安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Anyway, great little tweak, works actually nicely with "unbreakable-ish" mod as well.
Thanks again, and if anyone want to make a more spec individual version would be help to test it.
it pos to look at mod 'No mass rout' from the last game, it's here on Steam
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1576468568
it stops the army from breaking all at once,
wondering if pos you are able to version where force morale is more individual, so they all need to be routing (skull&flag) only then to get the Victory & End battle or chase down survivors.
Assuming SFO does edit the same things, you can place this mod above it in the load order and that should give this priority.
All my battles end with me having to chase down one or 2 random units with like 8 leadership that are across the map because of rout only now its not chaff anymore but stuff like chaos warriors.
Its just not fun having to spend another 5 minutes after a victory cleaning up, that said i really enjoy the lowered trigger for army losses as it makes the battles longer
@Deeyourelf off the top of my head I do think that's possible. What's the reason you'd like it increased?
Its especially bad in settlements, works better in land battles though