Rivals of Aether

Rivals of Aether

Torga [DE]
21 Comments
SHEEPSQUAD 13 Mar, 2024 @ 6:16pm 
How do you work N-Special? I've hit every button when using it and nothing has worked, help :(
BlackHat 16 Dec, 2023 @ 11:35pm 
I'm the 2nd person to say this- but seriously, please submit Torga for Rivals 2 Workshop Contest. He's such a fun character!
ReckingNoobs 27 Jul, 2023 @ 1:24pm 
Please submit this guy for the Rivals of Aether 2 workshop contest they are doing, I would love to play as this turtle/snake hybrid water bender in the next game
champagne.daniel 28 Dec, 2022 @ 6:49pm 
can you please bring cosmonauts special air dodge back
Ryansillydude 8 Dec, 2022 @ 12:23pm 
this is an amazing character! although recently the water bomb hasnt been working, it does the animation but i cant change direction when i press the button, and when i let go it doesnt do anything
The Ogrelord 3 Sep, 2022 @ 10:11pm 
One other thing is that for balancing, his up air seems too strong for how fast it is and its range. It's probably not so much the move itself and more that Torga's double jump lets him hit opponents who are close to the top blast zone. Could use a bit of a knockback growth nerf.
The Ogrelord 29 Aug, 2022 @ 3:48pm 
This has gotta be one of the best characters on the workshop, period. His animations and design are excellent, the original stage and music are just as good, and his move set is awesome. So much skill expression and room for creativity, not to mention looks cool. If he were out earlier, I'm pretty sure he would've made it into the official game instead of Hodan, and I say that as someone who mains him.
The Ogrelord 28 Aug, 2022 @ 6:38pm 
Also on Jelly Bean's comment about the shield, while there needs to be visual clarity on what it's for a kite shield does feel out of place on Torga thematically. Perhaps have the shield look like a turtle shell instead?
ShrUg  [author] 26 Aug, 2022 @ 1:43pm 
jelly bean, Torga has 2 hud elements which is hardly too many. If u hit waterbomb the meter rises faster so taking that away from the player would be an awful idea. Torga does infact flash the color of his water when his bomb refills. Making it so that Torga can only have 1 thing out at a time is, respectfully, an incredible poor idea. The whole idea for the character is using his moves in tandem. I will also not be removing the water shield icon because it is important for the player to know when they have that option as it is very important for getting out of dodge. Watershield goes on longer cooldown if it is destroyed while you are using the move so it would be incredibly inconsistent for the player to use it without any obvious notification such as a hud element. Finally, the shield has genuine practicality as it blocks projectiles from the front. It is immediately recognizable for the player so they immediately know what the move is for when they see a shield.
ShrUg  [author] 26 Aug, 2022 @ 1:32pm 
MrCthulhu, the hitbox on Fair is gone when smear goes away, there are many moves in basecast that follow this logic aswell (Etalus Fair, Forsburn Fair, etc.). The leg has an outline when the hitbox is gone, that is a good way to tell. I think it may be just a timing issue on your end, from everyone else I have heard no complaints about people not being able to tell when the hitbox goes away. However if it ends up being an issue I will look into it
jelly bean 26 Aug, 2022 @ 1:11pm 
Enjoying the new bomb play, though I think he has too many hud elements. Maybe get rid of the bar / bomb meter and make it so he can only have one out at a time? Or maybe have him flash white for a second when the meter fills. Also, I like the focus mechanic but having a literal shield in front of him feels plain; a shield like a ring of bubbles/water would fit the character better IMO.
The Nekomancer 26 Aug, 2022 @ 7:01am 
One thing I've noticed, with fair no longer lasting a full short-hop, there's a lot of cases where you can see the leg phase through an enemy. Maybe at a more clear end animation?
The Nekomancer 25 Aug, 2022 @ 3:05pm 
Perfectly understandable. The young link fan in me just cries anytime a bomb is reasonable. Time to get creative
ShrUg  [author] 25 Aug, 2022 @ 1:39pm 
MrCthulhu, downwards bomb was originally implemented but because Torga has so much presence in the air already, giving him a tool to easily get down was a scary idea and after testing it some more I came to the conclusion that it was probably better to let the player find ways to hit the bomb down if they wanted something like that than just give it to them outright

Thank you for the feedback!
The Nekomancer 25 Aug, 2022 @ 2:43am 
Also, not sure if this has been tested before and was deemed too strong, but downward bomb would greatly help the character in both offense and defense
The Nekomancer 25 Aug, 2022 @ 2:25am 
Think this is my least favorite build of Torga, as I was a sucker for rekka pressure, but still a solid 15/10. Can't wait to see Torga develop as a mid range pressure/set-play character. Keep up the good work.

Side note: The run cycle needs polish
Microsoft Word 24 Aug, 2022 @ 7:38pm 
and then torga says "its torgin time"
SmegBreathDRE 24 Aug, 2022 @ 3:50pm 
this is cool
TheSmashWaffle #savetf2 24 Aug, 2022 @ 2:41pm 
torga balls
[BAG] Duh Binky 24 Aug, 2022 @ 1:20pm 
Stephen curry my ass
MuttDud 24 Aug, 2022 @ 1:13pm 
turtl