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-only thing im subscribed to
-have already unsubscribed and resubscribed with no luck
-verified integrity of files, still no luck
The 42cm guns historically never used shrapnel, as this would have been way too much to ever be useful. Additionally, your framerate would literally die, if we add something like this to the game.
@John Denver
It's very important to keep line of sight and correct placement in mind. Some units are also more of an addition for flavor and are less practical gameplaywise.
@theverruckman
There is sadly not much that we can do about this. There are very few values regarding auto-resolve that we can change and they never stopped this from happening. It's probably an issue with how the game handle auto-resolves in general and there is how way for us to change this.
amazing mod thank you for your work
You can do this yourself quite easily. You just have to open the mod with the RPFM, look for the variantmeshdefinition files of Karl and Gelt (textfiles that define the model that is used for each unit) and copy them together with the models they mention in a separate new packfile.
Progress is currently very slow, since we are both occupied with RL stuff. Due to this I can't really tell any date or timeframe. Even if we could work without distractions on it, it would still take quite a lot of time to finish it.
@Jensehc
The mod should still work. Despite this we are working on another small update that will be uploaded soon.
germany hosnely was the best choice for the Empire
I'm completely serious. I would be really happy. if you can edit a better version for our mod and will gladly include it. Just take the Asset Editor and give it a try. You have as much qualification to do this as I have. When we started modding the game I have done this without any sort of experience in editing 3D models from before. Even today I have no idea how to use programs like Blender and only work with the Asset Editor. The “Stahlhelm” is one of my first models that was created by simply moving the vertexes of one of the Empire State Troops helmets until it looked like it looks now.
I'm looking forward to your try on creating a "proper" one from the existing helmets in the game. Since all our models are built by using and editing existing in-game models with the Asset Editor, you are welcome to create a better version.
The takes incredibly long to unlock the later units, since they don't have a specific order in which they research the technologies. This combined with the large tech tree leads to them taking ages to unlock the higher tier buildings and units. I have seen them recruiting the better units eventually though.
@VioletGrey\\TTV
I will take a look at that for the next hotfix. At first, we wanted to avoid the other AI factions receiving to strong units through this, but I will try to add some more units.
@Coffee Commander
It activates or deactivates the gunship attribute from the thunderbarge. The unit should behave different when they get an attack order with or without it.
@Crane Operator 37
You will have to own one of the Empire lords to access the units. It doesn't matter which one.