Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Turn it off
System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ModsScreen_BuildDisplay.Postfix (UnityEngine.Transform ___entryParent, ModsScreen __instance, System.Collections.IList ___displayedMods) [0x001af] in <0dd1ba61e31243d88ae85ca5e4ae70f8>:0
at (wrapper dynamic-method) ModsScreen.ModsScreen.BuildDisplay_Patch10(ModsScreen)
at (wrapper dynamic-method) ModsScreen.ModsScreen.OnActivate_Patch4(ModsScreen)
at KScreen.Activate () [0x00017] in <7becb3f73037484c93dc2b548fe42a58>:0
at KScreen.OnSpawn () [0x0004e] in <7becb3f73037484c93dc2b548fe42a58>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0
Build: U56-679336-SCRP
大大能帮忙看看什么问题吗?
read the description:
Workshop links from the "Subscription" buttons and the "Steam Workshop" button will now open in the steam overlay instead of the browser (this can be disabled by setting the parameter "Workshop_Browser_Choice" in the KPlayerPrefs file to "1")
But mod order doesn't matter 99% of the time anyway
Also just skip that restart message with esc.
the translation template can be found in the mod folder
\mods\strings_templates\savegamemodloader_template.pot
you can send me the translation file either via github or discord, then I can add it to the mod
- added better tools for changing mod load order position: clicking the first icon now allows moving a mod to the start, end or a selected index
this will cause steam to redownload all subscribed mods
mod updater fixes the game side, but in the recent months workshop fails have started to appear quite often.
since the game cannot handle these at all, it crashes when trying to unpack a non existent file.
this can happen to any mod and it happens randomly.
you can fix it by deleting the file "C:\Program Files (x86)\Steam\steamapps\workshop\appworkshop_457140.acf".
this will cause steam to redownload all subscribed mods
if you refer to mod manager, avoid it, its "updating" is barely to not functional.
I'm doing a thing with someone where we are both starting a new colony at the same time and are limiting mod usage for this run. I downloaded this so I could save active mods for my current save should I decide to go back to it, which is great and from my testing does exactly what I wanted. But when I changed some of the settings for individual mods specifically, it doesn't seem to transfer those which is...frustrating. Am I doing something wrong? I absolutely will make myself a reference list of settings changed for individual mods so I don't mess things up for myself, but I was really hoping I wouldn't have to.
Other than that this makes swapping enabled mods depending on the game very very easy which is exactly what I was hoping for, thank you for this.