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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491204068
I just tried it and there was no problem. I suspect it's a conflict with another mod.
I intend to never make compatibility patches for mods that I don't use.
Elector Count unit mechanism of my mods are a bit different from vanilla, i might add some new way to increase count units cap for vlad, but not going to make other various mod's comp patch cause they are different.
I have tested with current states of this mod and have no crash over turn 18+. you should check your modlist first.
That said, maybe there should be some of removal mechanic if the player gets too aggressive as an Elector Count or something.
Plus you become Elector Count right after you beat your first enemy in the campaign so what would even be the point of removing it?
no. that should be cause by other mods.
Thank you for the suggestion. I'll have to consider it in future updates.
Fixed! thanks to let me konw.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237904523&searchtext=offices
Changed so that when you get each runefang now also adds a elect counts state troops to the recruitment pool.
the recruitment rate is the same as the Empire except for the maximum recruitment rate of 1 card every 10 turns.
added elect counts state troops related effect to the emperor trait.
changed artwork for runefang / campaign victory.
fixed an issue where the empire forces red skill tree was not displaying correctly in the general skill tree.
fixed a issue that caused runfang to be awarded upon defeat with or without province capture instead of being awarded as an event when he preemptively defeated + captured all provinces.
i had the same idea from the very beginning of the development of this mod.
but the problem is time. I simply don't have much time to test/think about new ideas, scripts, etc.
anyway thanks for the suggestion and I'll give it a shot if I have time in the future in any way.
One suggestion I have is if you could add Depth Guard from Vampire Coast to Vampire Counts? I think it's quite thematic to have Vlad focus more on the Midnight Aristocracy than pure undead.
Another interesting idea would be a pathway to Vlad incorporating Death / Necromancy magic into gunpowder like Elspeth Von Draken does.
Finally, I quite like the idea of Vlad vassalizing the Elector Counts. Perhaps there could be a way to replace them with Vampire Lords? Similar to Chaos corruption mechanics and turning people into demons.
- Vlad's skill tree added with this mod will be removed indefinitely until I can get a proper balancing.
- engineers and some units added in the new dlc have been added except for those related to morr (which, of course, require dlc).