ARK: Survival Evolved

ARK: Survival Evolved

Craft Stuff in Places
51 Comments
Braniya 29 Nov, 2024 @ 5:33pm 
I do recall having issues with some automatic crafting recipes showing up, especially after server restarts as well as restarting single player. either pick up the structure and set it down, or wait a bit longer, as I think all the buffs and everything else loading in with multiple mods can slow this mod down in my experience, especially in Single Player and especially with limited resources (RAM mostly).
Godslayer4000 17 Jun, 2024 @ 8:15pm 
Edit the only recipes that get disabled are the ones in my preserving bin for some reason.
Godslayer4000 17 Jun, 2024 @ 7:27pm 
Whenever I relog all the recipes seem to get disabled (they still appear but dont work.) is anyone else experiencing this? its not so such much doomsday protocol but more inconvenience for me as I have a setting that allows infinite structure pickup but if anybody doesnt have my setting this would be hell.
Godslayer4000 7 Apr, 2024 @ 9:51am 
guess I will be playing ASA along with ASE at some future date.
looking foward to it.
Quellcrest  [author] 7 Apr, 2024 @ 9:37am 
It will be coming to ASA, if that matters :)
Godslayer4000 6 Apr, 2024 @ 1:15pm 
this mod is the sole reason i refuse to include ASA in my games list (idc if ASA turns out to be perfect im never just gonna abandon ASE like a lost puppy it has more than earned its place on my list forever)

I refuse to ever go back to using crap like "krakens better dinos workbench" or "cliffins weapons smithy".
Vex 13 Mar, 2024 @ 2:25pm 
It appears that there is a minor bug with CKF's Industrial version of Cooker, Grill, Forge
that when you added Custom Modded Items to the Structure It works fine, but eventually the Structure loses all the Vanilla Items in the Game from being processable.
SirVival 16 Aug, 2023 @ 11:16pm 
My Gosh. Thank you for the Update!! This Mod has reached perfection <3
Quellcrest  [author] 3 Aug, 2023 @ 6:01pm 
@Ladez Not currently.
Ladez 3 Aug, 2023 @ 3:17pm 
This mod is a lifesaver.
Unfortunately adding an item to a structure with this mod also removes folders from that structure, so that all recipes are shown simultaneously, always. Is there a way around this?
It's WABBIT SEASON 24 Jun, 2023 @ 12:36pm 
I was just thinking the other day that a 'universal workbench' type mod was desperately needed and didn't think it was possible or I would have seen it already. Then I found Custom Dino Loot and thought, surely this mod author would know how to implement such a thing. And here we are. :D No more making twenty different smithies just to make a few mod-added items, fantastic!
Quellcrest  [author] 25 Apr, 2023 @ 2:53pm 
It's probably related to the item its self. It likely checks the container its in every time you move it. If it's in a chem bench, do stuff. So, no.
Braniya 25 Apr, 2023 @ 1:06pm 
@Quellcrest - I have an Immersive Taming-related question when it comes to crafting. So the mod has these special Darts, when put into the S+ Chem Bench after they fall off from a dino, they automatically get analyzed and show the stats of whatever you shot. I looked and there's not even an engram entry for this, so I have no clue what the mod uses to do this. Would I be able to use this mod to add that same transformative "AutoCraft/Transform" to another workbench?
Quellcrest  [author] 10 Jan, 2023 @ 6:01pm 
Technically, yes, but it's definitely outside the scope of what this mod is, not to mention the UI would turn into a giant mess.

So, no :)

If you want, head over to the modding discord. Adding new recipes for existing items is like a 5m mod. Maybe someone will make it for you or you could commision it.
Squall 10 Jan, 2023 @ 1:44pm 
As a server owner I love this mod and all the options it gives.

