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RPFM and remove the animals you don't want - i did that for bats,spiders,manticore :)
thus this can be built in all major wood elf cities, including modded ones
it is fully functional high king
high elves? but these are mostly wood-elf style units, are you sure you want mix them around?
You can easilly do this by using RPFM updating it and refreshing cache and then run through every mod and check if any give error logs
or main_unit_tables
or something in that direction, you'll be able to change the majority of the stats
just don't edit the data file, only the mod file or make your own mod file
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869212326
here it is
don't name kids after me.
Np thatll be an easy fix
want me to add warlions?
I can submod it for you
its a wierd mess with codes, where the same unit has different tribe groups
"CA did change the "Group Key" ids in "db/cdir_military_generator_unit_groups_tables" which are also used in "db/cdir_military_generator_unit_qualities_tables" by many unit mods like mine, so if a unit mod still references the old group keys in the second table the game will crash as soon as the ai tries to look those values up."
It just sucks cause now I have to find not only unupdated unit mods but also I have to know if the AI recruits them
seems odd that only yours malfunctions with out of date mods, did you verify game files?
which is why i asked for update to recent version