Avorion

Avorion

Rifted Lead Sight
17 Comments
omba 16 Sep, 2024 @ 3:16am 
@Thundercraft yea it still works, you gotta activate it with the / button tho
Thundercraft 18 May, 2024 @ 10:53am 
Does this still work?

If not, is there an alternative 'Lead Sight' mod that still works?
MattyK 17 Feb, 2024 @ 1:16pm 
It doesn't appear to be functioning with 2.4.2
Stormbox  [author] 26 Jul, 2023 @ 10:21pm 
I've been away from Avorion for quite some time.
Been busy attending online courses for other programming languages and entrepreneurship.

But, I'll be looking into all my mods to see if any crucial updates are required of them.

This new update will hopefully fix the CTD/Buzzing sound issues thanks to the original mod author "SigmatroN" for providing the fix! :BlackHeartRebirth3:
bidiguilo 25 Jul, 2023 @ 3:52pm 
did the fix get uploaded? for me the mod's last update is still on 2022
Stormbox  [author] 8 Jul, 2023 @ 6:13am 
@SigmatroN
Thanks! This version is here just to provide support for further versions of the game. I'll add in the fix you just posted. But, I feel like it'd be best if you updated your own (main mod). :spiffo:

It is your original work after all!
SigmatroN 8 Jul, 2023 @ 5:48am 
Great job! Thank you for supporting my mod!
BTW, it seems that you can avoid crashes and annoying buzzing sound by adding these two lines after the line 245 (newEffect.auraWidth = 0):
newEffect.soundMaxRadius = 0
newEffect.soundVolume = 0
Vlad_1492 15 Mar, 2023 @ 1:41am 
Helps a lot, sadly also crashes a lot.

Seems when I have something other than an active enemy targeted such as a structure or a wreck and I get too close, crash.
The buzzing sound from the glowing reticule gets louder as I approach, then bonk, game freezes.
Chabo 29 Nov, 2022 @ 11:59am 
Hey, any chance of you also updating the "Feasible Research" mod?
LiON 13 Nov, 2022 @ 12:44pm 
Sad to say, but this mod cause crash in my savegame (on Beta 2.3). About 2-3 min of gameplay, and then game freezes and shutdown completely.
Photon_Man 28 Sep, 2022 @ 4:35pm 
To stop the script from including inactive turrets and turrets that are AI controlled you can add these lines to the "if weapon.armed" check of the function LeadSight.refreshWeaponsData(craft):

and not TurretAI(t.id).independentTargetingEnabled --Autofire enabled
and Turret(t.id).selected --turret is active

You could also check what group the turret belongs to using "Turret(t.id).group", if you wanted to only have specific group(s) used in the calculation
The Custodians of The Cosmos 14 Sep, 2022 @ 12:45pm 
Not the input sound. When the lead sight is active, the sight itself seems to emit a buzzing sound, you can hear this if you target something close and move your camera closer to the object.
Stormbox  [author] 13 Sep, 2022 @ 3:07pm 
If you mean when pressing the /
You can if you go to the leadSight.lua under data/scripts/player.
It'll be between lines 95 - 108.

Other than that, the mod provides no sounds, as it only uses in-game sounds as script.
The Custodians of The Cosmos 13 Sep, 2022 @ 6:07am 
Is it possible to remove the sound associated with the sight please? It has a really intense buzzing sound.
Yooppi 29 Aug, 2022 @ 7:39am 
I remapped almost every key, what did this key do?
Stormbox  [author] 26 Aug, 2022 @ 4:24pm 
This one is a bit tricky to activate in-game. You need to press the / key once. Then aim at anything with turrets online not offline. And they'll show up.
Yooppi 26 Aug, 2022 @ 4:14pm 
It doesn't work. idk y