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how can this be fixed?
here is the video btw without fancy animations and scaling for now
https://molecule31.co.ua/notindex/quarters.mp4
https://i.imgur.com/7cgm6F8.png
but for some reason i can't get work DrawTextureColor or DrawTextureScaled neither only DrawTexture works
I can get colors of moodles using getGoodBadNeutral and then i wanted apply colors on gray background but no luck DrawTextureScaled doesn't work
I think it is unlikely they revert back to using multiple textures or rebuild the moodle system in lua.
Rendering on top of would be quite a hacky workaround. You would have to match the wiggling from the base game and be able to render the moodles above the background. Basically in the current state, the only way I can think to accomplish this is to hide the vanilla moodle system entirely and rebuild a custom version like statsAPI. But considering how important the moodle system is to the game, I really don't want to mess with it that much.
Love this mod, it was really helpful
There is now only a single texture and they change the color programatically.
I currently see no way how to update this mod to Build 42.
everything is fine, but the borders look bad and there is grayness.
Is there any way to fix it?
Running it alongside multiple other UI mods with no conflict on multiplayer dedicated server.
Ingenious use of UI graphics, devs could learn a thing or two from you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3011924415