Total War: WARHAMMER III

Total War: WARHAMMER III

Mutations For All - Fleshlab allied units
43 Comments
Utopiaone 30 Apr, 2023 @ 9:22am 
update?
The Insurance Plan 16 Sep, 2022 @ 11:23am 
Thank you!
Reece  [author] 16 Sep, 2022 @ 8:11am 
it works mid campaign and MP. Not sure about turning it off midcampaign. might mess with orks that tried to scrap upgrade mutations.
The Insurance Plan 16 Sep, 2022 @ 12:10am 
Can this be enabled in the middle of a game? Work in MP? Just curious, playing a Throt campaign with my brother right now
Reece  [author] 15 Sep, 2022 @ 4:31pm 
push a update. maybe that fixes it.
Reece  [author] 15 Sep, 2022 @ 4:29pm 
Thats weird since it works for me, and i dont touch the wh2_dlc16_skv_inf_skavenslave_spearmen_0_flesh_lab
wh2_dlc16_skv_inf_skavenslaves_0_flesh_lab entries which should be those flesh lab units. hmmm...
Pirate34 15 Sep, 2022 @ 2:09pm 
To be perfectly clear the flesh lab works, it's the upgrade tab that doesn't.
Can't make Clone Warfare work in vanilla on a fresh save with no mods active.
Reece  [author] 15 Sep, 2022 @ 7:06am 
Like the skavenslave upgrade thing is tied to a script. this doesnt touch scripts. Just a single table.
Reece  [author] 15 Sep, 2022 @ 7:05am 
@Pirate34 It does, im using it right now lol. No clue why the fleshlab aint working for you. Must be a modconflict, might be vanilla. The games real jank in IEbeta.
Pirate34 15 Sep, 2022 @ 5:12am 
ah, looking through old replies it seems like the flesh lab upgrades don't work at all in the current version of the game
Pirate34 15 Sep, 2022 @ 5:00am 
seems like the flesh lab upgrade that gives skavenslaves extra mutations on recruitment is broken, not sure if it's by this mod or something else but I'm playing with this right now
salty fingies 7 Sep, 2022 @ 8:29pm 
I was hoping this would be in the base game, but at least the modding community knows what's up.
hi3r0ph4nt 4 Sep, 2022 @ 7:58pm 
i tried it out and they do seem to be working together
Reece  [author] 2 Sep, 2022 @ 2:26pm 
@hi3r0ph4nt Yeah probably.
Reece  [author] 31 Aug, 2022 @ 11:52am 
@FullAutoAttack If greenskins recruit skaven via an outpost it does, or if throt recruits greenskins when you dont play him.
FullAutoAttack 31 Aug, 2022 @ 9:54am 
It doesn't happen to me in vanilla.
Kensaku Akazaki 31 Aug, 2022 @ 8:11am 
Reece  [author] 31 Aug, 2022 @ 3:43am 
@FullAutoAttack its not a mod conflict, its a vanilla problem. Check the desc at the bottom.
FullAutoAttack 31 Aug, 2022 @ 1:08am 
Breaks scrap upgrades for orcs

Maybe its a mod conflict maybe its not, all I know with this on scraps for orcs don't work and with it off they do.

Haven't tried the other scrap races (actually scrap still works for goblins interestingly enough)
Reece  [author] 30 Aug, 2022 @ 8:06am 
@Kensaku Akazaki Uninstall the mod and reinstall it is all i can say then.
Kensaku Akazaki 30 Aug, 2022 @ 7:50am 
Hmmm with no mod it still doesnt work. So no need to bother you any further. Trying to validate the game. Btw thanks for the mod! I play the skaven becouse of it.
Reece  [author] 29 Aug, 2022 @ 1:19pm 
@Kensaku Akazaki If you only test it with this mod on and on a new save, does the problem still persist? This mod doesnt touch the lab upgrades like clone warfare so its a mod conflict. Youll have to figure out which mod manually.
Kensaku Akazaki 29 Aug, 2022 @ 12:04pm 
Still I can not upgrade the lab properly. For example taking Clone warfare don`t effect skvenslave units, but Genetic Filtering works as desgned.
Kensaku Akazaki 29 Aug, 2022 @ 7:58am 
Removing any Drycha related mod and starting again. Thanks for help.
Reece  [author] 28 Aug, 2022 @ 1:00pm 
@Kensaku Akazaki Look into that mods files, it doesnt touch the same data so i dont think its that.

