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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889861094
Hope it helps anyone!
Just kidding, thank you for all that you do for the community, and take your time on updating it, no rush mate.
After playing with it a bunch, the fly speed is too fast; it's pretty much a teleport right now. Maybe the flight speed, like distance, could be influenced by sensitivity, though perhaps with a capped min/max to avoid going no where or flying faster than light lol.
If you were looking for another power that might be easier to implement—and fits with The Matrix theme—it could be the ability to "Awaken" psycasting in other pawns, freeing their mind, if you will. Maybe even adding a degree of Psychic Sensitivity to them as part of the process. I'd imagine this would be the capstone of the Anomaly Tree.
"Autocasting replaces the pawn's attack with the psycast if enabled. So it doesn't work at all on anything that target's allies or self. There are plans to fix that, but it's a lot of work."
So seems like the matrix psycasts wont autocast at all. Unless you've had different results?
https://gist.github.com/05a5d95d06e9492b7b32ca343e46b684
- Uploaded descriptions corrected by CatLover366.
Two abilities are still being worked on, but it is much harder then I anticipated. Also, I'm working on a new big mod and it is taking a big chunk of time, so the progress on Matrix Rimloaded is slower. Even so, I hope that the abilities will be ready soon.
Cheers!
It's also super cool seeing vanilla psycasts enabling further modding, i'll give this a try on a playthrough :)
(Seriously the most helpful information wasn't steam settings, it was console commands)
It's pretty important to have readable tooltips like VE Psycasts does as you often will be referencing them a lot in game since they provide more information than in game especially when you cannot view the psycasts unless you spend a whole point on just unlocking the tree to simply view some of the limited in game information. (neural heat gain, psyfocus cost, and etc are not exactly present when viewing it in the psycaster talents ui)
Until someone fixes that issue in the VE framework with the ui, this mod that uses that same framework will have similar issues. And that includes the necessary infographics so don't be so dismissive to problems that aren't your own.