I have one suggestions - would it be possible to add diffrent recipes for different stations?
Like item X in container A costs normally xyz resouirces, but in container B it costs abc resources?
That would be really great and a much desired option for someone who is not a mod maker oneself.
Quellcrest  [author] 17 Nov, 2022 @ 1:28pm 
Not currently.
Jeffrey C Drywater 16 Nov, 2022 @ 7:56pm 
@Quellcrest - Are you going to be able to make it so we can craft things in inventory that are not normally crafted in inventory?
Quellcrest  [author] 16 Nov, 2022 @ 7:35am 
@Elrad Maybe at some later date, but not right now.
Mors 16 Nov, 2022 @ 7:01am 
Will we gain the ability to remove items from crating stations? I apologize if there is a way to do this I am missing.

For context, I mean items that are already in the crafting station by default, such as a saddle in the smithy.
NatuvGuy 25 Oct, 2022 @ 8:58pm 
After reporting this, I haven't crashed since. All is good!!!
Quellcrest  [author] 25 Oct, 2022 @ 1:57pm 
Afraid not. Adjust crafting times/multipliers results in the weirdo progress bars that start half done or what have you.
Caehleb 25 Oct, 2022 @ 1:42pm 
Is it possible to make the progress bars when crafting match the time set in your admin interface? If not, no worries.

And thanks for this update :steamthumbsup:
*- structures now accept resources for items correctly, that have ini overrides for crafting costs
Quellcrest  [author] 15 Oct, 2022 @ 11:26am 
@thefullbug If you could provide any more details, might help to narrow down if/where there's an issue. Personally, I ran this using like 70 mods and a shitload of changes to structures without issue.
Quellcrest  [author] 15 Oct, 2022 @ 11:22am 
@thefullbug I did see that when leaving singleplayer and trying to rejoin, without closing ark, but it never caused any issues and it never stopped saves from working or anything like that. It's on the list of things to look at.
@Caehleb Will fix. Cheers.
NatuvGuy 15 Oct, 2022 @ 10:14am 
Mod is awesome! However in single player I get a crash every so often and have to roll back to an earlier save, then it will work a few sessions then repeat. I don't have very many additional crafting items, probably around 10. I do have a weird thing I did, where I increased the vanilla fertilizer bin to have more spaces and for it to create fertilizer faster. Not sure that if that little loop is creating the problem though.

Unsupported context object of class PrimalItem_ItemInitInventoryAdditions_C (SuperClass(es) - PrimalItem, Object). You must add a way to retrieve a UWorld context for this class.
Caehleb 15 Oct, 2022 @ 6:58am 
Awesome mod.:steamhappy:

One Question:

If I add a modded item to a restricted inventory, such as a forge, everything works great. If the modded item requires apples the forge will accept apples; however, if I change the crafting requirements in Beacon to require oranges it does not work. Is it possible to add this to the mod or is it already implemented and I am doing something wrong?
Quellcrest  [author] 4 Oct, 2022 @ 1:32pm 
@khisanth I didn't test that exact item, but you can add soups/etc to any inventory you wanted. Don't see why the bat potion would be any different.
khisanth 30 Sep, 2022 @ 6:34am 
By taming elixir i mean the sanguin elixir from the huge bat creature added with the latest free dlc.
khisanth 30 Sep, 2022 @ 4:47am 
Just discovers this mod and was wondering if it was working with item normally craft in creature inventory only without bp to learn.

In particular i would like to know if it was possible to add taming elixir to a crafting station? We want to play without flyer while having a way to get this item, so could be the solution if it works
Quellcrest  [author] 27 Sep, 2022 @ 6:57am 
The free crafting does indeed cause an issue when used with structures that auto craft things. Simple answer is, don't do that. I have no idea why free crafting is even a thing, just thought someone might have some whacky use for it. I could disable auto craft when enabling free crafting, probably makes more sense, but then something like a campfire would need to be manually used for cooking foods...We'll see.

As for personal inventory, it's on the todo.

I wouldn't worry about the dmp file for now.
Jeffrey C Drywater 26 Sep, 2022 @ 8:09pm 
Another suggestion... Can you make it so we can add specific items to be crafted from inventory? So instead of crafting say simple ammo at the Smithy or S+ Smithy, make it so we could craft that item from inventory...
Jeffrey C Drywater 26 Sep, 2022 @ 7:59pm 
@Quellcrest - So I just created an entry and added a few items. Seems to work okay. The dump file is created as the game starts. I can send you a dump file if you're interested, but everything seems to work fine.

