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First, love the visuals compared to the older version, so we decided to migrate. Started server new to get rid of the old mod.
So far, our VULCANs don't shoot meteors. Do we have a control issue? I can't see "Target meteors" like on other weaponry.
I'll see if I can capture a vid for ya - gonna be heading out to work shortly, but hopefully I can get one tomorrow or Thursday :)
Second is that none of the uranium based ammuntion will be loaded in the large grid models even after i set the right ammunition type at the menu. so this is a mayor bug i guess. I'm happy to post all my mods to show any troubleshooting but in the console they are clean and only one error is shown to me for an AI pve mod
I have a question regarding the VULCAN static gutling gun. It uses 40x127mm ammo but cant pass it through small conveyor. Am I doing something? Gutling Gun has the small port so it makes no sense why ammo wont pass through?
Line 6324 in Ammo.cs is set to true (enabling the trail rendering for the hornet's ammo). However the Textures list is not populated on the following line, resulting in a null ref for the renderer. Setting Enabled to false on line 6324 fixed the issue for me.
The trail needs to be disabled or the texture needs to be assigned.
2022-11-28 04:29:48.086 - Thread: 12 -> Texture does not exist: e:\games\steamapps\common\spaceengineers\content\textures\custom\substicious\brassstainedmetal_cm.dds
2022-11-28 04:29:48.087 - Thread: 12 -> Texture does not exist: e:\games\steamapps\common\spaceengineers\content\textures\custom\substicious\pinkstainedmetal_cm.dds
***and possibly (not sure if this is for a different mod but there are similar filenames in this mod's content)***
2022-11-28 04:30:23.118 - Thread: 12 -> Texture does not exist: e:\games\steamapps\common\spaceengineers\content\textures\models\cubes\emissiveatlas_alphamask.dds