Total War: WARHAMMER III

Total War: WARHAMMER III

Recruit Defeated Legendary Lords
3,202 Comments
Fenrir4life 12 hours ago 
I think this has a quirk with the "revive and vassalize Norscan tribe by occupying dark fortress" mechanic for WoC- any norscan faction that I've seen the dilemma for, regardless of choice, it seems like they cannot be revived. Kind of a bummer with Archaon and Kholek's campaigns to collect vassals like pokemon.
Dragon32 12 Jul @ 10:06am 
@Quizno 43-C Rover
Yes, use MCT.
Quizno 43-C Rover 12 Jul @ 8:23am 
Never used it before but is there a way to adjust so that you and the AI can only recruit factions of your own race?
Kempe 12 Jul @ 6:41am 
Does not work, had it active and I don't get Boris.
CaptHatch 10 Jul @ 9:41pm 
Can confirm that accepting refugees when playing as Karl Franz reduces fealty by 2 each time for every elector count.

This was not an issue with an older version of the mod from last year.
Dragon32 9 Jul @ 11:35am 
@叁柏
Re-read the Description. Check your MCT settings.
叁柏 9 Jul @ 9:17am 
New bug: When I was in the Tzeentch faction, I recruited N'Kari from the Slaanesh faction.
glospey 8 Jul @ 12:54pm 
@JazzMonk: If you're talking about what I think you're talking about, that's how it works in vanilla . . .
JazzMonk 8 Jul @ 12:50pm 
I can't break a vassalage after choosing vassal option. Is this intended? It'd be preferable to have this option, otherwise have to be treacherous.
xXvDragonRangervXx 7 Jul @ 3:24pm 
Does it not not work till after the confederation cooldown, I unsubcribed and resubscribed and was getting refugees for a bit then suddenly stopped. Didn't touch the settings any.
Grivehn 6 Jul @ 2:05pm 
When I recruited the 3 Khorne LL as Vilitch, neither one had a blue line, and they came with reduced talent points as well. Not sure what could be the issue. Didnt have the same problem with N'kari, for instance.
Lexinator 6 Jul @ 11:27am 
Ive noticed the experimental cross faction confederation mct option allows others to recruit immortal generals inaccessible to you otherwise like caravans, ogre camps and black arks. is there a flag somewhere that allows us to get those units on the map as well without using a command console?
xXvDragonRangervXx 5 Jul @ 4:23pm 
How do you set this up properly in the MCT Mod? Cause I'm playing as Elspeth, the faction Sylvania (Empire Faction) was recently destroyed, I have the turn delay set to 1, all the other preferences except for Player are disabled, and I haven't an option for refugees at all.
Tommy Gray x Land Raider 5 Jul @ 6:04am 
@Militus Immortalis and @sm0kin, is the update to fix these issues in progress?
Booba 5 Jul @ 4:46am 
Something about how your confederation mechanic is firing borks Karl's Empire mechanics. I've seen reliability tank in diplomacy as a result of confederating defeated elector counts and loyalty sometimes drops as a 'war declared on elector counts' malus.
pissmaker 3 Jul @ 8:04pm 
can I recruit ll from other race-faction, I believe the current one doesn`t allow me to recruit from other faction.
KingCobra 3 Jul @ 3:04pm 
As beastmen can i get chaos? want to recruit valkia but have only got other beastmen popups so far.
Tommy Gray x Land Raider 2 Jul @ 8:03pm 
Yeah, we need to fix the effect of declaring war on defeated faction when recruiting the lord.
Sir Squirrelsalot 2 Jul @ 7:50pm 
As Empire this causes a fealty penalty as if I had declared war on them.
Arthanor 2 Jul @ 1:47am 
Hi, playing as the dwarves, confederating factions that aren't in the Book still increases required grudges for further confederation by 7500. It is very punishing for what amounts to getting a single random lord with a special name. Shouldn't it count as a diplomatic confederation and thus not require extra grudges? (It's ok for lords that are in the Book to add to the grudges though, as they would have had to be confederated/revived that way)
Dragon32 30 Jun @ 8:00am 
@gz331903
What are your MCT settings? Did the faction have a Legendary Lord? Do you own their game / DLC?
gz331903 30 Jun @ 3:57am 
why i Defeated Legendary Lords,did not Recruit them。why?
jimmymenNL 30 Jun @ 2:45am 
@Dean Winchester, if u read the Discription then u see it already has MCT and if u then look ingame then u know u can turn it off for the AI
Dean Winchester 29 Jun @ 7:08pm 
This mod badly needs an MCT config to disable it for AI, or reduce the odds of a LL being confederated. Quite tiresome to fight the same characters I already wiped out, time and time again, especially with many mods that add new Legendary Lords.
Atrax 29 Jun @ 10:16am 
First of all, thanks for this mod. I play as Belakor and I have an bug. When I pass turn 8, the legendary lords no longer appear. The ones I could recruit before disappear. Do the new settings for minor factions have any influence? I use radious and other mods, but it worked fine with it before patch 6.1.
EJAY 29 Jun @ 9:49am 
Playing as Golgfag I am unable to recruit the other LL ogres after they were defeated.
OsirisLite 28 Jun @ 5:46pm 
I am experiencing a bug when playing as Grand Cathay Storm Dragon lord where I cannot recruit the Jade Dragon lord no matter what I do. I made a discussion which details my issue more thoroughly since I couldn't post the full statement I wanted to say as a comment due to the 1000 character limit.
intspod 27 Jun @ 11:43am 
Thanks for updating, Sm0kin and Mr Immortalis. Please accept this small treasure of points as a token of gratitude.
Jiraskova 26 Jun @ 6:03pm 
AI razes Empire city, I enter ruins, return to Elector, get a "declared war on Elector" penalty - is there a fix for this?
石井雪 25 Jun @ 5:04pm 
still resets the artifact missions when LL reapreared
FrodoFraggins 25 Jun @ 4:12pm 
So the only issue I've had with this mod is I believe that sometimes dead Skaven LL's will sometimes go to clan Carrion before other clans(when the player doesn't play as Skaven).