If the button to empty the fleshlab doesnt work then i might be related a mod giving other factions new/similar mechanics since i remember that being an issue from an old WH2 mod. idk though, hard to diagnose without being there.
Kensaku Akazaki 28 Aug, 2022 @ 12:51pm 
Then I guess "Drycha elite elves unlocked" could be the reason.
Reece  [author] 28 Aug, 2022 @ 12:19pm 
@Kensaku Akazaki Anything thing that either relates to drycha upgrades, scrap upgrades, or the lab. Like giving eshin augments at high moulder reputation, or giving other factions the scrap mechanic. Anything that uses "unit_purchasable_effect_sets_tables" you can download rpfm and open the mods to check manually which has it if you want.
Kensaku Akazaki 28 Aug, 2022 @ 10:23am 
Not sure. Any particular mod in mind?
Reece  [author] 28 Aug, 2022 @ 9:50am 
@Kensaku Akazaki Cant help unless i see your load order. Worked for me, are you using an eshin contract rework related mods? This only edits a single table so its pretty light weight. Must be a mod conflict.
Kensaku Akazaki 28 Aug, 2022 @ 9:28am 
In my camping lab upgrades don't work. Could it be related with the mod? Also during play emptying the vat no longer work. Only autoemptying after 1000 is working.
Reece  [author] 27 Aug, 2022 @ 1:33pm 
@OH NO yeah thats from the table having both mechanics, the ai (and you if you play greenskins) can try pick all mutation entries as 'scrap upgrades'. This would also extend to Drycha and her mechanic. Unfortunately theres no work around. Youll just have to either ignore it (its no game breaking atleast) or disable the mod if youre not playing throt.
koira 27 Aug, 2022 @ 12:58pm 
Sorry! It was late, I forgot to elaborate -- during an Eltharion game, a fair portion of Wurrzag's units had genetic instability; in place of scrap upgrade icons, they had blank, white squares.

https://i.imgur.com/RbOLINk.png
Reece  [author] 27 Aug, 2022 @ 4:30am 
@OH NO What kind of bug? The greenskins use the same table for scrap as throt uses for augments.
koira 26 Aug, 2022 @ 6:05pm 
There seems(?) to be a bug involving this & greenskins, possibly relating to their scrap upgrades.
Iceciro 26 Aug, 2022 @ 11:58am 
Well, I just found my next playthrough.
Lord Tzeentch 26 Aug, 2022 @ 1:35am 
Yes-yes absolut lore friendly, time to play with Throt!
lwhのsama 25 Aug, 2022 @ 6:53pm 
you are a talent,big bro
Reece  [author] 25 Aug, 2022 @ 6:48pm 
tip: use with the mods "All Diplomatic Options - Vassalize, Liberate, Confederate" and "Fudging Vassals" to force enemies to undergo mutations.
Reece  [author] 25 Aug, 2022 @ 6:45pm 
@SireFantobad In that you can mutate empire units? Yes
SireFantobad 25 Aug, 2022 @ 6:42pm 
does this work for empire?
lwhのsama 25 Aug, 2022 @ 6:11pm 
amazing mod:steamthumbsup:
Reece  [author] 25 Aug, 2022 @ 6:05pm 
This version doesnt include cavalry since i want sure if they should get infantry or monster augments, so ill upload two separate versions soon that does that.

Also a version where you can apply both infantry and monster augments to all units, and lords.