Oxygen Not Included

Oxygen Not Included

Mod Profile Manager [MPM]
139 Comments
Sgt_Imalas  [author] 20 Jul @ 3:35am 
Some Ony mod is crashing, not related to this mod.
Turn it off
神殇丶听聆 19 Jul @ 9:23am 
Error in ModsScreen.ModsScreen.OnSpawn at (1440.00, 900.00, 0.00)

System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ModsScreen_BuildDisplay.Postfix (UnityEngine.Transform ___entryParent, ModsScreen __instance, System.Collections.IList ___displayedMods) [0x001af] in <0dd1ba61e31243d88ae85ca5e4ae70f8>:0
at (wrapper dynamic-method) ModsScreen.ModsScreen.BuildDisplay_Patch10(ModsScreen)
at (wrapper dynamic-method) ModsScreen.ModsScreen.OnActivate_Patch4(ModsScreen)
at KScreen.Activate () [0x00017] in <7becb3f73037484c93dc2b548fe42a58>:0
at KScreen.OnSpawn () [0x0004e] in <7becb3f73037484c93dc2b548fe42a58>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0
Build: U56-679336-SCRP
大大能帮忙看看什么问题吗?
Sgt_Imalas  [author] 15 Jun @ 7:06am 
KPlayerPrefs sits in the game folder
Sgt_Imalas  [author] 15 Jun @ 7:06am 
you can turn that off.
read the description:

Workshop links from the "Subscription" buttons and the "Steam Workshop" button will now open in the steam overlay instead of the browser (this can be disabled by setting the parameter "Workshop_Browser_Choice" in the KPlayerPrefs file to "1")
聆听123 15 Jun @ 1:34am 
启用mod之后点击mod订阅页直接打开steam自带浏览器了 恶心的很 关闭这个mod就没有这个问题
Sgt_Imalas  [author] 8 Jun @ 4:04am 
use mod updater.
Osiris 7 Jun @ 9:54pm 
does anyone know how to fix the outdated notification for this mod when you enable it? I'm getting an outdated flag on this mod and it's the only one enabled currently for me.
Sgt_Imalas  [author] 31 May @ 5:17am 
Click the reorder symbol for the reordering popup.

But mod order doesn't matter 99% of the time anyway
听雨声淅沥 31 May @ 12:27am 
How can the sorting of the mod after being pinned to the top be modified?
MiserableGamer 9 May @ 8:20am 
I have to apologise....I've religiously used Ony Mod Manager, not realising you had one too.....Ony just updated theirs and totally broke it, and I've just spent 4 hours endlessly trying to get it working, until I found yours, removed Ony's and installed your one - works flawlessly!!! THANK YOU!!!!
Sgt_Imalas  [author] 2 Apr @ 5:18am 
Report that to Klei-its their buggy system.

Also just skip that restart message with esc.
Stonehead 2 Apr @ 2:46am 
so now i get a endless version update restart loop. thx :)
Sgt_Imalas  [author] 1 Apr @ 1:13pm 
added
Sgt_Imalas  [author] 31 Mar @ 7:39am 
thx
『KRS』山城张学友 31 Mar @ 6:53am 
I have uploaded the Chinese translation text in the URL you provided, I don't know if you can get it, here is the address : https://pastebin.com/jsSyhMCA
Sgt_Imalas  [author] 14 Mar @ 9:20am 
You could share its content via https://pastebin.com/ or some other form of online file/code transfer
『KRS』山城张学友 14 Mar @ 8:36am 
Can I send it to you by email, I don't have a github/discord account。
Sgt_Imalas  [author] 13 Mar @ 2:35pm 
you can send me translation files via github/discord
the translation template can be found in the mod folder
『KRS』山城张学友 13 Mar @ 2:34pm 
Oh! no chinese
Sgt_Imalas  [author] 11 Mar @ 9:06am 
added
Sgt_Imalas  [author] 11 Mar @ 4:07am 
good idea!
Seibutsu 10 Mar @ 12:47pm 
Please add a button to open the mod folder. I have a couple mods installed that are only configurable via the json file. Every time i want to edit one of them I have to open the workshop, search for the mod, check the url for the mod id, navigate to "C:\Users\<user>\Documents\Klei\OxygenNotIncluded\mods\Steam", and then ctrl+f for the id. :omg_tk:
Sgt_Imalas  [author] 29 Sep, 2024 @ 1:24pm 
if that wasnt active in your latest save thats how that feature works.
hottt3 29 Sep, 2024 @ 1:16pm 
It seems that when I use "Sync and resume" the mod WGSM https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1833427385 is always being deactivated.
Sgt_Imalas  [author] 22 Sep, 2024 @ 12:46pm 
since that ony mod also deletes all mod presets each update due to bad coding, I added the option to import them in this mod for people to switch before their presets get deleted
Sgt_Imalas  [author] 22 Sep, 2024 @ 12:34pm 
no, its a bad performing clone of this mod with less features
hottt3 21 Sep, 2024 @ 11:30pm 
Thanks for the mod!! Do I need "Mods Presets Organizer" mod by Ony if I use this mod?
"SniperAK944M" 5 Sep, 2024 @ 10:53pm 
@Sgt_Imalas I need to know each time, because game usually refuse to start due to conflict mods, what mods should be sorted before starting game
Sgt_Imalas  [author] 5 Sep, 2024 @ 11:20am 
Make it - the template file is found under