Do have a suggestion... The "Free Crafting" option makes whatever is being crafted totally automatic - as in it starts crafting whether you open the crafting structure or not. I can see where that might be handy with slower crafted items. What about an additional option for the crafting of items manually but without the required ingredients. For example, I'd like to create a storage box that I can craft Kibble with even if I don't have all of the Kibble ingredients, but I just want to craft a few at a time. Don't *replace* the other option, maybe just add another option?

Your quality work is, as always, appreciated.
Quellcrest  [author] 26 Sep, 2022 @ 5:11pm 
@Jeffrey C Drywater Probably not. Any weird behavior with using the menu? Mod crashes? etc?
Jeffrey C Drywater 26 Sep, 2022 @ 4:43pm 
When I have this mod installed, it creates a dump file - like "Dump-203779040.dmp" - in G:\Games\steamapps\common\ARK\ShooterGame\Saved\Logs. Is this normal behavior?
Theamara 20 Sep, 2022 @ 3:25pm 
Oh my god, this is the mod integration tool of my dreams. Thank you SO much for bringing this into being! It's a game-changer :DD
Droacon 12 Sep, 2022 @ 2:52am 
you are a blessing in the ark workshop
GUS_CHIGGINZ 6 Sep, 2022 @ 7:47pm 
10/10 mod. :D
Dark 3 Sep, 2022 @ 6:04pm 
yea... this one's on me, sort of. for whatever reason any changes i've been making to the GUI.ini
recently has been undone randomly and i have to go back and see if the save kept. apparently this one's ID number got undone so while i was on the map i didnt realize that had happened and thought buffs begone was messing with it. not entirely sure why the gui.ini is resetting to previous changes randomly, but that's why it wasnt working for me.
Quellcrest  [author] 3 Sep, 2022 @ 6:03am 
@Chiara Nope.
@Dark Works just fine as far as I can tell. Did you enable GCM, as per instructions?
Dark 3 Sep, 2022 @ 1:28am 
doesnt seem to want to work with buffs be gone. looks like that mod stops this mod from using the R menu.
Chiara 2 Sep, 2022 @ 11:38pm 
Is it possible to add recipes to the player inventory?
Dark 2 Sep, 2022 @ 3:16pm 
oooo i got some plans for this..
TheGeNiUsX 31 Aug, 2022 @ 2:32pm 
Ok it appear i should Restart the save or the server to work

great mod again good job bro you helped so much and make the game more better
Shinygati 29 Aug, 2022 @ 1:39pm 
@Quell That makes a lot of sense as to why it only works through gcm, perhaps it's best to leave it as is then just in case some stuff can't be accessed, anyway thanks for the mod :)
Quellcrest  [author] 29 Aug, 2022 @ 12:19pm 
@Kaffiend Yup. Can add vanilla/mod items to vanilla/mod structures.
Kaffiend 29 Aug, 2022 @ 11:15am 
So does this make it possible to add appetizer mod items to say S+ mortar and pestle?
Chariot 28 Aug, 2022 @ 11:24pm 
Amazing mod!! I was genuinely looking for this to be able to push vacuum compartments as a midgame option, You champion!!!
Quellcrest  [author] 28 Aug, 2022 @ 1:59pm 
@Shinygati Yeah, i'll probably remove the gcm requirement and just pull as many structures/items as possible from the game data. It'll still likely be missing some mod stuff, but it'll get most of it.
Shinygati 28 Aug, 2022 @ 1:17pm 
Never thought of something like this, nice job definitely very handy to have especially for modded items/structures, any change of adding a script command or some other way of accessing the UI menu though? since creative mode does mess with learned engrams and such until you die.
Kisston 28 Aug, 2022 @ 12:25pm 
This mod looks fabulous, got to try this one out.