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And it's more like in battlefield now ;)
@Trauma Team, yes
when the Mod is for whatever Reason not in the Workshop but the Data Folder, there is no other Possibility then to update manual. MM Author got an quit long and good Explanation in the Faq, but as He simply put:
Content Mods Vs Data Mods
Mods you've subscribed to reside in the workshop (content) folder, but can also be loaded from the data folder. Don't touch unless you know what you're doing!.
Just out of Curiosity, i presume the Mod is now in the WS Folder not the Data?.
@stormleo77, your the first to report this issue. I use the wh3 default launcher myself, so it may be mod manager related
had to go to data folder for wh3, find the mod and delete it and its thumbnail completely before subbing again.
issue is fixed but just decide to point it out.
using the mod manager instead of wh3 launcher for mods
@Spitch, thank you for raising this. I will check it out when I find the time!
I am using the Community Bug Fix mod, which might be causing issues. I haven't had a chance to test that yet, but until then I just wanted to raise the issue.
Thanks for all the awesome work!
That said! Its not off the table, once I've finished my latest mod. I may perhaps take a more in depth look at allied units.
Just for interest's sake, Tamurkhan's warlord units have me wondering: would it hypothetically be possible to add colours for other faction units recruited by another faction? For example, Slaanesh' Seduction or gaining troops from allies?
It would be an insane amount of work, so I hope this doesn't come across like a request or suggestion, I'm just curious if it could be done on a technical level? Or are units like Tamurkhan's dreadquake's set up differently behind-the-scenes so that they are part of the extended faction roster?
@Shadowslasher - I plan an update after ToD releases. The mod works though despite not being updated.
This mod seems to be working in custom battles but not in campaign. Does anybody know why? Does it not work with SFO?
Question: Will this have impact on the Hooveric x Faction Unit Cards III compatibility patch that can be found via the Hooveric Reskin page, or should this still work correctly?
Thanks, Drew <3