\mods\strings_templates\savegamemodloader_template.pot

you can send me the translation file either via github or discord, then I can add it to the mod
Luna y sol 4 Sep, 2024 @ 4:45am 
we need chinese !:steamhappy:
"SniperAK944M" 27 Jul, 2024 @ 12:40am 
hmm I seen now
Sgt_Imalas  [author] 26 Jul, 2024 @ 3:01pm 
no. at the top of this page is a header called "Change Notes"
"SniperAK944M" 26 Jul, 2024 @ 2:02pm 
that is from github?
Sgt_Imalas  [author] 26 Jul, 2024 @ 9:01am 
because there is a dedicated "Change Notes" section that a larger number of people dont know about
"SniperAK944M" 26 Jul, 2024 @ 8:51am 
discussion looks good spot for changelogs, why not try it
Sgt_Imalas  [author] 25 Jul, 2024 @ 8:47am 
6.7:
- added better tools for changing mod load order position: clicking the first icon now allows moving a mod to the start, end or a selected index
"SniperAK944M" 12 Jul, 2024 @ 10:58pm 
understood, I just had quicker way anyway
Sgt_Imalas  [author] 12 Jul, 2024 @ 11:32am 
Adjust the first part of that to your steam installation
Sgt_Imalas  [author] 12 Jul, 2024 @ 11:17am 
> you can fix it by deleting the file "C:\Program Files (x86)\Steam\steamapps\workshop\appworkshop_457140.acf".
this will cause steam to redownload all subscribed mods
"SniperAK944M" 12 Jul, 2024 @ 11:01am 
well, guess had to go back to be vanilla then, but thanks for notice tho
Sgt_Imalas  [author] 12 Jul, 2024 @ 10:06am 
The game generally has issues with fetching mod updates, both from the workshop side and the game side.
mod updater fixes the game side, but in the recent months workshop fails have started to appear quite often.
since the game cannot handle these at all, it crashes when trying to unpack a non existent file.
this can happen to any mod and it happens randomly.
you can fix it by deleting the file "C:\Program Files (x86)\Steam\steamapps\workshop\appworkshop_457140.acf".
this will cause steam to redownload all subscribed mods
Sgt_Imalas  [author] 12 Jul, 2024 @ 10:00am 
I do not have a mod updater, thats from Stephen.
if you refer to mod manager, avoid it, its "updating" is barely to not functional.
"SniperAK944M" 12 Jul, 2024 @ 9:58am 
lol, the game crashed with your mod updater involved as well, but will inform you next time
Sgt_Imalas  [author] 12 Jul, 2024 @ 2:30am 
If it still crashed after updating them with that,bplease open a report on GitHub or discord
Sgt_Imalas  [author] 12 Jul, 2024 @ 1:17am 
Use mod updater
"SniperAK944M" 11 Jul, 2024 @ 11:53pm 
yet both of your own mods broke for unknown reasons upon starting reinstalled game :captainsmooth:
Sgt_Imalas  [author] 8 Jul, 2024 @ 9:54am 
This is now a feature, for custom profiles check out my new mod preset mod (code spaghetti didn't allow direct config passthrough for custom profiles)
Sgt_Imalas  [author] 2 Jul, 2024 @ 10:35pm 
I might be able to store those created with plib tho
Sgt_Imalas  [author] 1 Jul, 2024 @ 5:14am 
Mod config settings are not something the game handles itself an they are not exposed to the game in any way
Vaultaiya 30 Jun, 2024 @ 5:56pm 
Mod profiles don't save adjusted settings for enabled mods?

I'm doing a thing with someone where we are both starting a new colony at the same time and are limiting mod usage for this run. I downloaded this so I could save active mods for my current save should I decide to go back to it, which is great and from my testing does exactly what I wanted. But when I changed some of the settings for individual mods specifically, it doesn't seem to transfer those which is...frustrating. Am I doing something wrong? I absolutely will make myself a reference list of settings changed for individual mods so I don't mess things up for myself, but I was really hoping I wouldn't have to.

Other than that this makes swapping enabled mods depending on the game very very easy which is exactly what I was hoping for, thank you for this.