The issue is that this clan seems hardcoded to stay in place and so I'll see all of these good LL's turtled in Nagashizzar.

So ideally they should probably be the last skaven faction to get them probably.
ErikRedbeard 24 Jun @ 8:13am 
If you recruit the legendary lord for the Legion of Chaos one is missing the entire gift system. Making him a very weak lord as one can't equip anything on him.
Skele 23 Jun @ 6:44am 
Thank you for this mod. I've had it since the mod came out. I just got the Khorne DLC and wanted to get Valkia to Khorne, however it didn't work out since she's a WoC legendary lord. Is there a possiblity for this mod to have an option where you could recruit lords from other factions?
sm0kin  [author] 22 Jun @ 11:13pm 
@glospey
It worked in coop/heat-to-head in wh2.
But RDLL's script seems to cause desyncs when wh3's new simultaneous turn option is turned on. At least that's the most likely cause imo.
Adrian TONG CheungChing 22 Jun @ 7:33pm 
Weirdly that I keep receiving requests of legendary lords' artifacts belong to the lords I recruited, even tho those artifacts were already acquired, is it just me?
glospey 22 Jun @ 6:59pm 
According to the description, mp never worked so . . . congrats on having it work before?
Archmage Teclis 22 Jun @ 6:41pm 
having an issue the last few days where this mod is not working for multiplayer :(
叁柏 22 Jun @ 4:24am 
Non-canon factions may join us, such as: 'Chaos Dwarfs'. Yes, that's the actual name - I'm currently playing as Chaos Dwarfs.
sm0kin  [author] 22 Jun @ 12:16am 
I had another look at the script conditions for the deceiver faction and getting the RDLL dilemma for Changeling should be possible for the player (it's always disabled for ai because of the crash issue) IF his faction is completely wiped out.
Not sure how its "hidden cult" settlement mechanic works exactly, but it might just be that those hidden settlements keep his faction alive. But I don't own the dlc, so I can't test that.
sm0kin  [author] 22 Jun @ 12:04am 
Confederating Changeling's faction caused crashes when the dlc came out, so I disabled it. If I remember correctly his faction was, due to his unique mechanic, never "really" considered dead by the game.
Phant3on 21 Jun @ 9:16pm 
changeling is not tzeentch race ? i set 1st perference same race and 2nd major faction and 3rd is player, normally the result is the other race will recruit by major AI of the same race until they all defeacted then only player get the event for recruit whole race LL, but for tzeentch i only get satoreal and kairos.
MaDKy 21 Jun @ 7:56pm 
it doesn't work in multi?
Imperial Obligation 20 Jun @ 2:32pm 
There's a bug where you lose empire fealty and bretonnian chivalry by accepting refugees.
ambrose 19 Jun @ 4:21pm 
@Velg
No I'm getting it rn lol
Velg 19 Jun @ 3:27pm 
was the bug with the empire fealty being reduced by recruiting defeated lords fixed?
Cardaran 19 Jun @ 4:16am 
I downloaded the mod before the new update, and which I got the event with the refugees a couple of times, I never was able to recruit a legendary lord. I hope that after this update it will be possible...
sm0kin  [author] 19 Jun @ 1:20am 
@Acephelos
Thanks! Should be fixed now.

@Louie04k
Tbh, I'm not adept enough (I don't have a programming background) to understand most of what and why the author is doing the things he is doing with the MP Sync mod.

On the topic of multiplayer desyncs:
I no longer own a gpu powerful enough to run wh3 outside of simple end turn slide-show testing (so I can't properly play-test atm) and I tend to get conflicting reports about when and where RDLL causes desyncs. So, here is what I'd like to know about your mp issues:

Do desyncs occur...
1: in both Head-to-Head and Coop games?
2: when players use the same or different races?
3: when you play with the simultaneous turns setting or without?
4: when you play with RDLL and MCT or only RDLL?
5: under specific MCT settings?
6: at the start of the host-player's turn, any player's turn or a AI turn or everyone's turn?
7: when selecting specific dilemma option?
Louie04k 18 Jun @ 2:18pm 
can you check out MP Sync mod and incorporate it into this mod?
Acephelos 18 Jun @ 12:20pm 
Ran into a script error, I didn't dig into it too much, but here's the first part of the error if you're interested @sm0kin:

ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [FactionJoinsConfederation] but the script failed with this error message:
[string "script\campaign\mod\sm0_recruit_defeated.lua"]:1452: attempt to index upvalue 'debug' (a boolean value)

The callstack of the failed script is:

stack traceback:
[string "script\campaign\mod\sm0_recruit_defeated.lua"]:1452: in function 'safeCall'
[string "script\campaign\mod\sm0_recruit_defeated.lua"]:1470: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>