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One might be able to classify Grimgor as large, and up his mass while keeping his size the same. He might look a bit silly knocking things around when walking through them, but classifying him as large is, I believe, required for him to be able to push through units more easily.
@Deeyourelf I'm not sure. I up the size with the simple method of variant scaling, which is just a multiplier in a table. Mass I could change with the ability, but unless I was able cause the game switch her over to a new model completely when learning the ability, size is far beyond my ken.
Some cases the alternate model has a different size, chosen by the creator, that alternate model size will take precedence no matter where in the order you put this mod.
Would you be willing to make something like this for Grimgor? I'd be more than happy to chip in a donation to help make it happen, as he still just gets trapped within walls of boyz/goblins at the moment. Even with his new toys from Warhammer 2, he still feels very underwhelming for the character who is supposed to be the 'ardest git in Fantasy.
She has to be classified as large in order to get out of combat. Only large entities can push and knock over smaller entities when moving through them i.e. not attacking them. Believe me. I've given her 10000 mass and she still gets stuck on Skaven. When it comes to fast, large flying entities the fact that she can choose her fights and just get out of the spears never seemed to be too much of a problem to me.
The whole point of this is basically to allow her to get in and out of infantry combat much like a Bloodthirster in a way. The mechanics of being able to do that are a combination of mass, walk speed, acceleration/deceleration etc. She also needs to be fast enough to actually get away from the infantry, she's only 40 speed on the ground at base. So just increasing mass by itself is only semi-helpful.
imagine having to kill 500 troops when they ALL consist of Spearmen...wow.
Also no more AP dmg increase in Gaze of Khorne?