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Silver Helm units should be more elite than Highborn units, but the Highborn more elite than the standard.
It's not that simple to balance tier levels within a unit category.
You can find it here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3459777741
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
Thanks again, really appreciate your mods for HE campaigns, its my favorite faction and these add so much variety
seems a few mods were affected by this patch, this is the only one of your mods that i've noticed crashing on me. the other ones seem to be fine.
See the mod is created that way on purpose, if you don't like something either don't use the units or learn to remove them in the files for yourself - many users start learn modding just for tinkering a bit around.
thank you for allowing me to make alastar the army he deserves =^-^=
de-sub to mod, start your game (main menu), end game, sub to mod again.
-> just for the future or other mods
Mod is working!
The first invalid database record is
wh3_default_land_melee_infantry_main_frontline_swordswh2_main_hef_
highborn_swords in table cdir_military_generator_unit_qualities_tables
and pack file MOD_red_hef_highborn_elves.pack
Only this mod is enabled.
"Crash report
The following mods cause a crash to the Database:
MOD_red_hef_highborn_elves.pack
The first invalid database record is wh3_default_land_melee_infantry_main_frontline_swordswh2_main_hef
highborn_swords in table cdir_military_generator_unit_qualities_tables
and pack file MOD_red_hef_highborn_elves.pack
The application will terminate now."
Your changes are fantastic & everything is working perfectly with my existing saves / campaign without issue.
Thanks again for your awesome mod and for continuing to update & improve it.
Just a quick FYI - I've just donated to your paypal link above as a small thanks for your work on this mod Robin - grab a few beers on me mate.
Cheers
Seems that the new system of showing which units are effected by effects shows unavailable units too.
First of really good. I like the units. Fleshles out the roster.
One question though. I may be blind, but for one of the custom lords I run, they buff a unit called dismounted elves paladins. I can find building chain for regular elven paladins, but not the dismounted variant, nor can I see it in the unit page. I can find everything else, except that one. Is there a special requirement for it, or is it perhaps not active or bugged? Idk. I am assuming this is part of your mod, as the card art is very similar, if I am wrong my mistake.
Anyway thanks!
I pushed a small qulaity of life update to target the mentioned things + did a few things from my list: tier levels, attributes, ground stat effects for the white lion units etc.
Should be all in all savegame compatible and not causing any issues.
There is one thing that would be great if you get chance in the future, which would just be to correct the unit card details (wording at top of unit card)
Guard of Lothern (Swords) for example have the same description as the spear version (states charge defence against all, anti-large, AP, (none of which it has).
Looks likely that you copied the info across from the other unit variants and forgot to tweak.
The 'White lion spear company' - do not have the usual missile resistance others have.
Other wording issues I spotted are below:
White lions sword company - states AP but they are not (normal white lions are so likely info copy)
Highborn swordsmen - states AP but they are not
Silverhelm soldiers (Sword) - states AP but they are not
Far from necessary changes, but would be great if you get chance some time.
Fantastic mod & having a lot of fun playing with it - greatly appreciated. Hope you have a good weekend.