RimWorld

RimWorld

Power Armor Refit
53 Comments
Spanky_H  [author] 25 Jul @ 11:13am 
Did a quick update. Had to remove the VFE and SOS2 stuff because I don't have the time to figure out everything different with them atm, but everything else should be good.
DeadlineStorm 25 Jul @ 7:50am 
1.6?
Spanky_H  [author] 26 May @ 12:30pm 
ah, yea, I suppose I need to update this one. I'll see if I can find some time :)
Kubis92 26 May @ 8:32am 
Hello, the VFE Vikings are not continued for 1.5, theres a new mod Vanilla Quests Expanded - Cryptoforge which has the crypto armor(heavy included).
Spanky_H  [author] 20 Apr, 2024 @ 3:06pm 
Lol wild, I didn't even know character editor could do that. xD
Permahealer 20 Apr, 2024 @ 3:01pm 
alright i found out what happened, if you use character editor and change the recipe of any of the armors this mod has a refit for, the recipe will overwrite the refit one, this also applies if you use the reset to default button for items, this also seems to be affecting the eltex bodysuit mod, but in a different way, where if you edit the item's recipe in any way shape or form, it will change the recipe to just 60 fabric. changing the item's defs doesn't mess the recipe up in the same way, just a warning for anyone using character editor lol
Permahealer 20 Apr, 2024 @ 12:35pm 
Yeah, it's specifically the refit recipes that do that... i'm going to do some testing and see if i can pinpoint what mod seems to be conflicting
Spanky_H  [author] 20 Apr, 2024 @ 12:14pm 
Ok I double checked it with a minimal mod list (with and without vanilla psycasts) and all the recipes look right. Are you sure you're looking at the 'upgrade X to X' recipes?

Otherwise it seems to be a mod conflict.
Permahealer 20 Apr, 2024 @ 10:08am 
if there's any sort of logs or screenshots i can send you to facilitate with finding out the problem, just tell me
Spanky_H  [author] 19 Apr, 2024 @ 6:35pm 
Weird. I'll check it out.
Permahealer 19 Apr, 2024 @ 6:08pm 
i don't know what's happening, but this mod doesn't seem to be working for me, the refit recipes all just have the ingredients of the regular recipes.
Spanky_H  [author] 10 Apr, 2024 @ 7:16pm 
Added 1.5 support. No actual changes, so let me know if anything is broken!
Mad Catter 16 Mar, 2024 @ 8:03am 
Your mod deserves more recognition honestly
Spanky_H  [author] 13 Mar, 2024 @ 3:31pm 
Thanks! I've updated the mod with that code. :)
ハグ / Ian_Suffix 13 Mar, 2024 @ 1:23am 
I made SpaceSuitUpgrade.xml compatible with SOS2's experimental branch.
https://pastebin.com/bUXsG4Cx
I'm not sure what effects this would have on older versions, but I do know that in the experimental branch, something about SHPAR_Apparel_RoyalSpaceSuitHelmetHeavy causes a null reference error when viewing it in item lists, like in the storage zone filter window.
Azareck 3 Jul, 2023 @ 6:00pm 
I have Choose Your Recipe which allows me to remove recipes from workbenches, but Locust armor is allowed. No idea which other mod would be cause a conflict and going through 470+ mods for a single armor I would end up replacing pretty soon seems kind like a waste of time. If it works on your end, I'll just pretend it doesn't exist.
Spanky_H  [author] 3 Jul, 2023 @ 11:27am 
Seems to be working for me. Are you using any mods that change the bill menu or might affect the recipes?
Azareck 3 Jul, 2023 @ 6:41am 
For some reason Locust Armor just isn't showing up in the fab bench. (Yes, I have the research for it) Grenadier and Privateer show up just fine.
Spanky_H  [author] 12 May, 2023 @ 10:07pm 
Lol yea, power armor doesn't normally require devilstrand. That recipe probably isn't modified because it's something added by this mod. Unless you have this mod or another one that adds it, prestige privateer armor doesn't exist, so the mod that adds the devistrand probably doesn't include it in it's patch.
TheTechnoMancer 12 May, 2023 @ 8:13pm 
I just realized that the devilstrand cost isn't in base game so I'm wondering which mod added that and why only the prestige privateer armor doesn't have it.
TheTechnoMancer 12 May, 2023 @ 7:56pm 
The devilstrand cost is in other recipes to make prestige armors directly and the normal power armors so I just assumed privateer would've.
TheTechnoMancer 12 May, 2023 @ 7:53pm 
Normal privateer armor has devilstrand in the recipe. Also I'm not talking about the recipe to upgrade privateer to prestige privateer, I'm talking about making the prestige privateer.
Spanky_H  [author] 12 May, 2023 @ 2:39pm 
... Why would it?
TheTechnoMancer 12 May, 2023 @ 9:50am 
The bill to make prestige privateer armor doesn't have devilstrand in the recipe.
Spanky_H  [author] 26 Nov, 2022 @ 1:41pm 
not at present
Ravings1 23 Nov, 2022 @ 4:30pm 
Would there be any plans to integrate Royal Arsenal?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562074169
RealLifeHobgoblin 26 Oct, 2022 @ 6:54am 
Wow, and I'm just now realizing that some of the prestige armors didn't exist before you made your mod. You're great. Bravo. I failed at reading the mod description.
RealLifeHobgoblin 26 Oct, 2022 @ 6:47am 
Grreat, I was just working on doing it myself but I thought others might want it as well.
Spanky_H  [author] 26 Oct, 2022 @ 6:38am 
Yea that'll probably happen. :)
RealLifeHobgoblin 26 Oct, 2022 @ 6:32am 
Would you do a refit for Biotech Prestige Mechlord Armor? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879525893
Proxy ニャ 25 Oct, 2022 @ 6:41pm 
thanks!
Spanky_H  [author] 25 Oct, 2022 @ 6:17pm 
Ok 1.4 is listed as supported. I don't get any errors on load with the mod by itself, but some of the other supported mods aren't updated yet from what I see.

