Total War: WARHAMMER III

Total War: WARHAMMER III

Spire's Reduced Army Losses Penalty / Longer Battles
21 kommentarer
Bodongs 1. apr. 2024 kl. 9:19 
I love the idea for the mod but it makes fighting high model enemies SUCH a slog. I find myself taking entirely unreasonable losses against stacks of clan rats and slave slaves because you have to fight them down to the last rat, they just never break.
Krakenous 23. mar. 2024 kl. 2:08 
Hi OP, am I right in that CA changed this this to 78%? In the OG game files the number is actually 0.22 for "army_destruction_alliance_strength_ratio" and your mod is 0.1 (90%). It's no big deal it just had me confused when I was looking at RPFM for something else haha.

Anyway, great little tweak, works actually nicely with "unbreakable-ish" mod as well.
iDon'tSpeakRussian! 14. nov. 2023 kl. 13:56 
10+ hours with this, man yeah Skaven+Vampires are getting terrifying. Feels like true Legendary Dificulty and finally, I mean finally during the siege my troops were at least 50 percent covering the city before army losses kicked in. I would love more stuff like this :D
iDon'tSpeakRussian! 11. nov. 2023 kl. 0:15 
Maybe not the mod we have asked for, but the mod we needed. Thanks King :)
Iron 11. juli 2023 kl. 11:23 
SFO after 5 tests (with 6x6 match units in custom battles) army's break and run at about 80% - when 3/4 of army are lost, not far off your mod for vanilla, will still keep your going, for the reduce leadership hit to allow the Elite units to turn the tide if pos, keeps it interesting.
Thanks again, and if anyone want to make a more spec individual version would be help to test it.
Iron 10. juli 2023 kl. 12:23 
it does work when placed above SFO main mod, the army doesn't break a route until 90% (on the blue for you and red for enemy force strengthen bar in case anyone wondering).
it pos to look at mod 'No mass rout' from the last game, it's here on Steam
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1576468568
it stops the army from breaking all at once,
wondering if pos you are able to version where force morale is more individual, so they all need to be routing (skull&flag) only then to get the Victory & End battle or chase down survivors.
Iron 8. juli 2023 kl. 17:22 
kk cheers
Spire  [ophavsmand] 8. juli 2023 kl. 15:02 
SFO might change the same values, and if it does then one will overwrite the other. It won't break the game though.

Assuming SFO does edit the same things, you can place this mod above it in the load order and that should give this priority.
Iron 8. juli 2023 kl. 13:13 
It this SFO compatible ?
DuckLord 17. mar. 2023 kl. 4:10 
Really great point patch. Thanks!
Spire  [ophavsmand] 2. nov. 2022 kl. 18:21 
Yes, it will
rombyte 2. nov. 2022 kl. 17:11 
Will this mod work correctly with current version?
Spire  [ophavsmand] 17. sep. 2022 kl. 19:38 
May I ask what faction(s) you've played as and were fighting against? I'm not having a similar experience, but it might be because of which factions I'm playing as/against
Candyman 17. sep. 2022 kl. 13:58 
So i tried it out a bit more and im not sure reducing the value of the army losses together with the balance of power change works very well.
All my battles end with me having to chase down one or 2 random units with like 8 leadership that are across the map because of rout only now its not chaff anymore but stuff like chaos warriors.

Its just not fun having to spend another 5 minutes after a victory cleaning up, that said i really enjoy the lowered trigger for army losses as it makes the battles longer
Spire  [ophavsmand] 16. sep. 2022 kl. 21:03 
@Candyman Sounds good! Let me know your thoughts, I'm trying to strike a good balance
Candyman 16. sep. 2022 kl. 11:42 
oh wow deffinetly gonna try it again then. i did feel like the debuff was too low since even something like an orc arrer boy had enough leadrship to not rout if he was full hp.
Deeyourelf 16. sep. 2022 kl. 2:01 
It wouldnt have to be on this mod speicifically if people don't like the change, but I think that it'd work well for the sort of idea of basically like trying to make lumps of units rout, by say surrounding or killing off lots of those units in that area, if that makes any sense. Sort of making it easier for the right flank to rout if you manage to get a good rear charge, while because of this mod which reduces the Army Losses Penalty, the left flank would still be fine.
Spire  [ophavsmand] 16. sep. 2022 kl. 1:39 
@Candyman After playing a lot with these settings, I've tweaked the leadership debuff from -35 to -50, should help prevent situations like you described.

@Deeyourelf off the top of my head I do think that's possible. What's the reason you'd like it increased?
Deeyourelf 16. sep. 2022 kl. 1:06 
Is it possible to made something which increases the impact of of "nearby units routing"?
lwhのsama 15. sep. 2022 kl. 10:00 
amazing work:steamthumbsup::WH3_greasus_rofl::WH3_greasus_rofl::WH3_miao_serious:
Candyman 10. sep. 2022 kl. 13:04 
So i played for about 60 turns with this and what mostly happens is some haggard stalk archer at the edge of the map aint routing and i have to go on a wild goose hunt where the last enemies are hiding.
Its especially bad in settlements, works better in land battles though