star1337_online 19. juni kl. 7:38 
take your time :)
Jensehc  [ophavsmand] 18. juni kl. 14:15 
@Alpha
Progress is currently very slow, since we are both occupied with RL stuff. Due to this I can't really tell any date or timeframe. Even if we could work without distractions on it, it would still take quite a lot of time to finish it.
Alpha 18. juni kl. 10:21 
Out of curiousity when will the next major content update
@Jensehc
Jensehc  [ophavsmand] 18. juni kl. 6:25 
@Lone Shinobi
The mod should still work. Despite this we are working on another small update that will be uploaded soon.
Lone Shinobi 18. juni kl. 3:03 
We re need Patch Thxs
VioletGrey\\TTV 16. juni kl. 6:18 
@Shouravik there might be a submod on the workshop somewhere, i think i saw one the other day but couldn't really tell you.
Shouravik 16. juni kl. 6:13 
Is there a way to edit garrisons? They are absolutely dogshit and need some extra units in there, especially for people who use 40+ units.
M1A2 Abrams 15. juni kl. 23:01 
one of if not the my most favorite mod in the entirdy of the Warhammer Series also chosing Germany was the right decision instead of countries like Russia however i do wish we could change countries like if we could change the skins to be more of a Russian Empire and stuff but
germany hosnely was the best choice for the Empire
Mythic 15. juni kl. 9:54 
does this mod work in multiplayer?
i take it only work with empire? its amazing. When combined with more mods like the destructive one, it becomes a warzone lol
Colonel Spuds 14. juni kl. 12:14 
My bad my dude.
Colonel Spuds 14. juni kl. 12:14 
Oh damn, alright I'll give it a shot soon.
Jensehc  [ophavsmand] 13. juni kl. 14:22 
@Colonel Spuds
I'm completely serious. I would be really happy. if you can edit a better version for our mod and will gladly include it. Just take the Asset Editor and give it a try. You have as much qualification to do this as I have. When we started modding the game I have done this without any sort of experience in editing 3D models from before. Even today I have no idea how to use programs like Blender and only work with the Asset Editor. The “Stahlhelm” is one of my first models that was created by simply moving the vertexes of one of the Empire State Troops helmets until it looked like it looks now.
Motivated_Guy 13. juni kl. 12:32 
What stahlhelm? This is the Empire son. We fight for Franz.
Colonel Spuds 13. juni kl. 12:28 
That's not condescending at all!
Follow your heart 13. juni kl. 3:38 
how to shoot rockets with that T5 armed helicopter? I can only use its machine gun
Jensehc  [ophavsmand] 12. juni kl. 18:26 
@Colonel Spuds
I'm looking forward to your try on creating a "proper" one from the existing helmets in the game. Since all our models are built by using and editing existing in-game models with the Asset Editor, you are welcome to create a better version.
Colonel Spuds 12. juni kl. 17:40 
I really wish they had proper M16 Stahlhelms instead of... whatever bucket they have on their heads.