Let me know if you run into any bugs and I'll fix em as quick as I can. :)
Spanky_H  [author] 25 Oct, 2022 @ 6:09pm 
Should probably still work fine?

You're right I do need to update it though. I'll get that up shortly. :)
Proxy ニャ 25 Oct, 2022 @ 2:51pm 
1.4?
Spanky_H  [author] 13 Sep, 2022 @ 6:06am 
So it is. Fix should be uploaded now. :)
nothing to see here 12 Sep, 2022 @ 10:51pm 
SpaceSuitUpgrade.xml throws errors becuse its PatchOperationFindMod points to VFE Pirates instead of Save Our Ship 2.
Tirith Amar 3 Sep, 2022 @ 1:54am 
Considering that you would like it if quality would be carried over.

Here is an example of a mod that does it, maybe that could help: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593768547&
Spanky_H  [author] 30 Aug, 2022 @ 10:15am 
I mean there's not really *that* much difference. The main draw would be just to reduce recipe bloat. Like, as is, the cost in both work and materials to make a prestige armor fresh or upgrade one with this mod is exactly the same.
skycrossercat 30 Aug, 2022 @ 9:39am 
I am ok with that, since I would only do it when I have spare armors, in this way also prevents players just spam prestige version with extra resources
Spanky_H  [author] 30 Aug, 2022 @ 9:35am 
I had originally considered doing it that way, but I decided not to for some reason. I think because it creates some possible bad feels with quality rolls? Like, you want to craft some prestige armor, so you make some marine armor or whatever, and roll a masterwork on that armor, then it comes out merely 'good' when you convert it to prestige. Or something like that.

It could happen. :P

Really I just need to figure out how to do a mod menu >:|
skycrossercat 30 Aug, 2022 @ 9:25am 
I hope there's a version that replace vanilla recipe with this method, and keep the additional cost it adds to prestige version (like you can only upgrade your armor now, with same cost)
Spanky_H  [author] 26 Aug, 2022 @ 8:18pm 
Yea, would be nice, but that would take some real code instead of just some XML, which is beyond me :P

I tried creating recipes for the stuffable armors, but they just all come out gold. xD
Sagetim 26 Aug, 2022 @ 12:27pm 
I like it. I wish it worked with stuffable, but I still like it. Thanks for making the mod.
Spanky_H  [author] 26 Aug, 2022 @ 8:41am 
I don't have any plans on it presently, though it wouldn't be terribly hard to do. Just kind of tedious.
Rose Bud 26 Aug, 2022 @ 7:38am 
By chance, will we get versions for Royal Arsenal?
Spanky_H  [author] 24 Aug, 2022 @ 12:59pm 
Oh yea, it's basically just a new craft entirely. The old armor is consumed as an ingredient and the new armor has it's own quality based on the crafter's skill and everything as normal.

You can think of it like recycling the old armor at 100% efficiency towards making a new set of armor.
Latex Santa 24 Aug, 2022 @ 12:52pm 
@Spanky_H If it works like that, then I will have no complaints.
Spanky_H  [author] 24 Aug, 2022 @ 12:46pm 
For sure. Like it says in the description, it can be both good or bad. ;D
CrackaJack 24 Aug, 2022 @ 10:34am 
yea i´ve never seen it either, but if your crafter is good maybe it becomes another masterwork?^^
Spanky_H  [author] 24 Aug, 2022 @ 10:26am 
@Latex Santa - yea that would be nice, but would take some real lifting in C# that I just don't have in me :P

Hell, considering that as far as I know none of the mod frameworks have implemented a feature that enables something like that, it may be straight up impossible.