RimWorld

RimWorld

Fast Decompose
29 Comments
Chromium 21 Jul @ 1:08pm 
Oh man don't stress about it :D. Take your time no need to rush.
It's already very nice from you that you jumped on this so quick with such excitement :D
Let's Crash  [author] 21 Jul @ 11:47am 
I tried to quickly look but so far looks like the same issue from before where I can't locate where the corpse defs are at or being made and make changes to them directly, I was hoping to just slap deterioration rate on mechs and make a settings toggle but I've run out of time for now
Chromium 21 Jul @ 10:48am 
Thank you for taking your time considering to add mech support
Chromium 21 Jul @ 10:47am 
I understand what you saying ,but oh buddy if I could show you my map :buzzed: it's a constant battlefield , raids happen almost every second hour :D , even with 2 archotech leg the colonist can't stay out long enough without getting in a fight, hundreds of dead raider bodies from allies and foes.
Humans, Void, Bird people, Bun people , giants, Drow people, drop pods, sieges and the mechs,
Unending war, just as I like it , only the many dead body will destroy my computer x)
Let's Crash  [author] 21 Jul @ 10:41am 
I think there would be a super easy patch for that I might go make really quick cause that sounds interesting...My solution for large mech raids is to have some disassembly work areas nearby that I can force my fastest and most efficient pawns to work, I also made myself some bulk cremation recipes and mechs ended up in that list. They will haul over 3 mechs and break all three down at the same time. They actually used to haul all of them at once with another QOL mod I have but it stopped working long ago, I even made a 20x cremation recipe I used as a joke :steamhappy: until I made this
Chromium 21 Jul @ 8:07am 
But nonetheless I will try this one out because there is more than 600 dead body on the map and multiple raids come every day :buzzed:
Chromium 21 Jul @ 8:06am 
Hey man I was looking for a mod like this but for mechanoids, I have hundreds of mechs on the map, can't clean them up because every 4-5 hour a new wave is coming and soon they will fill my whole map, that /5 decay in rain daily is not enough
Prymark 19 May @ 8:17am 
I've noticed Amefurashi's exact problem, but it's not that much of an issue, with max settings, it only takes like 1-3 days for something to completely decompose, which is far more manageable than the vanilla settings, so thank you!
amefurashi 2 Apr @ 6:59pm 
Ah, I'm sorry for taking up your precious time.
I think I'll be using this mod for a long time to come, so I'll patiently wait for any progress
Let's Crash  [author] 2 Apr @ 5:46pm 
Well I spent far too long today trying to come up with a solution but nothing actually worked, maybe I'll revisit trying a brute force option in the (hopefully soon) future.
amefurashi 2 Apr @ 7:32am 
At first glance, it seems like the number of ticks that degradation takes place is limited, so if we could increase the amount of degradation per tick, it would be a pseudo-solution. I don't know anything about coding, so I don't know how it actually works

Anyway, this mod quietly protects my CPU, which gets destroyed by the hundreds of corpses that keep piling up every time I go on a raid. Thank you
Let's Crash  [author] 1 Apr @ 8:43pm 
Glad you're enjoying, appreciate the comment.There could be a cap. I've noticed in my testing, the game actually uses the 'deterioration rate' as a percentage chance to decide if something takes deterioration damage. And I wouldn't be surprised if there's some baseline limit to the chance something will take damage. I haven't modded in a long while but I also don't remember seeing anything about that in the accessible code. Maybe something built in deeper but as far as I know I won't be able to change that. The limit I put in this mod was just an arbitrary limit to avoid overloading any values.
amefurashi 1 Apr @ 3:10pm 
This mod has helped me a lot, thank you
By the way, even if I set it to a very high number, it doesn't go any faster than a certain speed, as if there is a cap. Is this a problem only happening to me?
Let's Crash  [author] 1 Jan @ 2:28pm 
I actually coded it to work like that but it simply doesn't work. A lot of other modders tried too after researching how other mods work. Apparently there's an issue with the settings menu that doesn't allow numeric text entry fields to accept periods for decimal places. Working on a solution to be released soon.
The Viral Divinity 31 Dec, 2024 @ 6:39pm 
There isn't any ability to? Damn, just came here because my colony is immune to Lung Rot, so I wanted a mod to increase the time corpses stay rotten and use them for defense.
gamefinaticone 14 Dec, 2024 @ 4:17pm 
I would like to see the option to set these multipliers to a number less than 1 .for example 0.1 = 10% decompose rate). preferably as accurate as 0.01 = 1% if its possible. Thanks!
Meow Kat 24 Oct, 2023 @ 7:22am 
This is my #1 most essential mod. Even more than CE or VE.
Let's Crash  [author] 2 Sep, 2023 @ 7:56pm 
Settings update coming soon
Let's Crash  [author] 31 Aug, 2023 @ 7:45pm 
I was thinking of adding a settings file, I'll have to look into that.

If you want to do it on your own, open up installdrive\steamapps\workshop\content\294100\2853583481

The multiplier is in the Patches folder, it is multiplierrot.

You can either create your own patch and load it after this mod or copy the folder into your RimWorld mod folder and modify it directly.
saintbrutal 31 Aug, 2023 @ 6:06pm 
can i change the rate from x4 to something faster? so maybe it takes a 3 days instead of 100 days?
Let's Crash  [author] 8 Nov, 2022 @ 8:09am 
That's hilarious its a bug from a letter being in the version give me a couple minutes to fix
Let's Crash  [author] 24 Oct, 2022 @ 10:50am 
Tynan hooked me up, juicy update coming soon
Let's Crash  [author] 24 Oct, 2022 @ 10:42am 
There's a weird glitch occuring might explain why I've had inconsistancies. Something in the game is constantly resetting the deterioration rate back to default you can watch the tooltip text flicker between 4 and 1. And Scaria corpses are just totally being ignored.. I'll try and take a look, my other mods are fine just need a small update to show it works for 1.4
Juicer 24 Oct, 2022 @ 7:56am 
Added this back to a 1.4 play through and it seems to be working.
Victor 22 Oct, 2022 @ 6:11pm 
Does it work on 1.4?
Boreal Neva 4 Sep, 2022 @ 4:15pm 
Thanks. I'm sick of having gigantic battlefields full of rotting corpses... Lol
Matstar 29 Aug, 2022 @ 10:17pm 
awesome
HollowTree734 25 Aug, 2022 @ 6:55pm 
Seems really useful!