Space Engineers

Space Engineers

Adapted Economy
7 Comments
Kacpersky 24 Oct, 2024 @ 7:46am 
pls update this mod :winter2019happyyul:
KnightForEyes 14 Nov, 2023 @ 12:58am 
I hope they actually do something about it in Space Engineers 2 though
pierce3383 3 Nov, 2023 @ 12:31pm 
The economy is so local in game. Is there any way to sell >million Iron Ingots (etc) in one sale to an off game entity (like a Government)? That is, a sink for resources and payment in return.
KEJWII 18 May, 2023 @ 5:36am 
I would like to sell a lot of ores and be able to buy components instead of waiting for those 10,000 superconductors to be made in the assembly plant
GXTracker  [author] 29 Mar, 2023 @ 4:58pm 
@alexsystem - Glad someone else got some use out of it!

@Colonel Buggernuts - From my testing it looks like there are still the same number of stations. Im thinking Keen has fixed that number somewhere in the code (i've discovered that lots of the economy options are fixed and not changable - hopefully in a future update they address this)

And yes, this needs a fresh save for the new stations so try it out on your next playthrough!
alexsystem 19 Mar, 2023 @ 4:58pm 
exectly what i need. Thenks man
Colonel Buggernuts 6 Mar, 2023 @ 12:31am 
So with the distance halved, does this effectively mean that there's more stations created in total for trading between? e.g. on the moon there's usually no more than three stations at best by default. I'm assuming this requires a fresh save, and won't retroactively add new stations?